I've had the same thoughts as the OP here (and just posted about it). Truthfulyl I don't think those "feel good" movies trying to catch Oscar are paticularly artistic, and to be honest most of the movies that fall in that catagory are trying to be period pieces as their artistic merit rather than relying on an upbeat message.Moeez said:Happiness can be pretentious, see how many shitty "feel good" movies there are that are deemed Oscar bait. It's not like one emotion's better than the other.Undeadpool said:Ever notice how the "feeling" most of these games seem to want to evoke is never happiness? Or rage? Or anything other than a kind of blase melancholy? Because those emotions aren't pretentious enough.
Maybe it just so happens that the developers were inspired from a sad moment in their life to make the game. Sadder moments are more inspiring, because they make you reconsider stuff and change your perspective. Therefore, good material for artistic expression.
That said, while you can find "feel good" movies out there, you'll notice that there aren't really any artsy video games that have tried this. If someone was to succeed, then it would at least be fairly original for the platform. Right now indie art games seem like the work of a bunch of goth coffee house poets hoping a new media will get them some exposure.
Anything can be pretentious crap when it's the result of too many generations of "follow the leader". Simply being upbeat wouldn't make an art game good in of itself, it would just be differant enough and outside of the current crowd where it would have a better chance of being good in the current climate.
To be honest I think part of it is that it's easier to inspire negative emotions than positive ones.