And to continue your shelf-life theme, I suddenly realized (after writing! DOH) that I had used the wrong games as examples of what I was aiming for. If EA's titles have solo play in name only, then I gain nothing by claiming they are screwing up solo campaign.Dastardly said:So, I would contend that multiplayer-heavy games aren't about increasing replayability. They are about giving replayability a clear shelf life.
I had really meant to target CoD, and other titles for vestigial solo play - yet I used EA titles instead. Then after writing that I had a disquieting thought: what if the solo play in CoD is the value-added version of the EA-style online-only game that I groused about above? In other words: EA's game is "here, play this online for a few months," while CoD's game is "here, play this online for a few months - and if the servers are empty, there's a small solo campaign if you're really a glutton for punishment."
If this is the reality, then my complaints start to sound feeble; since the CoD model actually tries to cater to solo play while principally serving the MMO player - and not the other way around. However, if this is the true reality, there is still room to complain (just like there is always room for Jell-O). If that's their true business model, then consumers should require the games to be properly labelled.
"Warning: this product is intended for online use only. Shelf life... eh, about a year, give or take."