Jimquisition: The Unholy Trinity Of Blind Greedy Bastards

Recommended Videos

AznaktaX

New member
Dec 3, 2013
13
0
0
Thanatos2k said:
Each of the titles on the "Rotten Three" list make up a different approach to scam money out of dumb people:

Call of Duty - generic multiplayer shooter that scams money out of people through endless DLC, season passes, and "Prime" subscription services.

Candy Crush - Pay to win and pay to progress free to play mobile game.

Clash of Clans - Free to wait pay-for-convenience mobile game.
I was about to write something along the lines of "Now, now. Just because you don't like something, it doesn't mean that people who like it are dumb" until I remembered the sheer amount of sequels Call of Duty spews out with little to no new content, and yet people still buy them. And I don't know about the other two, so yeah.....aaahhmm...this is awkward. *quietly walks away*
 
Oct 20, 2010
424
0
0
gridsleep said:
Jim Sterling, you are rarely far wrong, and you make me laugh, which is quite a feat for a viewer with bipolar disorder. Now, we need some clever people to make sure your editorials stream onto the screens of all those dimbo executives each week so they can't claim they didn't know. Hackers, assemble.

That would actually be Hysterical. If CEO's all woke up one day and for 24 hours all they could get on their computers was this episode, Industry full of cowards and Monetizing Whales on continuous loop - on every PC in the company.

The sad fact is that their content would fall on deaf ears, and hungry Lawyers.
 

Christer Jonsson

New member
Jul 30, 2013
5
0
0
I'm not to upset by the way the AAA publishers are behaving. What the market giveth, the market taketh away. Going 'Me too!' is a sure fire way to fail in the long run. I have stopped caring for most of the big budget games except a select few games. What is really encouraging to me is the resurgence of the medium sized developers and publishers. Companies like CD Projekt Red, Paradox Interactive and Larian Studios showing that you can do some quite impressive stuff without bloating budgets. Let the towering behemoths collapse under their own weight.
 

Thanatos2k

New member
Aug 12, 2013
820
0
0
RunicFox said:
Thanatos2k said:
RunicFox said:
Thanatos2k said:
So when we've been saying that those games are "destroying gaming" we've actually been right? Huh. Fancy that. It's not hyperbole when it's true, now is it?
I think that's inherently incorrect. It's doing a lot of things that long-term will be effective. A lot of people who never played video games are now playing them on mobile. The downside is that some of those experiences are taking advantage of them. BUT when their pallet grows and they experience better titles, their expectations will be adjusted.
But people who play games on mobile are not gamers. They just have a phone and play games on it. They did not make a conscious decision to game, they just do it when they have nothing better to do on the way to something else, waiting around, or in the bathroom.
That's a pretty unfair statement. It's that sort of mentality that helps these games that you dislike thrive -- we're not welcoming to the community. A lot of people, maybe not yourself, play mobile games when in transit, walking, or even the bathroom as you stated. But the games they play still have design tenants (well, most of them) that make them excited, that they enjoy. There is still fundamental design philosophy found in both Clash of Clans and Candy Crush..which is what makes them appealing. They're also fast paced and don't really take any longer than 5 minutes to 20 minutes.

These games are meant to be bite sized. Have you played Ridiculous Fishing? How about minecraft mobile? Infinity Blade? All of these are things people call games and they are on mobile phones. Mobile is a real market for real people. Saying they're not "gamers" is strange to me. Some of them are new, some of them are veterans, but all of them are playing games.
But it's also a true statement. Getting people to play games on their phone is not going to get them to buy a console, or build a $2000 gaming PC. So this "expanding the gaming audience" is pointless in getting better games made for the actual gamers.

People who only play "bite sized" games are not like us. If anything, they'll bring their "I don't pay for games" mentality with them, ruining things even more.
 

RunicFox

New member
Aug 9, 2010
32
0
0
Thanatos2k said:
RunicFox said:
Thanatos2k said:
RunicFox said:
Thanatos2k said:
So when we've been saying that those games are "destroying gaming" we've actually been right? Huh. Fancy that. It's not hyperbole when it's true, now is it?
I think that's inherently incorrect. It's doing a lot of things that long-term will be effective. A lot of people who never played video games are now playing them on mobile. The downside is that some of those experiences are taking advantage of them. BUT when their pallet grows and they experience better titles, their expectations will be adjusted.
But people who play games on mobile are not gamers. They just have a phone and play games on it. They did not make a conscious decision to game, they just do it when they have nothing better to do on the way to something else, waiting around, or in the bathroom.
That's a pretty unfair statement. It's that sort of mentality that helps these games that you dislike thrive -- we're not welcoming to the community. A lot of people, maybe not yourself, play mobile games when in transit, walking, or even the bathroom as you stated. But the games they play still have design tenants (well, most of them) that make them excited, that they enjoy. There is still fundamental design philosophy found in both Clash of Clans and Candy Crush..which is what makes them appealing. They're also fast paced and don't really take any longer than 5 minutes to 20 minutes.

These games are meant to be bite sized. Have you played Ridiculous Fishing? How about minecraft mobile? Infinity Blade? All of these are things people call games and they are on mobile phones. Mobile is a real market for real people. Saying they're not "gamers" is strange to me. Some of them are new, some of them are veterans, but all of them are playing games.
But it's also a true statement. Getting people to play games on their phone is not going to get them to buy a console, or build a $2000 gaming PC. So this "expanding the gaming audience" is pointless in getting better games made for the actual gamers.

People who only play "bite sized" games are not like us. If anything, they'll bring their "I don't pay for games" mentality with them, ruining things even more.
There's a lot in this that I disagree with as well. not sure if we'll see eye-to-eye. For the sake of civility we'll agree to disagree :)
 

Mr. Q

New member
Apr 30, 2013
767
0
0
I've always believed in the theory that fear, greed, and stupidity are the worst concepts used to run a company. It's nice to know that the triple A games industry is more than happy to prove me right. -_-

The hiring of no-nothings into a business they have no idea how it works needs to stop like yesterday. I don't give a rat's ass if you were the best marketing exec at Hostess, if you have no clue as to how the games industry works then you're better off working somewhere else. We've got enough clueless fucktards floating around in this business, we don't need anymore. If the triple A publishers want to live to see another console generation, its time to remove their heads from their asses, admit they are total fuck-ups, and bring in people who know how to do the job right.

Fantastic job, Jim. Love the new backdrop.
 

Christer Jonsson

New member
Jul 30, 2013
5
0
0
HalloHerrNoob said:
And btw...if really CC, CoC and COD are the only games that matter to the evil businessmen, why did I play stuff like , ..... Might & Magic 6,...all in 2013, all from one big Publisher (Ubisoft) (and probably a lot more that I didnt play).
Infact, the only game of 2013 from Ubisoft that really fits this rant...no, honestly I cant find a single one...not even a single military shooter...
I didn't know this was 1998. A fine game, the mandate of heaven.
 

Thanatos2k

New member
Aug 12, 2013
820
0
0
RunicFox said:
Thanatos2k said:
RunicFox said:
Thanatos2k said:
RunicFox said:
Thanatos2k said:
So when we've been saying that those games are "destroying gaming" we've actually been right? Huh. Fancy that. It's not hyperbole when it's true, now is it?
I think that's inherently incorrect. It's doing a lot of things that long-term will be effective. A lot of people who never played video games are now playing them on mobile. The downside is that some of those experiences are taking advantage of them. BUT when their pallet grows and they experience better titles, their expectations will be adjusted.
But people who play games on mobile are not gamers. They just have a phone and play games on it. They did not make a conscious decision to game, they just do it when they have nothing better to do on the way to something else, waiting around, or in the bathroom.
That's a pretty unfair statement. It's that sort of mentality that helps these games that you dislike thrive -- we're not welcoming to the community. A lot of people, maybe not yourself, play mobile games when in transit, walking, or even the bathroom as you stated. But the games they play still have design tenants (well, most of them) that make them excited, that they enjoy. There is still fundamental design philosophy found in both Clash of Clans and Candy Crush..which is what makes them appealing. They're also fast paced and don't really take any longer than 5 minutes to 20 minutes.

These games are meant to be bite sized. Have you played Ridiculous Fishing? How about minecraft mobile? Infinity Blade? All of these are things people call games and they are on mobile phones. Mobile is a real market for real people. Saying they're not "gamers" is strange to me. Some of them are new, some of them are veterans, but all of them are playing games.
But it's also a true statement. Getting people to play games on their phone is not going to get them to buy a console, or build a $2000 gaming PC. So this "expanding the gaming audience" is pointless in getting better games made for the actual gamers.

People who only play "bite sized" games are not like us. If anything, they'll bring their "I don't pay for games" mentality with them, ruining things even more.
There's a lot in this that I disagree with as well. not sure if we'll see eye-to-eye. For the sake of civility we'll agree to disagree :)
So just look at reality - look at what happened with the Wii. All these people "brought into gaming" - did they stick around? Nintendo's sales of the Wii U showed they did not.

My parents own a Wii. They own one game for it - Wii Sports. They played it a few times during holiday parties 4 years ago. It's not even hooked up anymore. That's what happens when you get non-gamers. These mobile only gamers are exactly the same.
 

UNHchabo

New member
Dec 24, 2008
535
0
0
Yeah... even if you want to find executives from outside the games industry, why don't they go for executives from elsewhere in the media industry? I feel like someone who knows how to sell movies can figure out how to sell games, despite the differences.

After some quick Googling, I did find that Bruce Hack, CEO of Vivendi Games before the Activision Blizzard merger, had previously been Vice Chairman of Universal Music Group, and CFO of Universal Studios. That's a resumé that makes sense for an outsider coming in to run a games company.
 

Drops a Sweet Katana

Folded 1000x for her pleasure
May 27, 2009
897
0
0
Evonisia said:
Cue all the people using this as a justification for CoD killing the industry as well.
I will be disappointed if people do. If anything this illustrates how out of touch morons in charge are the ones killing it. Well triple A anyway. The indie scene will most likely prevent any sort of major collapse.
 

sageoftruth

New member
Jan 29, 2010
3,417
0
0
I don't know what to think. I'm sure Jim got this info from somewhere, but it just sounds so absurd, that I'm afraid to believe it just yet.
 

Drake the Dragonheart

The All-American Dragon.
Aug 14, 2008
4,607
0
0
I have to ask who/what is that pink aardvark looking thing Jim uses in so many of his videos, and where does he/she/it come from?

Love the new background Jim. Also: HAIL STERLING!
 

nightazday

New member
Apr 5, 2009
43
0
0
Wasn't that the reason for the Video Game Crash of the 80s? People that didn't know anything about games being in charge of game companies?

How do these guys get into this position?
 

Silentpony_v1legacy

Alleged Feather-Rustler
Jun 5, 2013
6,760
0
0
Heres my thing Jim; I completely agree with you that the Not-to-be-named developer companies are milking short-lived, high profit games for all their worth. As a grand social idea, it does lower video games to the common denominator and shoulders out all the smaller, indie developers who may have great ideas, just not insanely profitable ideas with a 500% investment turnover.
But my question would be this: what can be done? The companies that mine for gold like a mosquito looking for blood...well, they're 'evil corporations' yadda yadda, but they have a damn good business model. As a for profit company, they're in the right here. A publishing company, as any company, wants to maximize profit. Is that not capitalism? Ethically they may be doing the industry more harm than good, but if they retire with $50+ million, why would they care if there is no Amnesia 3?Calling them out as greedy pigs is all well and good and i agree with you, but what is there to do? Hate to sound defeatist, but it looks like they already won a fight gamers weren't even aware was being fought.
 

AdagioBoognish

Member?
Nov 5, 2013
244
0
0
Hero in a half shell said:
connall said:
However, I'm an incredibly skeptical person when it comes from the account of ANONYMOUS sources, especially without some proof.
There's a picture of the 'anonymous source' at 3:25 in the vid. Don't need any more proof than that. (Quite frankly I'm surprised at Jim for breaking the confidentiality of the guy by including it, if anyone can identify him from that portrait then he could lose his job!)

Also this confirms a lot of what we already suspected about the top dogs. Businessmen that are not gamers, making artistic calls on videogames. Who on earth believes that will end well?
LOL! Damn it, you got me. I was only listening to the audio and after reading your comment had to go back and look for this picture.. For shame Jim. If your source really has ears that big the publisher will have no problem rooting out your source.
 

Dragonbums

Indulge in it's whiffy sensation
May 9, 2013
3,307
0
0
Not gonna lie though, but I am really curious to hear Reggies tale from Pizza boy to Nintendo of America.


On that note, splendid banner Jim. The user did a fine job on the logo. I love it. Also the material for the backdrop is doing wonders.
 

geier

New member
Oct 15, 2010
250
0
0
Dear Jim:

1.) Very sloppy tie knot, fix that.
2.) Red shirt, red tie, red background and red glasses? For the love of g̶̶o̶̶d̶ hydra (??), there are different colors Jim. The amount of red is just to high, it stops to look good and is overwhelming. How about a white tie with the new logo from the background stitched on it?
3.) Badass background! Really, looks awesome.
4.) Yes, the "old, white guys" in charge of the industry are bad, evil, greedy and slaughter goats in the name of satan, we get it Jim. But the only people to blame are the customers. As you told us over and over again, here is a growing and prospering scene of indy developers. So why the rage about the "old, white guys"?
In a free market the customer decides what company is successful and the customer has spoken. He wants more Candy crush, Dungeon Keeper Mobile, Call of duty and Clash of clans.

As much as i hate theese games, it is as it is. You can bang on about it and get a rage inflicted heart attack, or just talk about the good things and help people who make new IP.

My two cent to the topic.
 

hentropy

New member
Feb 25, 2012
737
0
0
Yeah I thought you already sorta knew all this stuff, Jim... I don't work in games but I am a student of the broader IT systems industry, and they TEACH this stuff as part of the business curriculum. Appeal to large audiences, appeal to demographics with money, growth is everything and if you're not growing you're losing. Whole assignments based around trying to sell unpopular monitoring and other features as important services. In information systems in general, there have been quite a few situations where I've been asked with new and creative ways to collect data from people. Social media is not viewed as a tool, but as the most direct way to collect information to tune business and marketing strategies.

The reason why those three are the models for success is not because they are good games, but because they've done everything "right" when it comes to marketing, growth, and siphoning as much money out as possible.

To be fair, my school does teach a variety of approaches, and niche audiences are taught to be just as potentially profitable, but you're also basically taught "look at the rest of the industry and do what works."
 

Joos

Golden pantaloon.
Dec 19, 2007
662
0
0
Jimothy Sterling said:
The Unholy Trinity Of Blind Greedy Bastards

Only three videogames in the world exist, according to those who now get to make all the videogame decisions. The blind lead the blind, and ignorance reigns supreme.

Watch Video
Nice background, it suits your humble self. Also, I suppose I'll go and vote and stuff, everyone deserves two shoes.
 

Bruce

New member
Jun 15, 2013
276
0
0
canadamus_prime said:
I want to know how this happened. How is it that people who know nothing about video games ended up running video game companies?
Simple - who decides who sits on the board? The shareholders.

The shareholders are generally insurance companies, pension schemes, banks, a surprising number of unions, a few countries etc...

They are not really involved in gaming, and the people they know aren't either. And it is the people they know who they are going to nominate.

To be honest, they don't know much about any given industry, which is why large publically traded companies end up being universally badly run after enough time elapses.