Agreed 100%.Grey Day for Elcia said:People who complain about on-disc DLC (a misnomer) don't understand how video games are made.
Rather simple really.
Not all downloads to enable DLC is just a serial key for unlocks.
What if a particular segment, character or stage is glitched and there do in time to fix it before release?
An easy way to remove bad or erroneous content is to lock it out of normal use.
Programers do it all the time with bad code. It is called \\commenting out bad code.
In the code you put the symbol for a comment. Parts of the code that supposed to serve as a note to the developers/programers but not as normal code. When a script does not work, some programers comment out such code to see how the program works with out it.
Now what if that last part of the product cycle, where the development team does jack shit. They get resigned to other projects or get FIRED. Instead of firing perfectly good staff, you have them fix these errors for this locked content and have them release the fix as a update.
Additional work cost Money unfortunately, why do work for free when you can charge for it.
The other hand, side projects that becomes add-ons or other DLC are done by staff that do not work on the main project. Locked on the disk or not the Studio does not do work for free. Why not charge for it.
Jim Sterling, we both don't give a fuck how the big name publisher proffits at the end of the year, but you expect the underpaid over worked staffers to get fired because he can't work on his side project DLC?
Think of it this way, you buy a car (new or used) I am pretty sure the dealer will charge for the gas already in the tank.