Point number one I suspect would turn out to be rubbish when the maths is crunched. I don't trade in games, but lets assume that Game pays out 50% of the price they're planning to sell the game for, which is in turn 75% of the price of the actual game (both numbers are deliberately higher than my experience suggests)
And lets assume that 100% of that money gets reinvested into games, not only that but new games rather than more used games (which again, simply isn't true)
So for every used game sold we have 1/2x3/4=3/8 of the price of an original game going (well not to the developers or publishers but a share of that money going to them). So all it requires is 15 people out of every 40 who bought a game used, to buy a game new instead of buying no games at all and the developers are making more money by devaluing used games.
Point two is fair, I've got no contention with that. It can be resolved by aggressive discounting of games that Valve are experimenting with, but is a perfectly valid thing.
Point 3 is rubbish again because people will get better at it, like how Steam was completely crud when it first released.
And one minute of time really isn't that much of an issue. Take a chill pill instead, the information age is ruining your patience and respect for others
Games as they are are stealing any worth from your life, its not like its an experience that will transcend your death or help other people.
In general, your false points are made even worse by the fact that used games are now being sold within the first week of a game being released. Used games take a serious amount of money from devs, and considering online actually creates an expense, used games are costing money to the people who made them, even before you begin trying to work out whether sales they would have made otherwise are greater than the sales will may potential arise as a result of a sequel down the line.
Of course it's not even a long term problem. Digital downloads will have wiped out the used game markets before long and hopefully contest between the dd markets will lead to sales and tiered pricing, which is the actual solution as opposed to the used game stop gap