pretty good episode, but I just have to say this just because.
Hatfilms Hatfilms Hatfilms oh my god Hatfilms were in this.
Hatfilms Hatfilms Hatfilms oh my god Hatfilms were in this.
I know I'm gonna regret diving in to this, but the Chick-fil-a thing is not about what someone said, it's about what he does.Nicolaus99 said:"I think no religious statement has any place in something that isn?t a church or a religious topic." - Jim Sterling
Golly gee Jim. Maybe you should go and try to do some more of that actual Journalism you were talking about earlier. Do you even know where Dan Cathy made his statement concerning his personal opinion on gay marriage? Of course not. You're too busy stroking your outrage in defense of your liberal opinions. Here, I've done it for you since you were too busy to bother:
http://www.bpnews.net/BPnews.asp?ID=38271
Here, I'll even reference some of your fellow liberals:
http://www.huffingtonpost.com/2012/07/17/dan-cathy-chick-fil-a-president-anti-gay_n_1680984.html
He said it in an interview with "The Baptist Press: News With A Christian Perspective". A relevant place for one to speak his mind on religious opinion? Have some crow to go with that side fat you'll be scooping out and eating. Maybe you can open an episode with you stuffing some Chick Fil A into your maw.
Nah, BioShock Infinite has a conciously cartoony look. Take a look at the main girl, her anatomy isn't proper, just look at her eyes, and it isn't about fantasy, it's because a cartoony faces are easier to relate to, their expressions are more clear. And look at the art for that game in general, it's subtle, I'll give you, but it's colouring and texturing is conciously non-realistic. It fits the setting better, and photorealism would take away from the unique tone of the gamewackelpudding said:I wouldn't say BioShock Infinite goes for a cartoony art style or something -- it's certainly not as (photo-)realistic as some of the Call of Honourfields but it goes for as realistic as its fantasy setting allows -- but this is an episode were I could've shouted "Amen!" every five seconds nonetheless. Good job!
Actually the graphics is what made that game so big it was in the early days of 3D and the first time we saw a non sprite character give emotions. Better graphics can help but should never be the main appeal of a game if it is it's not a game it's a tech demoRedd the Sock said:Anyone that says you need photorealistic graphics for empotional investment, I have two words for you:
Aerith Gainsbourough
Final Fantasy VII was a game that drove a lot of emotion despite a graphics level making characters look like Lego a lot of the time. Hell, FFVI got me in a few places with fucking pixels. Just admit you'd rather be making movies and move on.
I'm pretty sure that anyone who thinks photo-realism is a requirement for something to be art has zero grasp on what art is actually.-|- said:Anyone who would tell a developer they are full of shit for wanting photo-realistic graphics is somebody that doesn't think games are art.
If you haven't done it already, I suggest you take a look at this Kickstarter project:karamazovnew said:Why is Limbo given as an example with "10%" graphics? Limbo looks great, a testament that visual expression can be achieved with good art direction. But anyway, back to our 3d world.
While playing Skyrim and The Witcher 2, I felt that the better a game looks, the harder it is to make it immersive. Why? Because of the bloody screen. I've spent my early teen life playing flight simulators and not a month goes by without me searching the internet for the latest news in head tracking gear and head mounted displays. The 3d gimmick has never caught on, and even with photorealistic graphics it would still be limiting. What we need to do is go INSIDE the game. Publishers should support the virtual helmet industry, to market cheaper and cheaper versions. Even Borderlands 1 would be THE SHIT if played on such a device. Yes, there are lots of issues regarding control and aiming, but the rewards of cracking that would be amazing. I mean ffs, the mouse is still regarded as the best way to aim a weapon in a game. Surely we can do better. The first wave of helmet games would be simulators, maybe even sparking new interest in a dying genre. But soon after, you'd have exploration games, where the environment would become more and more important.
So, to sum up, photorealism? Neah. Head mounted displays? Now you're talkin...
Sure, but that's not what I said.Samantha Burt said:I'm pretty sure that anyone who thinks photo-realism is a requirement for something to be art has zero grasp on what art is actually.-|- said:Anyone who would tell a developer they are full of shit for wanting photo-realistic graphics is somebody that doesn't think games are art.
If I've misunderstood, I apologise. Your wording seemed to imply that, and I'm struggling to find another interpretation. Would you kindly clarify?-|- said:Sure, but that's not what I said.Samantha Burt said:I'm pretty sure that anyone who thinks photo-realism is a requirement for something to be art has zero grasp on what art is actually.-|- said:Anyone who would tell a developer they are full of shit for wanting photo-realistic graphics is somebody that doesn't think games are art.