Jimquisition: Metacritic Isn't the Problem

Recommended Videos

Seventh Actuality

New member
Apr 23, 2010
551
0
0
'Kay Jim, you've kind of won me over. Still don't see why this was commissioned in the first place, but now that it's here I'm starting to really enjoy it. One thing though...why keep up the live-action segments? The audio quality nosedives, they're always worse than and disconnected from the recorded bits and they're visually boring (don't get like that, they would be even if you were prettier). Like most reviewers, you're a lot better at talking into a microphone than trying to ham it up on camera.
 

ManupBatman

New member
Jun 23, 2011
91
0
0
Easy fix, just don't take metacritic seriously. Find a few reviewers who share your views and trust their judgement, or rent the game and trust your own.

This industry takes itself too seriously.
 

Imp_Emissary

Mages Rule, and Dragons Fly!
Legacy
May 2, 2011
2,315
1
43
Country
United States
Don't worry Jim. When you die, us loyal fans will just turn you into a zombie, or at least find a person who sounds like you and can use you as a corpse puppet. :)

Also, it is said that the people working on the games are all getting affected by some meaningless number. (I only talk about the number because somehow I doubt the people making this dumb decision are actually reading the whole review.)
 

Juuel

New member
Jun 2, 2011
27
0
0
I love Jimquisition's arrogant style, people seem to be taking him too seriously. I don't get all the hate he's getting.
 

electric_warrior

New member
Oct 5, 2008
1,721
0
0
I like the bits where its just a voice over, the rest is deeply irritating. I personally like Metacritic and use it as a handy guide to games I should or shouldn't buy. It's better than wading through dozens of long reviews and its often fairly accurate in terms of representing the quality of a game. Fable 3 and Dragon Age 2 both got 79(ish) which shows their relative merits but also their mediocrity when compared with expectations. L.A. Noire got 89, which, again, shows us that its a great game but not one without its flaws, and Oblivion got 94, which just shows its awesomness. There are sometimes mistakes (GTA IV) but that isn't its fault, it just averages numbers, its the fault of the people providing those numbers if a score isn't truly representative.

Jim, I don't dislike you because of your weight, but because of your style of delivery. Stick to the voice overs, they seem to be less theatrical and dickish.
 

MrFunsockz

New member
Oct 15, 2010
4
0
0
Awesome, great video Jim, and I have to agree. I use metacritic all the time to peruse reviews of a game I want to purchase in one easy to examine database. It's when I hear Molyneux, Kotick, or others speak about how they are need a "90s metacritic game" that I get frustrated, because essentially it just feels like they are playing a simulation. Finish a game, check the score of the game, restructure based off of said score, repeat. It's diluting games by basing it solely off of the final numbers not what went into the game, or what people got out of it.

I always enjoy your stuff Jim, keep it up.
 

ThatDaveDude1

New member
Feb 7, 2011
310
0
0
I dislike Metacritic because I dislike the idea of numbers on a scale being used to quantify a game. Since there is no "perfect" game, then the score of a game in relation to a "perfect" score is useless. Since all Metacritic does is collect scores, it too is useless.

I'm much more interested in specific opinions reguarding what is wrong with a game, not "how many numbers out of 100" are wrong with it. Numbers are fucking useless to me, and I don't think anybody should make purchasing decisions based on it.

This is why I think "Metacritic is bad, and should go away."

Not because of "the negative impact Metacritic has, unfortunately and accidentally, had on various aspects of this industry," as Jim suggests. I agree with him on his stance reguarding that.
 

BlueInkAlchemist

Ridiculously Awesome
Jun 4, 2008
2,231
0
0
Let's say I get a message in the mail, like this, from Jim or a similar observer of popular culture.

The contents of the message could be poignant, topical, relevant and completely on the nose from my subjective point of view.

But if the envelope is covered in slanderous messages about my obvious lack of intelligence (since I'm not Jim) and disparaging remarks about my mom's performance in bed, written in human feces (because that's always funny), I'm not going to open the envelope.

Call me crazy.
 

MowDownJoe

New member
Apr 8, 2009
464
0
0
The thing I don't get about Metacritic is this: that Metacritic uses a different scoring scale for games than it does for other media. And as such, the scale it uses warps reviews because of how they appear on Metacritic. Big example: Joystiq. When they launched their current design, they started adding scores to their reviews, in the form of 5-star ratings. They had their own scale that made perfect sense (5-stars is a must-buy, 3 is "buy if you like the genre", 1 is "avoid"). Then they started to notice that their 3-star reviews (again, "buy if you like the genre") were apprearing on Metacritic as "60", which was a bad review according to Metacritic. So, they had to introduce half-stars into their grading system to work around Metacritic.

Maybe to hit the point a little closer to home for Jim, I should point out this: Metacritic's scale is kinda bent around how IGN and Gamespot grade, i.e. not using the full 10-point scale. What does Destructoid pride itself in doing? Using the full 10-point scale. [http://www.destructoid.com/the-official-destructoid-review-guide-2011-203909.phtml] So, again, a game that Destructoid grades as "average" would get a failing grade on Metacritic.

Honestly, when it comes to movie review aggregates, I prefer Rotten Tomatoes to Metacritic. Why? Because of how they do their aggregation. They don't look at the score, yank that, run it through an algorithm to get an adjusted score, find a pithy quote that fits that adjusted score, then average those adjusted scores. They look at the review, judge if the review was positive or negative, find a good quote that sums it up, then they display the percentage of reviews that were positive. I honestly want a site like Rotten Tomatoes for games. I don't want my review aggregates trying to show an average adjusted score. I want my aggregates to tell me what percentage of critics liked it or not. After all, so many different sites grade on different scale, and trying to find a universal scale will just ruin it for everyone involved.
 

Vault boy Eddie

New member
Feb 18, 2009
1,799
0
0
Last episode was good, this one was more in the line of Captain Obvious, like the other episodes. The gist of it was people are assholes and ruin everything. The whole Portal thing was a prime example.
 

Alar

The Stormbringer
Dec 1, 2009
1,355
0
0
Roocifer said:
Telegram from Capt. E. Blackadder.

Dear Mr Chaplain. Stop. Have discovered only person in the world less funny than you. Stop. Name Jimquisition. Stop. Oh and one more thing, please please please. Stop.
Just enlighten me, but... why do you bother watching his show if you despise him so much? Just... ignore him. Ignore him and he cannot hurt you.

I'd have to agree that it's likely publishers will overreact to review scores. They should be paying more attention to the profits they make, and the things that the fans tell them they like (and dislike).

Yes, reviewers can often have important points for publishers and game developers to pay attention to, but that doesn't mean they need to freak out if some of them give them a bad score.
 

MrFunsockz

New member
Oct 15, 2010
4
0
0
ThatDaveDude1 said:
I dislike Metacritic because I dislike the idea of numbers on a scale being used to quantify a game. Since there is no "perfect" game, then the score of a game in relation to a "perfect" score is useless. Since all Metacritic does is collect scores, it too is useless.
While I agree whole heartedly that quantifying a game with a score is pretty useless, I still like metacritic for checking on a game. At the very least, it lets me quickly and easily find the highest and lowest reviews for a game out there, open them in another tab, and read each of them, so I can quickly get the most positive and negative opinions on a game quickly and easily.

The idea of basing a purchase off of the number however is a joke to me. Everyone out there has a game they may love, that critics hated. I personally love Raw Danger, even if it is a horribly, horribly flawed game, and at the same time, I personally can't get into Assassins Creed, a critically acclaimed game.

It's always best to read reviews to get an idea about how the game works before buying it, not just look at a score and be like "Welp, that was below 80, guess I'm not getting that"
 

Jim Grim

New member
Jun 6, 2009
964
0
0
I don't care what people say, I bust out laughing at "...You prick." You tickle my funny bone.
 

Woodsey

New member
Aug 9, 2009
14,548
0
0
BlueInkAlchemist said:
Let's say I get a message in the mail, like this, from Jim or a similar observer of popular culture.

The contents of the message could be poignant, topical, relevant and completely on the nose from my subjective point of view.

But if the envelope is covered in slanderous messages about my obvious lack of intelligence (since I'm not Jim) and disparaging remarks about my mom's performance in bed, written in human feces (because that's always funny), I'm not going to open the envelope.

Call me crazy.
That analogy would work if you were able to recognise the remarks about your Mum and intelligence are accompanied by a joking wink, and that the shit is actually just a brown felt-tip with a funny smell.
 

Dastardly

Imaginary Friend
Apr 19, 2010
2,420
0
0
Jim Sterling said:
Metacritic Isn't the Problem

Oh you poor, sad little cretins. You are all so wrong. Always. Forever. Jim Sterling illuminates your path, but what good does that do when you refuse to open your eyes? Oh, he's so much better than you.

Watch Video
By and large, I agree with what you're saying. I'd even go so far as to say your knife simile is inaccurate. This isn't like blaming knife makers for stabbings. This is like blaming a hammer maker when someone tries to use the hammer as a shovel.

But I also think that MetaCritic, recognizing the potential hazard of the tool they've created, could choose to do things a bit differently to mitigate those ill effects. Even gun manufacturers put "safeties" on their products, don't they? Taking responsibility for a solution isn't the same as taking blame for the problem.

You rightly noted that MetaCritic could use some more transparency. Letting people see a bit further into the process might allow them to make a more informed interpretation of the result. Otherwise, it's giving people an answer without really telling them what the question was. They'll create their own questions, and apply them in whatever way best suits their desires at the moment.

Of course, this also requires scoring reviewers to be more transparent about what their numerical or letter scores actually mean. For one reviewer, a 7/10 might be a near-failing score (like a D in school). For another, a 7/10 might be phenomenal, as a 10 represents some perfect super-game that hasn't been created yet, and 70% of that ain't bad.

For many reviewers, the difference between each "step" on the scale decreases as you move up it. This is especially true of scales of 10 points or larger. Others, usually those that employ "five stars" or so, try to make each step a bit closer to symmetrical. That makes comparing and "normalizing" different scores a lot harder. I'm sure some of the folks behind a MetaCritic score are trying to take this into account, but a bit more openness on both sides would help us as consumers decide a bit better.

Of course, ultimately, the problem does rest with publishers themselves. The reason we weigh game reviews so differently from movies and music is simple: games are far more expensive. I can see a movie for $9, in its entirety. From that, I can also decide if it's worth the $20 to get it on DVD, or maybe $30 for some added features. That means, for any given movie, I can try the complete product and then purchase it, if I so choose, for half the price of a video game.

With a game, "trying" means "buying." More than with movies, we rely on others to "try" the game for us. And for the prices being asked, anything less than a glowing review is going to be seen as a "wait and buy it used" recommendation (and by the time that's feasible, the game has usually been forgotten in the hubbub of some other shiny new release). Until publishers can be swayed from the $60 price tower, that's not going to change.

Consumers are wholly justified in the weight they put on reviews. Publishers are justified in the weight they give to reviews as well, but they are not justified in their response to that assessment.

Reviewers (and MetaCritic) are intended to serve as a go-between. They are meant to communicate the merits (or faults) of a product to the consumer so that we can make good decisions, and so that both reviewers and consumers can communicate a message about our expectations to the publishers.

Consumers can only communicate via numbers (dollars and copies), which is about as fine-tunable as a game of "Marco Polo." Reviewers can communicate via narrative... but instead, we're allowing that narrative to be boiled down into just numbers, with no real context.

When communication breaks down, it doesn't matter whose fault it is. The sender has the responsibility to adjust the message until it is received clearly. MetaCritic might be distilling the message down a bit too much, to the point that the message is being sent louder, but not any clearer.

As a teacher, I know full well that sometimes students don't learn a concept because they're lazy or not trying hard enough, and sometimes it's because I didn't express it as clearly as I should. But in both cases, the responsibility is on me to be the one that says it differently or changes the stimulus until I get the result I want. So, yeah, the publishers are using it in the wrong way. They're reading the message the wrong way. Their receiving feedback in the wrong way. But they're not going to change first.

TL;DR: MetaCritic is being misused, and it's not their fault. However, knowing that they're being misused gives them a certain amount of responsibility to help change that. So while it's unwise to throw the baby out with the bathwater, it's equally unwise to just leave the baby in the bathwater. It's not unreasonable to ask MetaCritic to change how they do things.
 

a_swe_mayt_hink

New member
May 13, 2011
11
0
0
i've never used metacritic...im guessing its somewhat like imdb for games/other media sources? because you'll find that most people will make their own mind up about these sort of things. Reviewers have very little power over consumer consumption...

p.s. i think if i have to watch another stupid transformers 3 advert on this website, i'm going to have to implode.
 

RedEyesBlackGamer

The Killjoy Detective returns!
Jan 23, 2011
4,701
0
0
I agree. I love Metacritic for what it is: a place that pools reviews together so consumers don't have to search for them. The Metacritic "score" is meaningless for the most part. I'm also loving the flame bait.
 

Hybridwolf

New member
Aug 14, 2009
700
0
0
One of the more intresting shows on the escapist now but it still isn't that funny. I'd rather Jim went for breaking down the problems in gaming we face, or stopped. As although the humor is clever, it feels incredibly forced at the best at times, that violent video games joke for one. Have to admit though it has come a long way from constant MSpaint doddles and very poor material. End of the day, good show, much better then it has been and bravo for using Father Ted.

And Escapist, I appricate that you need money to survive, but I'm getting sick of this adverts which pop up and show EA games I'd have long since played if I'd wanted to. Espically the Dragon Age 2 one. I don't care about the adverts before videos, but these adverts are more then frustrating.
 

constantcompile

New member
Sep 9, 2010
61
0
0
This was painful to watch.

Even when Jim brings up a valid counterpoint, which is that focus on aggregate scoring is more a side-effect of the real problem - a broken scoring system, and those who focus on it - than the actual cause of so many other problems in the gaming industry, he's simply painful to listen to.
"You've just been served in Jim's kitchen, prick!"
When is this an appropriate response to anyone? I actually felt sympathetic to the author of the email he received - when I paused and read it, it seemed quite professional and well-written (inasmuch as an email asking someone to withhold their opinions can be). Having heard both opinions I'd rather see a video series from the author on The Escapist, instead of Jim.

Assuming Jim is a reviewer, one who sees his stances as "divisive," he himself is contributing to the problem - a good review (not a critique, a review) should take stock of the good and the bad, and if a final number score is to be given (because many people prefer a quick reference of quality), it should give a number that everyone can agree is fair; divisive or controversial reviews, almost by nature, arrive at a number that is far more distanced from popular opinion.

If an assessment of a game is overly divisive or critical, it is better termed a critique - not meant to give the reader any idea of the media's contents or quality, only the critic's opinion of them. Critics, or reviewers who consider themselves very critical, choosing to abstain from giving a number score is a good remedy for the current problem - the problem being that so much attention is paid to number scores in the first place, particularly by the gaming industry.

Assuming we can't fix the gaming industry - and it's a fair bet that we can't - and assuming we can't fix the scoring system itself - it's a known problem and is being talked about - the only thing well-meaning supporters of their favorite games can do is to ask excessively critical number scorers to remove their score from the final equation.

This is fair. So long as someone is politely asking you to do something, even if you refuse or even if you take offense to their request, using this line:
"You've just been served in Jim's kitchen, prick!"
Is completely unjustified.

On a final note, to the good people at the Escapist: Please don't think my taking the time to type this is any positive indicator as to the quality of this series. Even if the goal is to get people riled up and cause controversy, there are better, more tasteful, more mature ways to go about it than the annoying character in Jimquisition. I decided to give it another chance after deliberately avoiding the series, and immediately regretted my decision. I'll do my best not to make that mistake again.
 

Cousin_IT

New member
Feb 6, 2008
1,822
0
0
Nerds like numbers. Nerds like making & playing computer games. Metacritic is full of numbers about computer games. Therefore nerds like metacritics numbers about computer games. Mystery solved.

Also: am a little bored of how The Escapists two main games "critics" both rely on coarse humour to make their point, as if the audience is incapable of understanding a discussion without a dick joke attached. Hard to shake the image of games being for children when the most public discussion around them rarely extends beyond school yard levels of eloquence.