There are five episodes this week. Think of it as a big long one with 24-hour breaks that exist only to satiate my misguided sense of theater.BakedSardine said:No "Thank God for me!"
What gives?
Pretty much this. It can pretty much be attributed to the fact that Ken Levine wanted to sell the game to the CoD crowd. It also explains the crappy cover.Legion said:My only problem with Bioshock Infinite was that the combat was actually kind of boring. The weapons were your standard affair of pistol, machine gun, shotgun, rocket launcher and sniper rifle, and they took away all the fun mods that existed in the previous games. The Vigor's were cool in theory, but the way they worked in game also felt kind of dull. If they'd kept the combo traps from Bioshock 2, then they may have been more fun.
The combat wasn't terrible, but it felt significantly weaker than the rest of it. Making preparations to fight Big Daddies was great fun in the previous two, and setting up a defensive area in Bioshock 2 was also a joy. In Infinite it felt like a standard shooter.
Definitely agree that it is one of the top games of the year though.
Yeeeeeah....THIS is what was bugging me a bit about the game. It was fun to swoop around on those rails though, if you fought up there instead of jumping behind boxes, that was a challenge and a kind of fun in and of itselfLegion said:My only problem with Bioshock Infinite was that the combat was actually kind of boring. The weapons were your standard affair of pistol, machine gun, shotgun, rocket launcher and sniper rifle, and they took away all the fun mods that existed in the previous games. The Vigor's were cool in theory, but the way they worked in game also felt kind of dull. If they'd kept the combo traps from Bioshock 2, then they may have been more fun.
The combat wasn't terrible, but it felt significantly weaker than the rest of it. Making preparations to fight Big Daddies was great fun in the previous two, and setting up a defensive area in Bioshock 2 was also a joy. In Infinite it felt like a standard shooter.
Definitely agree that it is one of the top games of the year though.
Overall the game disappointed me, I'm not sure what I was expecting it to be story-wise, but I felt let down.Penny Arcade said:'My friend Krast St?or?uub found himself at the helm of this predicament in his excellent Starslip, nee Starshift Crisis. There is an engine in the series that simply finds a universe where you already are in the place you want to go, and plip, there you are. It?s a scenario with nested complexities, but instead of being invigorated by the prospect, he began to feel like it was all a con for the reader: between various dimensionations and a squeeze of fresh time travel, he could concoct any cockamamie thing and it would be lent credence by the structure. It wasn?t empowering to plan the story anymore. What it did was make him feel like a fraud, preemptively.'Tycho, Penny Arcade [http://www.penny-arcade.com/2013/04/10/emulator-part-one]
Hell, I'll say it right now.Jimothy Sterling said:There are five episodes this week. Think of it as a big long one with 24-hour breaks that exist only to satiate my misguided sense of theater.BakedSardine said:No "Thank God for me!"
What gives?
Basically, I'll say it on Friday.