MeChaNiZ3D said:
Cybylt said:
Those games aren't the same genre though. DMC(1, 3 and 4) Bayonetta, and maybe Ninja Gaiden are stylish action games (also known as CUHRAAAAZEEE Games) while God of War is a hack and slash more in the vein of Dynasty Warriors with a bunch of window dressing to make people think they aren't playing Dynasty Warriors... and everyone totally bought it. And DmC is in the latter category.
Just with less enemies at a time. Yeah, fair enough. It is a pretty shit example next to Bayonetta and Ninja Gaiden. As I said though, I haven't played the game, so if DMC is really in the latter category, that's unfortunate. Did they simplify mechanics or combat or something?
Both.
DMC1 still sets the standard for enemies since;
1 - All enemies are actually on the offensive a lot.
2 - All enemies have a wide variety of moves. The basic enemy has crowd control, front and back grapples, a charge, and three or four standard attacks for crap sake, and that has yet to be seen again.
3 - They'll fight dirty, even in 3 and 4 the enemy who will attack you while you're focused on another are few and far between. Ninja Gaiden lies somewhere in between with this, enemies will take turns but they're still not just sitting around watching you kill their buddy.
And 3 and 4 downgraded enemies from there but made up for it with the Styles and the incredibly high skill ceilings.
But DmC toned down both enemy threat and severely lowered the skill ceiling while not making the bar of entry a whole lot different when you consider the easy modes of previous games. So, issues with it include...
1 - Enemies drop aggro once they're off camera
2 - Styles gone, replaced with Heavenly Sword style strong but slow or quick but weak Demon and Angel trigger hold system. Fans of Royalguard and Trickster were especially let down by this as these two styles offered incredibly different ways to play.
3 - The style meter is effectively rendered useless. In previous games it went up based on how long you can chain combos and repeat attacks had diminishing returns on score unless you put enough attacks between uses. In DmC is it purely damage based, meaning attaining and keeping SSS rank is just three heavy attacks away.
4 - They removed the lock on for some reason and the auto-aim can get a bit weird at times. This also changed Stinger from R1+Forward Triangle to doubletap forward triangle and though I guess it's more down to preference but it made a bread and butter combo starter kind of awkward to pull off.
5 - Removed choice. When most people think choice they think dialog but in this case I mean freedom of play, in old titles some weapons had an elemental bonus damage but they were never necessary, allowing for the player a myriad of options. In DmC you have color coded enemies who can only be damaged while in Angel or Demon mode. Combine that with the removal of styles and you go from tons of possible ways of dealing with any encounter versus either the sole difference between weapon choice, or you're railroaded onto a singular weapon, the angel mode scythe or the demon mode axe.
They've done a good job of making it LOOK like the mid-level play of an older title (with sword master style) but there's a huge gap in execution and options.
In an odd twist, they wound up kind of making the new Dante something that may appeal more to japan by giving him those few angsty back story cutscenes and "I'm gonna be human's protector," ending instead of the straight up silly and totally aware of it Dante of 3 and 4.
Onto the good, the art style of the limbo levels is pretty nice, and it can look like you're doing pretty complex combos even though you're hitting three buttons one at a time. And... uhhh... pffff... some of those grunts and shouts Dante does are pretty funny, but probably not in the way they intended. They're these super flat, "Aaaaaaaaa.." it's so out of place in the sound effects that I can't help but chuckle.
I also give them some points for bringing back "Flock off, feather face!" as a quip.
So, combine that with the situation of the press and dev team being assholes by stating and re-stating the only problem people have was the hair... and you have a pretty justly frustrated fan base. Really, the game is competent as a western hack and slash but many journalists, Jim included were hailing it as some kind of peak of the medium that was unjustly struck down by shallow fans when it just isn't, as if they were doing it simply to spite the backlash.
Or maybe they just got too involved in the initial defense against the more shallow backlash that they found themselves in a situation where they couldn't just say "Eh it was alright," because that'd make them look bad. There was even an article berating fans of the series for the game failing to meet sales estimates.