Jimquisition: Rape vs. Murder

CardinalPiggles

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What's this? Jim's being modest?!?!

*Hmph*

Well in all seriousness, no, no rape is not as bad as killing, ever. I thought everyone knew this? Physically and mentally victimising someone, leaving them traumatised for the rest of their life, potentially giving them STD's and/or making them pregnant is worse than stabbing them in the head.

I would take the stab in the head over that other shit any day.
 

Flight

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I think the issue with rape vs. murder is because there is never any logical reason or excuse for rape. Even killing can happen in self-defense, defense of others, or as an accident. With rape, that can't happen, for what should be obvious reasons.
 

mad825

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CardinalPiggles said:
Well in all seriousness, no, no rape is not as bad as killing, ever. I thought everyone knew this? Physically and mentally victimising someone, leaving them traumatised for the rest of their life, potentially giving them STD's and/or making them pregnant is worse than stabbing them in the head.

I would take the stab in the head over that other shit any day.
And yet if someone murdered you. People who were close to you would be traumatised for the rest of their life.

Remember what happened to Bruce Wayne?
 

Yabu

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Rape and Abuse are two sides of the same coin, and playable abuse occurs in a lot of AAA titles. For example, playing the evil path in many RPG's put the player character in scenarios where they are exerting power on victims through verbal or physical abuse, sometimes even murder. I would argue that bullying like this is very similar to rape, in that it is an abusive form of dominance. Either verbaly or violently, players have the ability to abuse NPC's they come in contact with and in some cases, act that way with NPC Team mates, which escallates the abuse to a whole other category. The fact is, abusive bullying is very similar to domestic abuse or even rape, in that it can leave victims going to extreme measures to deal with their pain.

So, why are some of these Video Games so highly rated in the market? I would argue it is because you seldom find black and white problems/solutions in the real world and everybody has skeletons in their closet. Meaning, interesting characters need to be multidimensional. Lastly, I think it is because these games have excellent writers who are able to tactfully handle these issues.

Engaging in any form of entertainment that deals in absolutisms becomes dull to a very large demographic and these people seek out other entertainment that dive into the grey territory. Why do you think Law & Order was on TV so long.

So, Can rape be handled in the same way as playable abuse in a video game? I think so, but the writers would have to be very good and it would be important that it was not trivialized. To be honest, I think material that dives between black and white is usually the most rewarding if it is done correctly. I personally think that some of the games shown in the Jim video that engage in rape, deal with it in an imature way that angers the audience, rightfully so. What scares me is you can find games that deal with murder in much the same way where the audience sees no issue with it.
 

CardinalPiggles

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mad825 said:
CardinalPiggles said:
Well in all seriousness, no, no rape is not as bad as killing, ever. I thought everyone knew this? Physically and mentally victimising someone, leaving them traumatised for the rest of their life, potentially giving them STD's and/or making them pregnant is worse than stabbing them in the head.

I would take the stab in the head over that other shit any day.
And yet if someone murdered you. People who were close to you would be traumatised for the rest of their life.
And yet if someone did murder me, my family and friends wouldn't have felt victimised and they wouldn't have had to worry about STD's and or pregnancy either. Murder is the lesser of two evils.
 

Starik20X6

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Thank Jim for Jim.

Rape is a whole other level of evil than murder, and it disturbs me that people want to include something so horrendous in their leisure time. I don't get the whole 'gun-wank' thing, much less why anyone would want to play a game that glorifies such an unmitigatedly evil crime.

That said, I've got no problem with a game that features a rapist getting what they deserve (having their 'weapon' taken away from them). A lot of game stories are built on revenge, and getting revenge for a rape would be a damn strong motivation. It's when you decide that you're going to glorify it, or make it a core mechanic of the game, that you cross the line and should have your genitals removed.
 

Epona

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Society treats rape as more serious than murder because it's become an emotional issue whereas murder is not. Since most people, including the law until recently, think that only females can be raped...you can see why it's such an emotional issue.


Oddly enough, prison rapes among men are considered funny.

We can't go any deeper than that on this site because we are entering gender war territory.

Here's something else to think about. In television, movies and games, we see more murder than we do rape. We are used to murder happening every night during prime time.
 

mad825

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CardinalPiggles said:
mad825 said:
CardinalPiggles said:
Well in all seriousness, no, no rape is not as bad as killing, ever. I thought everyone knew this? Physically and mentally victimising someone, leaving them traumatised for the rest of their life, potentially giving them STD's and/or making them pregnant is worse than stabbing them in the head.

I would take the stab in the head over that other shit any day.
And yet if someone murdered you. People who were close to you would be traumatised for the rest of their life.
And yet if someone did murder me, my family and friends wouldn't have felt victimised and they wouldn't have had to worry about STD's and or pregnancy either. Murder is the lesser of two evils.
STD's (If not viral) and pregnancy isn't really too bad and would come under psychological trauma. Modern medicine knows a thing or two around this.

None of these acts should be committed in the first place and in fact over sympathising for rape may just seem a little gender bias and perhaps an over reaction? Granted, it's by far from pleasant but at least you can seek redemption ("justice")? You won't be defeated by an immoral act? You still can grow, change and be happy. There is a way back unlike death.

Death is a binary state and know one knows life beyond death. Isn't that what all animals, all humans fear the most? isn't our ultimate duty to survive no matter the odds?
 

UbarElite

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I ultimately have to side with free expression here. If rape is not ok to make a game about, unfortunately, nothing is. I, however, agree with the points made in the video for the most part, especially in saying that I think rape themed games have a right to exist, but I don't necessarily have to support them in any way.

I would also ask what your view of murder is in something like Grand Theft Auto, regarding the justifiability of murder. While yes, there are circumstances where murder/killing can be justified (war, self defense, etc.) and rape really can't be, I would wonder if a similar feeling should be expressed to GTA or Saint's Row, games in which murder not only happens, but happens for unjustifiable reasons a lot of the time, sometimes just for the "fun" of it.

Good episode as always. Enjoy tiptoeing through those minefields Jim.
 

ReiverCorrupter

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Steelcreed said:
ReiverCorrupter said:
Well, you should make a distinction between mere violence and sadism. I take the latter to be far more problematic than the former. Killing in a war game generally isn't that big of a deal. In games like CoD or Battlefield it is much more of a competition than anything else. Especially when you're playing online and realize that your enemies are just other players who re-spawn just like you and are concerned with getting points.

What you seem to be focused on is depictions of violence that seem to be intentionally designed to display pain or suffering that the player is encouraged to enjoy. But even in God of War the enemies are hardly innocent. As I said above, if you want to compare a violent game to a rape game you should compare it to the school shooter games. But when you do that you'll see that people have an almost equal aversion as they do to the rape simulator.
Actually, think about those "realistic, military shooters" for a moment. Whether they display the violence up close or not - and they provide convenient killcams for you to do that anyway - it's still glorifying it via the metric tonnes of military hardware provided to accomplish your bloody goal, especially when you're allowed to unleash mass destruction through missiles, helicopters or nukes. That's not any the less impersonal, just further away. Would argue footage of bombing runs in the Middle East is any the less gruesome or triumphal? And are you really saying that because the enemies in God of War are monsters, that justifies the amount of pain you are clearly causing them. That's a slippery slope argument my friend.
I'm making a psychological distinction about different types of motivations behind violence. I'm saying that presenting a particularly brutal scene of violence so that someone can enjoy the suffering of the target character appeals to sadism, and is worse than just using violence as a means to create competitive gameplay like in the online portion of military shooters. In war, people usually don't even think of their enemies as human beings, and so are hardly concerned with what they feel. This is even less the case when one is playing online against other people.

It might be your position that all violence is wrong, regardless of the intentions or motivations behind it. That's fine. However, one can certainly draw distinctions between acts based upon the motivations behind them, and that a person who commits acts of violence for purely sadistic reasons is worse than a person who does it for revenge or self-preservation. And the act of killing for pleasure is probably worse than the act of killing for self-preservation. (Of course, all of this depends upon your ethical system, but I don't feel like engaging in a metaethical debate about whether we should be deontologists or consequentialists.)

I disagree completely about the online multiplayer of realistic military shooters. It's more or less like paintball: you're clearly playing a game against other people and you're only 'killing' their avatars. I didn't say anything about the range at which the violence occurs, I'm not sure where you got that from. The knife kills in Battlefield are pretty brutal, but you don't think to yourself "oh I just killed that guy", you think "ha, ha, I bet that guy is pissed about that! He was about to get a killing spree!" Dead people can't be pissed off about anything.

I also think you're clearly wrong about distance making violence impersonal: it clearly does. Yes, violence from a distance might still glorify war, and it might be wrong, but that doesn't really have anything to do with the violence being personal. You've clearly confused the concept of 'personal' with the concepts of 'gruesome' or 'wrong'. Impersonal violence can be those things as well.

Also, I was arguing that in God of War, most of the monsters are a direct threat to you, and the Olympians have actually done things to make Kratos want to kill them. If it is more objectionable than games like CoD, it's because much of the violence is meant to stimulate the sadistic tendencies of the player.

And as far as your slippery slope accusation goes, I was saying that killing a monster that is a direct threat to you isn't as bad as shooting up a school. I didn't say that Krato's brutality was permissible just because he was fighting monsters.
 

Shadowhawk77

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After watching that video i am now deleting my history for the last hour so nobody will know i was there...oh crap im posting this too...deleting history again!
 

Grahav

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ReiverCorrupter said:
*snip*

Well, you should make a distinction between mere violence and sadism. I take the latter to be far more problematic than the former. Killing in a war game generally isn't that big of a deal. In games like CoD or Battlefield it is much more of a competition than anything else. Especially when you're playing online and realize that your enemies are just other players who re-spawn just like you and are concerned with getting points.

What you seem to be focused on is depictions of violence that seem to be intentionally designed to display pain or suffering that the player is encouraged to enjoy. But even in God of War the enemies are hardly innocent. As I said above, if you want to compare a violent game to a rape game you should compare it to the school shooter games. But when you do that you'll see that people have an almost equal aversion as they do to the rape simulator.

I too share your fear of censorship, but free speech, paradoxically, also allows people to complain about the content of other people's speech which they find offensive. It's only when they start trying to block people from speaking through SLAP suits or by passing legislation that it becomes problematic. As far as saying "rape" and other offensive things online goes, it's up to the company. You're paying for a service, which is a privilege, so your speech isn't protected.
A life isn't being a big deal is also a problem. I would be worried if I were to be shot in the guts for money. Less important than a tomato can or furniture. This kind of cold violence is what allows accetable losses. Also, if killing in a war game isn't a big deal, why not make points in a non violent game?

Pretty much agree about the censorship thing. You should be responsible for what you say. Besides, each person, group and social situation have different levels of acceptance in speech. You don't talk to your grandmother in the same way you talk in a soccer stadium.
 

samaugsch

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Rape could be an introduced mechanic in the next Fallout game if you wanted to play as someone no one in their right mind would look up to (obviously, you'd have to include a massive or even permanent drop in karma for doing so). ;D
 

Vegan_Doodler

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Jim Sterling said:
I'v got to say nice work, for a topic you admitted maybe not knowing everything about you did one hell of a job, I'd say one of your best episodes yet.

While I do agree with the majority of your points I don't think what you said about a victim of rape being offended or upset by the depiction of rape in a game is a sound point, not to sound insensitive but they shouldn't play the game in that case and the statement kind of passively implies that all those people that fought against the creation of 'Six days in Fallujah' where right to do so because families of the people that died their might find it upsetting.
I am not trying to sound hostile but this kind of thing is censorship via popular opinion which is just wrong. As games are an artistic medium they should be allowed to depict and explore whatever the creators want to.

I do think you hit the nail on the head perfectly in explaining the difference between the two (I think they all too often get thrown together under the vague category of evil deeds) but in my humble opinion I think that it's kind of like the whole 'would you rather burn to death or freeze to death' thing, I think it works much more on a case by case basis.

Or maybe I'm talking out my ass I don't know, any way awesome show again, and thank god for Jim.
(love the avatar by the way)

daltonlaffs said:
You know that whole "violent games make you violent" thing that we all deny because it's demonstrably bullshit? Why do we deny that, again? "Because it's escapism." "Because it lets us put off steam and actually makes us less violent."

I know none of you want to hear this, but there's absolutely no difference between that justification and the idea that playing (or making) a rape fantasy game is wrong. Look at Japan over the last few years, let's see what effect these kinds of things actually have. You see, Japan has a genre of entertainment called "lolita", and I wouldn't recommend Googling that if you aren't familiar with it. It branches off into (drawn) child pornography very quickly. However, Japan actually has an extremely low rate of sexual child abuse compared to most first-world countries. How does that work? They're getting their fix from a victimless source. Ever since that one controversial rape game got banned in Japan and threatened to criminalize that entire subgenre, rates of real sexual abuse (in general) have been on the rise in Japan. Gee, I wonder what the correlation is?

Whether or not you or I like the idea of rape is irrelevant, as irrelevant as the fact that some religious extremists think all forms of violent media should be banned. It's victimless, and if anything, it's preventing the horrible acts it depicts by giving people that are considering them a harmless alternative to the real thing.

And yes, I do think drawn child pornography should be legal everywhere by extension. The witch hunt we have going against pedophiles is just making them more dangerous -- give them something to satisfy their strange desires that DOESN'T involve kidnapping and child rape in real life.
You sir, I agree with you very much. Providing a relief from their desires would obviously make them less likely to act on them, I wish more people would consider this a legitimate option.
[edit]: sorry just realised that might have sounded sarcastic, really wasn't supposed to.
 

Grahav

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Loethlin said:
*snip*

Other general thoughts...
Why we're not even flinching when we shoot mooks in some game? Or when we see an action hero wasting hordes of I don't know, mobsters, drug dealers or what have you in an action flick? Or why R.A. Salvatore's fanboys choke the chicken over Drizzt's fight scenes?
Faceless mooks. Countless opponents with no face, no personality, no nothing, just an obstacle that smells delicious when fried.
Overwhelmed with the quantity we just don't have the time to think. All we DO think is, "It's just a video game!" It's completely desensitised in all these media sometimes, we just don't have time to consider it.

*snip*
Also, there is a part of our brain that just enjoys violence. At the same time we have a conscience. Angel and devil on the shoulders.

What is a human? A huge mess of contradictions.
 

Polite Sage

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I have enjoyed Rapelay and other rape related hentai games / comics. I think rape is just one fetish among others that just includes power fantasy. Every and all fantasies are OK as long as you don't commit them in real life. We have common sense that prevents us from doing such things. Of course, I'm not saying everyone should accept/enjoy rape related stuff, god no.

Though I wholly agree with Jim's point about "rape victim responsibility". It's a fucking terrible excuse for criminals to make themselves feel more "right".

All in all, I think everything is okay in fiction, but if you actually commit your fantasies in real life, you deserve the worst possible punishment. In fact cutting rapists' genitals off might be a good start to cull rape.
 

ReiverCorrupter

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Grahav said:
ReiverCorrupter said:
*snip*

Well, you should make a distinction between mere violence and sadism. I take the latter to be far more problematic than the former. Killing in a war game generally isn't that big of a deal. In games like CoD or Battlefield it is much more of a competition than anything else. Especially when you're playing online and realize that your enemies are just other players who re-spawn just like you and are concerned with getting points.

What you seem to be focused on is depictions of violence that seem to be intentionally designed to display pain or suffering that the player is encouraged to enjoy. But even in God of War the enemies are hardly innocent. As I said above, if you want to compare a violent game to a rape game you should compare it to the school shooter games. But when you do that you'll see that people have an almost equal aversion as they do to the rape simulator.

I too share your fear of censorship, but free speech, paradoxically, also allows people to complain about the content of other people's speech which they find offensive. It's only when they start trying to block people from speaking through SLAP suits or by passing legislation that it becomes problematic. As far as saying "rape" and other offensive things online goes, it's up to the company. You're paying for a service, which is a privilege, so your speech isn't protected.
A life isn't being a big deal is also a problem. I would be worried if I were to be shot in the guts for money. Less important than a tomato can or furniture. This kind of cold violence is what allows accetable losses. Also, if killing in a war game isn't a big deal, why not make points in a non violent game?
I'm not quite sure I understand what you're saying, but your objection seems to be the idea that getting points for killing other players in an FPS devalues human life. I'm skeptical. I just don't think anyone who plays those games actually thinks that they're killing people. The points are part of the game and to kill other players for points inherently requires you to acknowledge the fact that you're playing a game.

If there are people in real life who treat war like a game (e.g. predator drone pilots are notorious for doing this), their problem is that they think it's a game. They don't even think about the human consequences of what they're doing. The problem here is a confusion of fantasy with reality. Thus the problem with games wouldn't be that games are violent, per se; it would be that they condition the weak minded so that they don't properly recognize reality from fiction.

This is a general problem with some forms of media, and it isn't necessarily tied to violence. Rather violence is probably the most extreme case where one sees its negative consequences. Other such cases would be when people start to get obsessed with an MMO to the point where it starts interfering with their life goals.
 

Loethlin

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Grahav said:
Also, there is a part of our brain that just enjoys violence. At the same time we have a conscience. Angel and devil on the shoulders.

What is a human? A huge mess of contradictions.
Release of endorphins, you see. We're all just twisted enough to get excited about strangest things.