Jimquisition: Scare Tactics

Recommended Videos

Mahoshonen

New member
Jul 28, 2008
358
0
0
Hmm..Did Jim call out Yahtzee with this one?

I think we need some artificial drama on the Escapist and have Yahtzee and Jim Sterling engage in a melodramatic slap-fight that only serves to massage their egos!



Actually, no that would be stupid.
 

KrystelCandy

New member
Aug 18, 2012
32
0
0
I find Doom 3 a funny examples, the jump scares came so often that you could predict when and where an enemy was going to pop out after a while. That kind of undermines the 'scare' part when you know when and where they are likely to happen. Jump scares are good... I think DS1 and DS2 did pretty good jobs with it, but jump scares when done too often, and I didn't say predictable, but too often will simply lose their impact.

I hate all jump scares that involve an incredibly loud noise too. Hurts my ears more than it frightens me.

<3 the Scarecrow rendition too!
 
Jan 27, 2011
3,737
0
0
Here's the thing....

Jump scares are usually easy to prepare yourself for. Especially in a shooty game.

As much as Dead Space 1 was a GREAT game, and is actually worthy (IMO) of being called a survival horror game, I was only scared by it twice. The first time involved me keeping an eye on a corpse in the morgue that (Being the genry savvy gamer I am) I was sure was going to come to life...only to get sneak attacked from behind (after which I wasn't taken by surprise again because I would occasionally check behind me once in a while). And the second time was when the first "speed demon" thing came screaming around the corner incredibly fast, and I was like "HOLYSHITWHATISTHATHOWDOIKILLITDIEDIEDIE".

Now, I'm willing to give Dead Space a pass, because it at least TRIED to have good atmosphere, and although I switched to my "expect and counter all incoming ambushes" mindset almost immediately, it kept trying to unsettle me. It failed, but it made such a good effort that I give it a pass. It was a great game, and it at least kept me stressed, on my toes, and properly paranoid at all times.

Maybe it's my fault I wasn't scared at all because of the "hyper focused, paranoid, expect all ambushes and counter them" mindset I developed and immediately find myself slipping into whenever I play a horror game. Then again that's the only reason I can even PLAY horror games. I used to be a total wuss and would not be able to SLEEP after playing the RE1 remake for a half hour at a friend's place. Without that mindset...I wouldn't be able to play scary games AT ALL. The only thing that can crack it is to pull the silent hill style "make the player doubt everything" thing and REALLY build up the tension until I'm thinking "DAMMIT SOMETHING ANYTHING ATTACK ME I NEED TO RELEASE MY PENT UP REFLEXES" and then hit me.

Or, you make me ridiculously vulnerable.

I STILL am not able to play Amnesia or Slender.
 

SnakeoilSage

New member
Sep 20, 2011
1,211
0
0
malestrithe said:
Sorry to disprove your stereotype of me, but I have already done that. It still was not scary.

Hate to break it to you, but when you know where the scares are, you are prepared for them.

You may find it scary and that's good on you. But I don't. It does not matter how I play it.
I don't believe you, sorry.

The scares will wear off because obviously it's a video game. You can only go so far playing a game over and be surprised by what it throws at you. The same goes for any book, movie or any other medium that attempts to create fear.

Just the same, I like Dead Space, and for more than just the attempted jump scares, successful or not. If that's the only value you put on a video game, then word of advice; it might sound thrilling, but hanging yourself from a doorknob while having a wank isn't worth it. I learned this in college. Trust me.

*Laugh* I'm just joshing you. Seriously though. You could pop a blood vessel in your head.
 

Lord Hosk

New member
Dec 2, 2011
82
0
0
I was disappointed by the lack of a jump scare in the episode. :(

there were so many moments that would have BAHHHAHAH! but nothing.
 

crimson sickle2

New member
Sep 30, 2009
568
0
0
I disagree on how jump-scares work, if the closet is promised to scare you, you won't be as scared when it happens, you'll ready yourself. Inversely, if the monster jumps out of the floor behind you after you open the closet, then you will jump out of your skin due to how unexpected it comes out. Some people do get scared from Jack in the Box tactics, but others ready themselves in that time and the fear falls flat.

EDIT: that Scarecrow costume is simply awesome by the way
 

Vrex360

Badass Alien
Mar 2, 2009
8,377
0
0
I love Dead Space but I can't agree with that example, I get the core of Jim's argument but honestly I don't think Dead Space applies. It takes all of ten minutes once you have arrived on the Ishimura and have just started to ask questions 'where is everyone' and 'sure looks like they packed up in a hurry' before you are suddenly mobbed by Necromorphs. Your marine support gets butchered and you are forced to flee without weapons while getting attacked. I mean okay it is very effective but also not what I'd call subtle.
And after that, once you have the plasma cutter, there just isn't really a sense of threat anymore. The monsters presence is always announced by loud orchestral shrieks and their signature guttaral scream as they lurch towards you. After a while the jump scares become far too predictable and even kind of annoying in a 'fuck off and leave me alone' kind of way.

I agree with the rest of the examples but I don't think Dead Space has the whole tense atmosphere thing going for it.

As for games that made me scared, I gotta be honest here, the level Sacred Icon in Halo 2 creeped me out a fair bit if anyone remembers. You were the [sub]mighty and sexy[/sub] Arbiter and you were looking for the sacred Icon in a forerunner facility and for almost the first hour you are completely alone. There is no music, hardly any sound, just you walking around in empty corridors with things floating around. You search for a piston that allows you to go a level lower whereupon you descend into the dark tunnel while the music becomes increasingly haunting.
You fight the occassional sentinel and eventually you find allies in the form of Jackals and Grunts which should ease the tension and lonliness but really only serve to increase it because for starters they don't speak english, Grunts only have a limited capacity to speak english and Jackals don't at all so you still feel alone. Second they die incredibly easily so at any moment your little team can be wiped out. Eventually you come across the flood and your rag tag group of Jackals and Grunts either die or abandon you and then you are alone again, descending deeper and deeper into the now flood infested territory.

It put me on the edge of my seat, I gotta say. Not quite so terrifying as the thought of Kinectonauts but still...
 
Apr 28, 2008
14,628
0
0
Eh, I disagree. The fact that they're predicable and we know they'll happen is why some of us don't like them and aren't scared by them. I'd say it's much more scary to tease that'll happen, then not do it. Keeping things tense and unpredictable. "Wait, this should be a jump-scare. Why isn't there one? There has to be... if the monster isn't there, where is it? Is it behind me? Following me? Watching me? Waiting for the perfect moment to strike?"

Jump scares could be an effective tool, if used sparingly. But use them too much, like Dead Space and Doom 3, and they just lose their scare factor.
 

90sgamer

New member
Jan 12, 2012
206
0
0
Good work Jim. I really enjoyed this video. I was sort of expecting you to utilize a jump scare yourself during the shot of the stairs as you went on and on and why they are scary. Missed opportunity, but maybe next year.
 

malestrithe

New member
Aug 18, 2008
1,815
0
0
SnakeoilSage said:
I don't believe you, sorry.

The scares will wear off because obviously it's a video game. You can only go so far playing a game over and be surprised by what it throws at you. The same goes for any book, movie or any other medium that attempts to create fear.

Just the same, I like Dead Space, and for more than just the attempted jump scares, successful or not. If that's the only value you put on a video game, then word of advice; it might sound thrilling, but hanging yourself from a doorknob while having a wank isn't worth it. I learned this in college. Trust me.

*Laugh* I'm just joshing you. Seriously though. You could pop a blood vessel in your head.
You don't have to believe me. I'm telling you what I did. I played the game several times with weapons and without. Sorry, but it was not scary.

I do not play games to be scared. I play games to escape from reality for a time. Maybe it's just me, but when play a horror game, I expect it to scare me at least once. None of the Dead Space games ever did. It relied on too many jump scares and it killed any sense of horror for me.

As a fan of horror movies myself, I have seen more horror movies than most people have. When you've seen as many as I have, I tend to know where and when things are going to happen. I do not watch anything that is meant to disturb. I have not seen A Serbian Film, or anything of the sort because I don't like disturbing horror films. I'm a fan of less is more horror movies, like the original Texas Cainsaw Massacre or Halloween.
 

O maestre

New member
Nov 19, 2008
882
0
0
Hmmm I just realized Jim would make a great starscream/chris latta impersonator. Yes, that fascinating fact was embedded in my mind the entire review and will continue to do so the rest of the day... man i am such a nerd
 

Arnoxthe1

Elite Member
Dec 25, 2010
3,391
2
43
Yeah, except for one thing there, Jimbo...

Doom ISN'T A HORROR GAME FRANCHISE. Doom 3 should have been THIS. V

http://www.youtube.com/watch?v=QHZJ0de_I4Q

If they wanted to do a horror game, they should have just made a new IP. So yes, I will call it a bad game because it didn't do what it was supposed to be doing. Nevertheless, it's definitely not a horrible game by any stretch. It just went in the wrong direction.
 

TitanAura

New member
Jun 30, 2011
194
0
0
Before I watch... I'm gonna guess from the description that this is about.... jump scares.... *watches first minute* OH GOODY JIM IS A SCARECROW FAN *SQUEEEEEE* Anyways, yep. Jump scares. Pretty much as with all tropes, it's not an inherently bad thing to use them, but you have to know HOW to use them. More often than not, the best way to make jump scares scary.... is to not have them. The fear of knowing they're just around the corner is far scarier than actually seeing them happen.... because we EXPECT them to happen. So they don't scare us. It's when they don't happen and we stop expecting them to happen that *BOO* FUCKING CUNTING CHRIST!
 

ThunderCavalier

New member
Nov 21, 2009
1,475
0
0
Kane and Lynch III: Drug Gun Gun Drugs

THERE IS NO GAME ONLY SCARECROW.



... Whelp, I'm gonna go hide under the bed now.
 

kburns10

You Gots to Chill
Sep 10, 2012
276
0
0
Jim mentioned Jack in the Boxes. That actually makes a lot of sense. Games like Slender and the one he showed with the endless staircase seem like modern extensions of Jack in the Boxes. Interaction, but the point is you will jump and you know the jump scare is coming.
 

Jimothy Sterling

New member
Apr 18, 2011
5,976
0
0
Arnoxthe1 said:
So yes, I will call it a bad game because it didn't do what it was supposed to be doing. Nevertheless, it's definitely not a horrible game by any stretch. It just went in the wrong direction.
Not doing what you want it to do is not the same thing as not doing what it was supposed to be doing. It wanted to be horror. It achieved it. It was a good game.