Chaosritter said:
It was more the frustration of getting into fights you can't win in the very beginning. Could be fixed easily enough, but not every game back then had an easy mode.
That's a true and fair statement. I suppose such games don't have to maintain the old school difficulties (that were often times unnecessarily hard).
It's not the perspective that bothers me, but the things that came with it. Mostly the real time combat. They should have implemented the combat system of the original Fallout's, that would have made the game a lot more challenging. Seriously, remember that ruined church you can find early in the game? I clubbed a super mutant to death with nothing but a baseball bat and lots of stimpacks. While being level 2 on hard. Now imagine that encounter with a combat system that neither allows hit 'n run tactics nor medkit spamming.
Then your criticism is based on the mechanics of the game? For me, the first person mode really opened up the experience for me but turn based games aren't generally compatible with first person modes. While I do enjoy the style of FO1 and FO2, I enjoyed the setting it took place in more and the real time action in general was welcome to my immersion in it. I felt like the V.A.T.S. sufficed my love of strategy/planning in this kind of scenario.
But if turn-based combat is why you liked the first games then I totally understand your frustration at this change. It isn't necessarily that the game is bad to you but that it's a different genre now. My favorite game of all time is likely Final Fantasy Tactics so I can sympathize (Lion Wars, not the advance crap, my apologies if you liked the advanced ones, I found them overly kiddy but also didn't give them a fair shake after the opening). I would personally be open to having both styles of games being produced going forward. I'm not sure why we couldn't have the big budget FPS styled Fallout games AND the smaller budgeted Isometric type. But the fallout world really lended itself to first person gameplay and I have loved these games. I just don't think isometric RPGs have the same following they used to, certainly not for $60 per game. I wonder if it'd be possible to create a game that allows both. That would certainly be interesting if you could toggle between the two in the same map. Aside limiting the number of moves the character has in addition to the number of VATS shots, the difference is just user interface if you really get down to it. There are a number of hurdles that would have to be passed to align the two and the only question is if it'd be worth it.
But yeah, if turn-based is what you wanted then they certainly took a bad move from your perspective. I personally love the move despite my appreciation of turn based scenarios. The world is just too worth exploring for me to get caught up in the mechanics. Isometric RPGs really make exploration a lot less intuitive. From the first person I just see something in the distance and walk towards it.
These two series I mentioned as examples are being milked to death, most sequels would rather qualify as add on. Hell, Modern Warfare 3 even said that "MW 2 wasn't shut down properly the last time".
None of the reviewers seems to care that he's playing a reheated meal with fresh ketchup. When the first one in the series was well received, it's very likely the rehash will receive similiar praise, no matter how lackluster it is.
COD games in particular do have full and often interesting storylines . Same with asscred or whatever you kids are calling it nowadays. Yes, the gameplay is the same in both that's also kind of the nature of their respective genres. COD IS going to be a FPS. So a sequel is going to look like an updated version of the previous one, naturally, and the difference is going to be even more minimal now that graphics have been so realistic for so long lately.
Have you played either of those series for any length? I have enjoyed COD for some time, particularly the black ops Multiplayer games which have significant advancements in the mechanics each time (including one of the first viable times I've been able to play with bots. Assassin's Creed has had some serious advancements since the first game but I must confess that recently they had all these weird side-releases that confused me just enough to keep me from buying them (because I shouldn't have to google/wikipedia research games with titles like Assassin's Creed, Assassin's Creed 2, Assassin's Creed 3 just to figure out which Assassin's Creed 3 is the next in a sequence). Crysis also did that mess and was the first series I hated for doing it. I am a lot more forgiving about that with games that are not part of a numbered series. But there's no reason to have games numbered AND make other games like that.
COD at least has two different developers and a Modern Warfare Game is not a Black Ops game. I generally like the Modern Warfare single player games more than the Black Ops single player while the Black Ops Multiplayer wins out. Definitely a great game when you have friends over. But as long as these games are fun and do have original content, I don't have a problem with them. It's not like the world is a worse place for their existence and the actual numbered different games are significantly different environments. It's these [Game Name Here] 2.3 crap that needs to stop. If it's DLC, it's DLC.