This didn't make it into the video but I'm going to shout about it anyway because it deserves to be mentioned:
[HEADING=2]BULLETSTORM[/HEADING]
Fuck you EA, Epic Games, and People Can Fly for releasing a game where I need to download a special text editor that bypasses the encryption you put on the INI files just so I can disable the goddamn mouse acceleration. And then there's the piss-poor keybinding and the launch issues where if you weren't running at a handfull of select resolutions, the game ran like this (this is the only thing they actually bothered fixing).
And then online. Not only did you delay the game but then you delayed online past the launch of the rest of the game. So that's two delays for the online portion and it was still broken when it came out. And I've thought about it a while and I'm not accepting of their pre-release statements about the game probably not working at launch as an excuse for hte game not working at launch anymore. There's this thing you can hold called a beta that would have given you a chance to iron out some of these issues before people paid money for your product. You didn't have one. You didn't put in the effort to make sure your game would work, so why should I accept a lazy "it's probably not going to work" excuse as justification?
And even though it's somewhat stable now (playing with friends and staying with them without randoms getting in is still far more a pain in the ass than it ever should be), it's still not finished. We're only just getting the mission creator we were promised this week, and the heists aren't coming until 2014. So it won't be until sometime next year that you can buy a copy of GTA V off the shelf and actually get the complete product they were advertising to everyone before it launched. We should not be giving this GOTY awards. We should be giving this "one of the biggest disappointments of 2013" or "one of the most poorly handled launches of 2013" titles instead so Rockstar and other developers can see that we aren't happy putting down $60 to beta test their unfinished products.
Same goes with Battlefield 4, it had no business being on the VGX's list of Best Shooters of 2013 considering it's so broken that EA actually had to pause work on DLC to focus on making sure the game works. Usually EA just lets their broken games stay broken (see the above mention of Bulletstorm for just one example), so for them to actually come out and say "right, we're going to stop making DLC until we fix the base game" just shows what an utterly bad state that game released in. It's so bad that they can't ignore it like they usually do. There should be boycotts and lawsuits for this kind of behavior, not "Best Shooter of 2013" nominations.
But sadly none of this is going to happen as long as gamers refuse to separate the game being fun from the product being terrible, and use that distinction to start calling developers and publishers on their bullshit instead of defending them because they liked the game. Like I said earlier, GTA V was fun to play (at least the parts of it it actually came with and worked). It was still a terrible product though and one I wish I hadn't given Rockstar money for on day one, because they damn well didn't deserve money for what it was back in September.
And to anyone who wants to reply to my rant in defense of Rockstar, just save yourself some time and watch these again instead because one of them is sure to answer whatever tired, generic defense you have for bad business practices:
http://www.escapistmagazine.com/videos/view/jimquisition/6098-I-Hate-Videogames-Because-I-Love-Them
http://www.escapistmagazine.com/videos/view/jimquisition/5653-Better-Does-Not-Mean-Good
http://www.escapistmagazine.com/videos/view/jimquisition/6814-Companies-Exist-To-Make-Money
[HEADING=2]BULLETSTORM[/HEADING]
Fuck you EA, Epic Games, and People Can Fly for releasing a game where I need to download a special text editor that bypasses the encryption you put on the INI files just so I can disable the goddamn mouse acceleration. And then there's the piss-poor keybinding and the launch issues where if you weren't running at a handfull of select resolutions, the game ran like this (this is the only thing they actually bothered fixing).
And this is also why it pisses me off that GTA V won GOTY at the VGX award thing and is going to win it from more places as time goes on. As a game, yes, GTA V is fun. As a product though, GTA V was (at launch) an unpolished and unfinished piece of shit. What was the point of the delay from spring when the game still released in such a sorry state? Obviously the big one was no online at launch and when it did finally get patched in it was broken (I'll talk more about that in a minute), but not even single player worked properly. What the hell were they doing all spring and all summer, because I can tell you what they weren't doing: testing the game properly. There's just simply no way any competent team would have missed a bug that makes cars you spend your money on disappear from your garage.Trishbot said:Look, I acknowledge that Bethesda can make some pretty good games...
... But at the same time, most of their games are released in a VERY unfinished, buggy, even broken state before the mod communities can fix the issues themselves.
I just have a weird feeling seeing an otherwise good game like Skyrim win several Game of the Year awards, when at that very moment entire versions of it were completely unplayable (especially on PS3).
I mean, if we literally reward them with the highest honors we can give a game, while their games are in a broken state, and they expect the fans and communities to fix their mess for them, what incentive do they have to actually ever release a polished, working game to market?
And then online. Not only did you delay the game but then you delayed online past the launch of the rest of the game. So that's two delays for the online portion and it was still broken when it came out. And I've thought about it a while and I'm not accepting of their pre-release statements about the game probably not working at launch as an excuse for hte game not working at launch anymore. There's this thing you can hold called a beta that would have given you a chance to iron out some of these issues before people paid money for your product. You didn't have one. You didn't put in the effort to make sure your game would work, so why should I accept a lazy "it's probably not going to work" excuse as justification?
And even though it's somewhat stable now (playing with friends and staying with them without randoms getting in is still far more a pain in the ass than it ever should be), it's still not finished. We're only just getting the mission creator we were promised this week, and the heists aren't coming until 2014. So it won't be until sometime next year that you can buy a copy of GTA V off the shelf and actually get the complete product they were advertising to everyone before it launched. We should not be giving this GOTY awards. We should be giving this "one of the biggest disappointments of 2013" or "one of the most poorly handled launches of 2013" titles instead so Rockstar and other developers can see that we aren't happy putting down $60 to beta test their unfinished products.
Same goes with Battlefield 4, it had no business being on the VGX's list of Best Shooters of 2013 considering it's so broken that EA actually had to pause work on DLC to focus on making sure the game works. Usually EA just lets their broken games stay broken (see the above mention of Bulletstorm for just one example), so for them to actually come out and say "right, we're going to stop making DLC until we fix the base game" just shows what an utterly bad state that game released in. It's so bad that they can't ignore it like they usually do. There should be boycotts and lawsuits for this kind of behavior, not "Best Shooter of 2013" nominations.
But sadly none of this is going to happen as long as gamers refuse to separate the game being fun from the product being terrible, and use that distinction to start calling developers and publishers on their bullshit instead of defending them because they liked the game. Like I said earlier, GTA V was fun to play (at least the parts of it it actually came with and worked). It was still a terrible product though and one I wish I hadn't given Rockstar money for on day one, because they damn well didn't deserve money for what it was back in September.
And to anyone who wants to reply to my rant in defense of Rockstar, just save yourself some time and watch these again instead because one of them is sure to answer whatever tired, generic defense you have for bad business practices:
http://www.escapistmagazine.com/videos/view/jimquisition/6098-I-Hate-Videogames-Because-I-Love-Them
http://www.escapistmagazine.com/videos/view/jimquisition/5653-Better-Does-Not-Mean-Good
http://www.escapistmagazine.com/videos/view/jimquisition/6814-Companies-Exist-To-Make-Money