It's about bloody time some one spoke out for jump scares! I'm a horror fan and I've seen good and bad. The Asian Shutter has GREAT ones in it and then there's everything after the first Paranormal Activity which just re-treads old ground. But they all get lumped together.
Game wise one of the scariest moments actually happened recently during Dishonoured, just before I went into the sewers to get back to the Hound Pits I had to break down some boards to go through a corridor or two. I could hear the weapers but not see them, that was unnerving. Checking all the way I got to the room with the sewer hatch all was silent, I turn around and there were four or five weapers doing a conga straight up behind me, I actually screamed like a girl. That was an effective jump scare and it was all the result of a bit of smart AI just happened to do the right thing at the right time in a game that isn't really a horror game.
Game wise one of the scariest moments actually happened recently during Dishonoured, just before I went into the sewers to get back to the Hound Pits I had to break down some boards to go through a corridor or two. I could hear the weapers but not see them, that was unnerving. Checking all the way I got to the room with the sewer hatch all was silent, I turn around and there were four or five weapers doing a conga straight up behind me, I actually screamed like a girl. That was an effective jump scare and it was all the result of a bit of smart AI just happened to do the right thing at the right time in a game that isn't really a horror game.