Jimquisition: Linearity versus Replayability

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KarlMonster

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Mar 10, 2009
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Dastardly said:
So, I would contend that multiplayer-heavy games aren't about increasing replayability. They are about giving replayability a clear shelf life.
And to continue your shelf-life theme, I suddenly realized (after writing! DOH) that I had used the wrong games as examples of what I was aiming for. If EA's titles have solo play in name only, then I gain nothing by claiming they are screwing up solo campaign.

I had really meant to target CoD, and other titles for vestigial solo play - yet I used EA titles instead. Then after writing that I had a disquieting thought: what if the solo play in CoD is the value-added version of the EA-style online-only game that I groused about above? In other words: EA's game is "here, play this online for a few months," while CoD's game is "here, play this online for a few months - and if the servers are empty, there's a small solo campaign if you're really a glutton for punishment."

If this is the reality, then my complaints start to sound feeble; since the CoD model actually tries to cater to solo play while principally serving the MMO player - and not the other way around. However, if this is the true reality, there is still room to complain (just like there is always room for Jell-O). If that's their true business model, then consumers should require the games to be properly labelled.

"Warning: this product is intended for online use only. Shelf life... eh, about a year, give or take."
 

Something Amyss

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Dec 3, 2008
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But really, if gamers are willing to fall for it, what does that say about the general intelligence of gamers?

I'm not trying to say "lol gamers aredumb," but the fact is, a long time ago game companies realized they could offer multiplayer as a substitute for content and marketed it as such. Then marketed it as a necessity. And now they want to charge us to act as content.

But that aside, it fits their needs. They NEED to sell us a new game every year, so they NEED to convince us of the prior game's obsolescence. And people fell for it.

There's a saying in politics: You get the government you deserve.

Well, you also get the industry you deserve. Gamers as a whole have demonstrated that we will buy anything as long as it has a couple new guns, a trivial mode, or a couple extra maps. The games industry has sold us ADHD, and we bought it. We lined up for the midnight release and practically begged them to take our money.

As such, I have trouble blaming anyone but the gamer now for the money being funneled away from good single player experiences. They set the stage, but "we" are demanding it.

And while I appreciate the analogies to music, movies and books, if those media could pull it off, we all know they would.
 

tobimaro

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Nov 23, 2010
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Agreed, Jim. I really do not get the whole "multi player" thing, anyways. I'd prefer to buy a good game over a game that has both single and multi player modes. (Except for a game like Blood Bowl, in which the whole reason for the game to exist in the first place was as a player vs. player game.)
 

funnydude6556

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Feb 5, 2011
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Not that I don't think he's right as most of the time I agree with Jim but I don't really like the way some of these videos are set out. Persernally I think there are some games out there where the replayablity for the game is bad. Not out of game design but perhaps when it's story focused,

Like Bioshock, YES it's a fun game and I got hours of entertainment out of it but for me persernally I don't like playing it really. The second time round isn't as great as the first time. I get that Jim's saying it's ignorant to think of Linear as being boring, dull and just a single playthrough experiance but I can't stand this "If you don't agree with me then your stupid"

I mean if your going to argue a point across to people then why should people who think linear games offer no replayability listen to you when your quite frankly just telling them how dumb they are. I know he's not meaning to but sometimes it comes off a little more persernal then Ben Croshaw's videos. I've never seen a single person being vocal about their hate of Linear games, I admit although I do like some of the games mentioned I'm not a big fan of Linear games. I prefer Open world. Not to be rude but the last time I checked our opinion on what types of game we like dosen't determine how smart we are.
 

Bajinga

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Jun 11, 2011
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I'm late to replying on this, but I also agree with you.

I've played games like Half Life 2, Portal, Portal 2, Batman: Arkham Asylum, (attempted to beat) I wanna be the guy and countless others.

However, Duke Nukem Forever was just appauling.
 

cjbos81

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Apr 8, 2009
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I must've beaten "Sonic the Hedgehog" (parts 1 and 2 combined) literally 500 times since getting a Genesis when I was a kid.

So, there you go.
 

Reyold

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Jun 18, 2012
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I used to think that, once you played through a game, that was the end of it. Thanks, Jim, for setting me straight.

I just wish I'd seen this before selling Skyward Sword.
 

TheUnbeholden

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Dec 13, 2007
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Anyone who's played games enough should know this by now. That coop, and multiplayer are just rather bad, clumsy ways of trying to make it replayable. Those modes don't fit every game so it will feel out of place and waste resources the game could have used for more important stuff.