Jimquisition: Sequel or Slaughter

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Lightknight

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Nov 26, 2008
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Darth_Payn said:
What? StarCraft? They only made 2 games in the last 15 years.
I think Deathfish15 just made a list of franchizes he/she doesn't like. If you really go through it and figure out what game types/franchises aren't in there, you'll find what their preferred games are. It'd be like saying that I don't like horror movies so that genre needs to stop.

Looming_Shadows said:
Although I agree with you on most games, FUCKING GTA?! Fallout (it's a miracle you didn't add The Elder Scrolls)?! These games frankly get better 100 fold with each new installment
I wouldn't say they get better. They certainly get more impressive. But it's hard to get better when you're already starting with a bar set as high as Morrowind set it.

The Feast said:
I agree, I don't really understand why people want The Hobbit to be just a single movie. Honestly, if I really want to adapting the book to just one movie, especially with the success of the LOTR trilogy, it will probably feel like a fan made movie that people never even want to mention anymore, and they will probably want more, especially about the book that explores more Middle Earth.

I don't want just to watch the Hobbit like a 'movie', I got plenty of those kind movies to think it that way. For example, a recent movie that based on a book, World War Z, how quickly it have being diminished on for being just a typical movie, because the people who make it want it that way. Other people may watch the The Hobbit and thinking it for being too long, well I don't and I want more.
You don't want to just watch the Hobbit like a movie? It is a movie. Not sure how else you'd watch it.

The problem isn't that it's more than one movie. The problem is that it's three 3-hour-long movies that are trying to include just one much smaller book. Originally it was going to be two movies which would have been plenty. If the movies were two hours long, it would be about the same as just two movies. But as is, the movie feels drawn out and spread thin. That's not what should be wanted.
 

DarkhoIlow

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fantastic episode Jim and I couldn't agree more.

The greed of getting more money along with the games being so expensive to make will eventually turn them most of the franchises we love into sequels being milked annually. I hope against hope that this will not be the case, but I'm very curious to see if Ubisoft will do that to Watch Dogs.

Guess we are lucky to still have those indies that will not succumb to big publishers and still release full games without any sequel baits.
 

Raso719

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I want to be clear for a moment. People actually complained about the idea that all games should be fun? As in there are people who would make that argument because they actually do not believe that all games should be fun? As in there are people out there who do not believe that games should be fun?

Wow. Just wow. The hell is wrong with you people? Why would you play a game that wasn't fun or that you did not enjoy? If you are enjoying the game that means it is fun. Even if you are not enjoying the game it doesn't mean it's NOT fun you're just not having fun with it. What possible reason could anyone have to believe that games should not be fun.... unless you're just mindlessly parroting what you heard some developer say in an effort to make it THAT much easier to make soulless, over budgeted garbage designed from some sort of algorithm.

And people wonder why the industry looks the way it does today....
 

Lightknight

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Chaosritter said:
And yeah, about Fallout...

While the fanchise does indeed have lots of potential for sequels (America is big and there are plenty of Vaults left), Bethesda butchered it. Badly.

The transition from an isometric RPG with tactical combat to a post-apocalyptic shooter was indeed an act of heresy. Dull characters, large scale environment recycling and the boring story did the rest. Don't get me started with the bugs, Bethesda being Bethesda and all...

New Vegas on the other hand was made by the people who did the old Fallouts before. They had more in mind than just reskinning Oblivion, and it shows. They realized many of the ideas they had for Van Buren, put lots of effort into story and characters and took their time for the environment. The landscape is full of small little details.

The question is if you work on a game because you overflow of creativity and the drive to realize your ideas or if you just watch the clock, hoping you get this shit done in time to go home at six.
Highly subjective. Allow me to explain as someone who is currently wearing a t-shirt that combines Monty Python's Search for the Holy Grail with Fallout New Vegas (which clearly gives me authority on the matter :p )

http://shirt.woot.com/offers/condition-fleshwound

Fallout 1 was a great game in its day but it doesn't translate well into today's market. This was the way that the game could exist and be successful. I, for one, really enjoyed Fallout 3. Would I like another top-down fallout game? Maybe. Fallout 2 was awful or perhaps I'm thinking of Fallout tactics. But I'd point out that according to metacritic, Fallout 3 has a slight edge over New Vegas in metacritic score (91 to 84) while New Vegas has a slight lead over Fallout 3 in user score (8.2/8.0). They are very evenly matched with people on very opposite sides. Your position that one is better than the other is strictly your personal taste. I say this knowing full well that I loved New Vegas but I also loved Fallout 3. Both had a great setting that felt real, both had great characters and memorable storylines. They're so similar that you do one disservice by denouncing the other.

Scores of old games are also usually higher for nostalgia purposes. For example, FO1 got a really high user score but I doubt even half of them replayed the game through today's eyes to score it. It's a difficult game to play today. Would I like a modern version of that style of game? Maybe, but I know that the current two FOs are my favorite so far.
 

Drejer43

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Deathfish15 said:
-Total War
Sorry what?
each Total war game has a different setting or different mechanics usually both, not to mention there are no other games like the total war series on the market. (except King Arthur which is apparently terrible)
 

Something Amyss

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Dec 3, 2008
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Raso719 said:
I want to be clear for a moment. People actually complained about the idea that all games should be fun? As in there are people who would make that argument because they actually do not believe that all games should be fun? As in there are people out there who do not believe that games should be fun?

Wow. Just wow. The hell is wrong with you people? Why would you play a game that wasn't fun or that you did not enjoy? If you are enjoying the game that means it is fun. Even if you are not enjoying the game it doesn't mean it's NOT fun you're just not having fun with it. What possible reason could anyone have to believe that games should not be fun.... unless you're just mindlessly parroting what you heard some developer say in an effort to make it THAT much easier to make soulless, over budgeted garbage designed from some sort of algorithm.

And people wonder why the industry looks the way it does today....
I assume people are looking at the game for the "experience," not the "fun." You know, like how some people actually listen to music that you can't dance to.

There are books you don't read for pleasure--I doubt Anne Frank's diary is enjoyed by many--that expand your views or horizon. Same with virtually every other medium. I don't see why this would be different for games. I also don't see how this would benefit teh big soleless ebul compuneez, especially since unlike film and literature and music you rarely see these come from the same companies.
 

The Feast

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Lightknight said:
You don't want to just watch the Hobbit like a movie? It is a movie. Not sure how else you'd watch it.

The problem isn't that it's more than one movie. The problem is that it's three 3-hour-long movies that are trying to include just one much smaller book. Originally it was going to be two movies which would have been plenty. If the movies were two hours long, it would be about the same as just two movies. But as is, the movie feels drawn out and spread thin. That's not what should be wanted.

When I said it is not just a movie, I meant that people already know that the story based on Middle Earth isn't something like 'just' an adaptation from the book. It's already become like Star Wars in its own way, the character and the stories need to be invested long enough to make them stands out when comparing to LOTR story and characters. Most fans probably want to see Thorin and fellow dwarves, Benedict Cumberbatch as the necromancer and the dragon. Believe me when I said they want to see more of them, because the fans want more of Middle Earth and its characters, whether you think that it spreads thin and drawn out.

Because in the end of the day, it is all based on people's taste and hey, if it bother you so much to have a three part movies, why watch it? Tolkien's legacy need to be shown in the big screen more often even if his son won't allow it. The Silmarillion, why not?
 

Aardvaarkman

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Jul 14, 2011
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Jimothy Sterling said:
... and the Wii trouncing its competitors.
Wait, when did that happen? Sure, the Wii had initially strong console sales, but in terms of ongoing game sales, it's been a dismal failure, and the Wii U is a total non-starter.
 

Olas

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Aardvaarkman said:
Jimothy Sterling said:
... and the Wii trouncing its competitors.
Wait, when did that happen? Sure, the Wii had initially strong console sales, but in terms of ongoing game sales, it's been a dismal failure, and the Wii U is a total non-starter.
The Wii a failure?



Neither the PS3 or 360 has, or likely ever will, catch up to it on total sales, much less actual profits. Even with the Wii being obsolete for over a year while the other 2 continued to get support it's still about 20 million units ahead of the 360 in units sold. I'm pretty sure it's only second to the PS2 in terms of unit sales for a home console.
 

Aardvaarkman

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OlasDAlmighty said:
Neither the PS3 or 360 has, or likely ever will, catch up to it on total sales, much less actual profits. Even with the Wii being obsolete for over a year while the other 2 continued to get support it's still about 20 million units ahead of the 360 in units sold. I'm pretty sure it's only second to the PS2 in terms of unit sales for a home console.
But very few people are buying games for the Wii, meanwhile Sony and Microsoft continue to rake in money based on their cut of game sales and online subscriptions. The number of consoles sold is not the only metric that counts toward profitability.
 

Olas

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Aardvaarkman said:
OlasDAlmighty said:
But very few people are buying games for the Wii, meanwhile Sony and Microsoft continue to rake in money based on their cut of game sales and online subscriptions. The number of consoles sold is not the only metric that counts toward profitability.
Obviously, otherwise Nintendo would be the only company to have even profited, the Wii being the only console that sold for more than it cost to make. You might be right about the 360 making more money overall if you include game sales and other subscriptions, though you also have to factor in the money people spent of Wii peripherals. I've never seen or heard the numbers on overall money earned.

But even if the 360 does come out ahead in that regard you could never call the Wii a failure. It was almost inarguably probably Nintendo's biggest success to date.
 

Jimothy Sterling

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Aardvaarkman said:
Jimothy Sterling said:
... and the Wii trouncing its competitors.
Wait, when did that happen? Sure, the Wii had initially strong console sales, but in terms of ongoing game sales, it's been a dismal failure, and the Wii U is a total non-starter.
The Wii was a dismal failure wut?

Wut?

Wut?

Wut?
 

Alar

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Bastion could have easily merited a sequel, and many fans seemed to think it did, yet the company decided not to. They let the story rest where it was, and that takes balls. I personally would've enjoyed a sequel, but I'm just as looking forward to the new game they're coming out with.
 

Aardvaarkman

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OlasDAlmighty said:
Obviously, otherwise Nintendo would be the only company to have even profited, the Wii being the only console that sold for more than it cost to make.
Do you have any data to support that assertion?
 

Aardvaarkman

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Jimothy Sterling said:
The Wii was a dismal failure wut?
Yes. Generally the idea of a console is to make a profit and have people play and buy its games. The Wii hasn't been doing much of either lately. Yes, there are plenty of Wii consoles in people's homes, but from what I've seen, they don't tend to get used very much.

Do you think the Wii U has been a success? Because in this business, it's generally about building a franchise or platform that lasts for longer than one model. Nintendo's main success has been in the DS series, not the Wii.
 

Olas

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Aardvaarkman said:
OlasDAlmighty said:
Obviously, otherwise Nintendo would be the only company to have even profited, the Wii being the only console that sold for more than it cost to make.
Do you have any data to support that assertion?
If your going to ask a condescending question like that, you should actually make sure that I don't. Otherwise you make yourself look like a fool.

The fact that only the Wii makes a profit off each console's sale is actually fairly common knowledge, it didn't take long to find these 4 sources.

http://www.gamespot.com/news/reggie-wii-makes-immediately-6157690

http://www.joystiq.com/2008/12/01/forbes-nintendo-making-6-profit-on-every-wii-sold/

http://news.softpedia.com/news/Nintendo-Makes-6-Dollars-Profit-on-Each-Wii-Sold-99524.shtml

http://www.gamesindustry.biz/articles/nintendo-nets-6-profit-off-each-wii

Now, it's your turn to prove that Microsoft and Sony made more money than Nintendo with game sales. Because I've never heard that before and was pretty much just giving you the benefit of the doubt.
 

Aardvaarkman

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OlasDAlmighty said:
The fact that only the Wii makes a profit off each console's sale is actually fairly common knowledge, it didn't take long to find these 4 sources.
That wasn't the question. Where is your evidence that Sony and Microsoft don't make money off their hardware sales? They aren't exactly cheap consoles, so the idea that they are losing money from each sale doesn't seem very credible.
 

Lightknight

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Nov 26, 2008
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Jimothy Sterling said:
Aardvaarkman said:
Jimothy Sterling said:
... and the Wii trouncing its competitors.
Wait, when did that happen? Sure, the Wii had initially strong console sales, but in terms of ongoing game sales, it's been a dismal failure, and the Wii U is a total non-starter.
The Wii was a dismal failure wut?

Wut?

Wut?

Wut?
I'm glad this is your response. Frankly, I'm surprised you're responding at all so I'll flesh out the details so you don't have to bother.

As of right now, these are the sales numbers if this is still accurate:

http://www.vgchartz.com/gamedb/?name=&publisher=&platform=Wii&genre=&minSales=0&results=1000

140 different titles have sold over a million copies (582 title just there). Total game sales combined make up over 840 million games sold to approximately 100 million Wiis as of March 31st of this year. Very easy math would put the attach rate at 8.4 games per console. To be fair, Wii Sports does account for around 81.38 million, but even if you discredited them as non-distinct software sales it'd still be over 7 copies per console.

Compare that to the PS3 which is at just over 7.7 games per console and the 360 which is at 8.7. The Wii is right there with them. What's not doing well is the WiiU which hasn't cracked 2 games per unit.

None of these are are failures, the Wii least of all since the Wii actually sold more units total so their attach rate is more heavily weighted. It looks like it comes in at somewhere between the ps3 and 360. But even the ps3 was a success albeit a bumbling one early on.

The wii itself has always been sold at a profit which the other consoles can't claim. The Wii was a huge success and will hopefully help Nintendo weather the storm that the WiiU looks like it's shaping up to be.
 

Lightknight

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Chaosritter said:
I've played the original two Fallout's pretty late (sometime around 2007). Tried it before, but got turned off after getting slain by a random pack of Raiders three time in a row. When I was lucky and got a 10mm SMG in the very beginning, I got into it really fast. I played through the nights worth of one week and did not regret it. Fallout 2 was even better since they polished the game mechanics quite a bit. When you liked Fallout 1, chances are that you loved Fallout 2. But yeah, Tactics really was a ricochet.
So, fourth time's a charm? I remember having a similar experience back in the 90's with it. Do you think the mainstream market would be so forgiving?

Now for your argument that there's no market for isometric RPG's anymore, I guess several Kickstarter projects speak a different language. Just take Shadowrun Returns and Wasteland 2 for example. Certainly, the FPS' Fallout's would sell way better in comparison, but that doesn't mean the genre is dead.
Oh, there'd better be a market for isometric RPGs. I backed in several of those projects. What there isn't is a AAA mainstream market as far as we can tell. $4million is a cute number, but it's peanuts to publishers. $4 mil is a REALLY tight budget, especially for what they promised. There's certainly a market but it still looks to be comparatably niche. Fallout 3 sold around 5 million units. New Vegas is also hovering around or even well over the 5 million copies mark.

There is a significant difference between the AAA market and a niche market and even as a fan of Isometric RPGs it doesn't mean that wouldn't be just as happy exploring the world in first person. But there's a LOT of people who wouldn't be happy with the reverse.

And for the Metacritic scores, I wouldn't give them too much credit. I mean seriously, even Call of Duty and Assassins Creed are being considered the greatest things since sliced bread. I give you that tastes differ indeed, but a high score does not equal a good game, let alone a worthy sequel.
Oh, so you don't like Call of Duty or Assassin's Creed and therefore they can't be as good as other people think? That's an interesting way to dismiss something. I personally hate cilantro. Cilantro produces a compound that smells and tastes strongly like soap to me. Ergo, it must be awful and there's no way other people could have different tastes than me, is there?

http://shine.yahoo.com/healthy-living/7-foods-bizarre-side-effects-135000124.html