Grace_Omega said:
How do you know if something's a game? Apply the following test:
Can I interact with it through an electronic medium?
Schindler's List: no
Monopoly (board game): no
Monopoly (digital board game): yes
Quake: yes
A literal earthquake: no
Half-Life: yes
Half-Life with god mode on so you can't die or fail: yes
An interactive Half-Life cardboard diorama: no
Lego: no
A hypothetical digital version of Lego that's identical to the physical version in every way except the lego pieces are
data and you interact with them using a tablet screen: yes
See? SEE? See how *easy* this is?
I just applied that test to all my ebooks.
Are they games too?
Okay, that was facetious of me, but it elaborates my point.
There are many things that require electronic interaction that provide entertainment and are not games.
That, however, does not make them worthless as a form of entertainment.
I fall somewhere on the spectrum where things called walking simulators still feel like games to me, but text based games without any degree of multiple choice (and some of the ones that do) fall somewhat short of the definition.
In fact, one of my most enjoyable indie game experiences over the last year was a walking simulator.
http://gamejolt.com/games/other/trihaywbfrfyh/20342/
The Rapture is here and you will be forcibly removed from your home.
I won't elaborate on it, just in case you feel so inclined to play.
Anyway.
My point is this.
That game had no failure state.
If I was pushed hard enough, I would concede by that definition it is not a game.
However, I think what is needed is less arguing whether they are games or not, and more defining what they are to begin with.
Walking simulator always makes me chuckle, but it does a disservice to the impact some of those games can have to people who are receptive to that sort of experience.
The same can be said of text based games with limited or no multiple choice paths.
Finding a way to promptly define them would go some way to breaking down the stigma of whether they are a game or not, because one could then define the game play that is present within them.
In the case of the 'walking simulator', it is immersing yourself in the moment and, if there is one, the story.
Allowing the atmosphere to engage you completely.
Those aren't the kind of things I could play unless I knew I had an uninterrupted session ahead.
Now, whether that is seen as game play to all gamers is another matter entirely.
What happens to be a game for me may well not be for you and the same is true likewise.
Even if this issue was fixed, here and now by act of wizard or some other all powerful entity, I can guarantee that some people would still say, when viewing something they didn't engage with 'it's not a real game though, is it?'.
After all, some gamers have been saying that about genres they don't like since before we even had 'walking simulators' around.