Demonchaser27 said:
senordesol said:
FoolKiller said:
themilo504 said:
Your panel on how to reduce backlash was way too long, this is my panel: Don?t be a greedy twat and make good games.
Even your panel is redundant. "Make good games" should cover it. The money will come. Maybe not as much as soon, but it will have a long-term positive effect.
'Not as much as soon' sounds a lot like a 'day late and a dollar short' to a lot of people (particularly bill collectors). It'd be super nice if we lived in a just world where titles with artistic integrity were the chart toppers, unfortunately for those of us who've got rent to pay; that's not always the case.
See that's the problem with this industry and most for that matter though. "Chart Toppers" isn't necessary to "pay the bills" as you say. Everybody wants to be number 1. Jesus. **** number 1. When did people stop caring about doing things for the art and love of it. Musicians don't make millions always and they get by happy and fine mostly. Artists certainly aren't "chart toppers" as most of their work doesn't sell for millions until their dead.
Videogames devs want to be artist but don't treat it as such. What did they expect?
Well, when you face the dilemma of 'artistic integrity' and 'unemployment line'; some tough calls gotta be made.
Yes, not everyone is going to be or *can* be a chart topper; but when you look at the chart toppers they tell you one very important thing: What your customers are buying. Now, you *can* take that information, take a risk and do something no one was expecting. Maybe it works out for you, or maybe mommy has to be the bread winner for a while. So you can do that, *or* you can learn from and emulate the best and put out a product that brings food to your table.
The whole 'starving artist' chic really loses its lustre when you are, indeed, starving. The artistically uncompromising (i.e.: 'expensive') games just don't tend to bubble to the top in certain markets. So that tells us that isn't what people are looking for, so how can you expect the industry to do anything other than provide what their audience has proven they want to pay for?