I've seen the blonde looking warriors pop up in a few adverts but not actually seen the game itself, is it a stratergy game like Civ?Abnaxis said:...
I've never even heard of Clash of Clans. Is it a big mobile title or something?
I've seen the blonde looking warriors pop up in a few adverts but not actually seen the game itself, is it a stratergy game like Civ?Abnaxis said:...
I've never even heard of Clash of Clans. Is it a big mobile title or something?
Maybe Civ as envisioned by Zynga. It's more like those old kingdom war browser games, I don't remember any of their names, but the basic premise is you have limited energy, use it to find new land, build stuff, recruit soldiers, and raid other players for their resources/land.PunkRex said:I've seen the blonde looking warriors pop up in a few adverts but not actually seen the game itself, is it a stratergy game like Civ?
But isn't it the responsibility of the CEO to familiarize themselves with the product they are trying to sell?MorganL4 said:We live in a world of professional CEOs. If you were a great CEO of a shampoo company, and were able to double sales of X shampoo then it makes perfect sense (In the current world that is Corporate America) that you would be just as good running a company that has traditionally made RPGs. The idea is this, because you market shampoo, people like the ads for the shampoo and like the social stature associated with said shampoo, they buy the shampoo and use it. Thus if you market the game well, people like the ads for the game, and like the social stature associate with the game then you have done your job. The fact that shampoo is a bunch of chemicals put into a bottle and shipped out, whereas a game is a piece of art created by a collective group and then copied over a million times for resale doesn't really enter into the equation.canadamus_prime said:I want to know how this happened. How is it that people who know nothing about video games ended up running video game companies?
I see your points, and thank you, but you didn't really address my questions.hentropy said:Again, to be fair, it's not so much about what the teachers (keep in mind that there are multiple business classes and they all focus on the aforementioned aspects), it's about what businesses are looking for out of big-picture IT employees and marketers. It might seem strange or superbad that a marketer or CEO in the games industry has never worked in games before and know little about them, but that's the way it works in every industry. If you're a marketer for a produce company your job is not to know about every intricacy of the produce industry, your job is to market the product to the people the higher-ups want you to market to.SilverStuddedSquirre said:Just for fun, could you ask your Teacher's opinions about whether or not teaching outright Deception and methods for draining the Soul out of any and all Industries is personally satisfying? Is there a set amount of income at which it is considered appropriate to just toss all integrity out the window and utterly shit all over the customers whose very dollars are providing your supper? I would LOVE to hear an answer to that at the Teacher's level.hentropy said:Yeah I thought you already sorta knew all this stuff, Jim... I don't work in games but I am a student of the broader IT systems industry, and they TEACH this stuff as part of the business curriculum. Appeal to large audiences, appeal to demographics with money, growth is everything and if you're not growing you're losing. Whole assignments based around trying to sell unpopular monitoring and other features as important services. In information systems in general, there have been quite a few situations where I've been asked with new and creative ways to collect data from people. Social media is not viewed as a tool, but as the most direct way to collect information to tune business and marketing strategies.
The reason why those three are the models for success is not because they are good games, but because they've done everything "right" when it comes to marketing, growth, and siphoning as much money out as possible.
To be fair, my school does teach a variety of approaches, and niche audiences are taught to be just as potentially profitable, but you're also basically taught "look at the rest of the industry and do what works."
Also, could you ask said teacher's opinion of what directly amounts to plagiarism? I hear that Plagiarism is a bigg NO NO in academic circles.
This is why executive decisions and the "tone at the top" is so important. Some companies just turn their marketing over to the marketing department and let them drive marketing, using a lot of employee and industry expert feedback to craft the best message. Some CEOs will try and direct marketing themselves and not bother to involve anyone who actually know the audience at the ground level, which is how you get Dead Space's "your mom is going hate it" commercials. You might hate what Clash of Clans stands for, but you have to admit that the commercials (which play quite frequently) are quite effective at appealing to multiple audiences. Your job as a marketer is not to make the game or even care about the quality of it, your job is to get people to download and buy it.
The difference between a disconnected, "soulless" company like EA and a company most people love like Valve is that Valve simply knows its audiences much better because the people at the top are gamers and experts themselves.
The point was them being able to name 10 in the first place, not how difficult they would find it to select them.Strazdas said:i never bothered with making top lists myself. i would need to think real hard to list top 10 movies and i saw literally over 3000 of them. I only played 125 games (yes, i count) so the list to pick from would be shorter, but still coming out with top 10 instantly would not be easy, unless i would just be stating random games that i remember first, which i guess would technically work for situation, but wouldnt be fair. not everyone is obsessed with listing their things as favourites.garjian said:I just pictured a scene in my head...
Asking a room of these executives to list their top 10 favourite video games, and if they can't even think of 10 to list, telling them to get the fuck out.
Remember, they're not allowed to use the internet to help, so I'd expect this to be a real challenge for them.
You didn't say "entertainment franchise" - you said "fictional franchise." And the Bible is both fictional, and the biggest literary franchise of all time.MarsAtlas said:And the Bible isn't an entertainment franchise. Thats just being facetious.
Well, nothing is really industry, specific, and that includes games. There's nothing about monetizing whales or any of that nonsense in the previous Jimquisition. Nothing, however, is really taught as the "right way" to do something. I think it's just getting as many techniques as possible. From an IT perspective, the main tools we have is data, so you can't really blame people from wanting to find ways to come up with more. It's not just that, however, you HAVE to know how to utilize big data to keep competitive. At the same time, you also have to be aware of privacy concerns, and being considered one of the "good" companies in people's eyes can be its own large benefit. Packaged goods, in particular, isn't an industry that is built around a lot of customer goodwill, people want to buy the stuff and have it work once it's opened. It's largely the same with fast good, Walmart, etc. Those companies will exist so long as they offer low prices, and them being "evil" behind the scenes is something the vast majority of their consumer base won't care about.SilverStuddedSquirre said:I see your points, and thank you, but you didn't really address my questions.hentropy said:Again, to be fair, it's not so much about what the teachers (keep in mind that there are multiple business classes and they all focus on the aforementioned aspects), it's about what businesses are looking for out of big-picture IT employees and marketers. It might seem strange or superbad that a marketer or CEO in the games industry has never worked in games before and know little about them, but that's the way it works in every industry. If you're a marketer for a produce company your job is not to know about every intricacy of the produce industry, your job is to market the product to the people the higher-ups want you to market to.SilverStuddedSquirre said:Just for fun, could you ask your Teacher's opinions about whether or not teaching outright Deception and methods for draining the Soul out of any and all Industries is personally satisfying? Is there a set amount of income at which it is considered appropriate to just toss all integrity out the window and utterly shit all over the customers whose very dollars are providing your supper? I would LOVE to hear an answer to that at the Teacher's level.hentropy said:Yeah I thought you already sorta knew all this stuff, Jim... I don't work in games but I am a student of the broader IT systems industry, and they TEACH this stuff as part of the business curriculum. Appeal to large audiences, appeal to demographics with money, growth is everything and if you're not growing you're losing. Whole assignments based around trying to sell unpopular monitoring and other features as important services. In information systems in general, there have been quite a few situations where I've been asked with new and creative ways to collect data from people. Social media is not viewed as a tool, but as the most direct way to collect information to tune business and marketing strategies.
The reason why those three are the models for success is not because they are good games, but because they've done everything "right" when it comes to marketing, growth, and siphoning as much money out as possible.
To be fair, my school does teach a variety of approaches, and niche audiences are taught to be just as potentially profitable, but you're also basically taught "look at the rest of the industry and do what works."
Also, could you ask said teacher's opinion of what directly amounts to plagiarism? I hear that Plagiarism is a bigg NO NO in academic circles.
This is why executive decisions and the "tone at the top" is so important. Some companies just turn their marketing over to the marketing department and let them drive marketing, using a lot of employee and industry expert feedback to craft the best message. Some CEOs will try and direct marketing themselves and not bother to involve anyone who actually know the audience at the ground level, which is how you get Dead Space's "your mom is going hate it" commercials. You might hate what Clash of Clans stands for, but you have to admit that the commercials (which play quite frequently) are quite effective at appealing to multiple audiences. Your job as a marketer is not to make the game or even care about the quality of it, your job is to get people to download and buy it.
The difference between a disconnected, "soulless" company like EA and a company most people love like Valve is that Valve simply knows its audiences much better because the people at the top are gamers and experts themselves.
I understand that what is being taught IS what the businesses want. Which to go from the Games Industry, is people as skilled as possible in the art of Deception, Plagiarism, and the desire to Monetize Teens and Whales for the retention of Virility. Also if you know how to Silence people Opinions or Reviews of your product so that only good reviews can be read this is a bonus.
I am curious to know a Teacher's moral standpoint on this. Or even your own opinion on the fact that this is what IS if not WILL be taught in said curriculum given the way these Businesses operate? Unless of course, it's too late and HYDRA already has your College (University?) on lock-down.
I haven't completely failed, I have a copy of Modern Warfare 2!K12 said:Is it weird that I've never heard of Clash of Clans before this video, and I've never played Candy Crush and have never owned a Call of Duty game. I have failed as a gamer!
Seriously the Hail Hydra thing had me on the floor. The fact that his own color scheme is basically the same and that new banner in particular made it even better. I have an idea. Since Hugo doesn't want to be the Red Skull in any future Marvel movies can we have Jim do it in some capacity? I mean its like he's been leading his own army for years with that set up. We could call in Angry Joe who actually has an armyIamLEAM1983 said:OHMIGOD! HE'S REFERENCED HYDRA WITHTOUT HAVING SEEN THE NEW MOVIE! NERD RAGE! CEDRIC IS NOT CYRIL! MORE NERD RAGE!
Silliness aside, what I'd really like to know is what Mister Sterling plans to do once his little lectern-slash-podium thingy runs out of space for his Miniature Fantasy Space Brigade-slash-Super Sentai-slash-whatever.
Aaaand, just so I'll be on-topic, it's amazing what being a gamer can come to mean if you're part of the subset that simply won't touch anything by King, Supercell or the yearly CoDbro Juice Infusion Maker. The big three can bash their heads in trying to fuse these three games into a kind of marketing and casual-dominating motherlode, I'll just be right over there, playing my 4X games, my Skyrims, my Hotline Miamis and my Minecrafts.
Besides, there's nothing particularly clever about the Freemium model, not when half of them are so shoddily implemented you can just circumvent the limitations by fiddling with your iDevice's clock. Ever since my parents discovered that little trick, they've been fooling themselves into thinking they have King utterly and completely defeated.
world of warcraft is declining, besides, copying it has failed spectacularry. Angry Birds is kidna forgotten. its a very old game with speeds of mobile gaming going on and it has created the 3 star rating system that everyone still uses needed or not.Rabidkitten said:What happened to Angry Birds, and World of Warcraft?
do you know Travian? its similar.PunkRex said:I've seen the blonde looking warriors pop up in a few adverts but not actually seen the game itself, is it a stratergy game like Civ?Abnaxis said:...
I've never even heard of Clash of Clans. Is it a big mobile title or something?
Travian is a well known example i believe. It was the Clash of Clans before Clash of Clans. it was massive money factory for the company.Cerebrawl said:Maybe Civ as envisioned by Zynga. It's more like those old kingdom war browser games, I don't remember any of their names, but the basic premise is you have limited energy, use it to find new land, build stuff, recruit soldiers, and raid other players for their resources/land.
words "Responsibility" and "CEO" does not go into the same sentence. Unless before the first one there are words like "lack of" or "no".canadamus_prime said:But isn't it the responsibility of the CEO to familiarize themselves with the product they are trying to sell?
Logically? Yes. In practice? No. It is the responibility of a CEO to increase the stock price. Whatever has to be done to achieve that goal should be done, if a CEO doesn't think product familiarity is important then they won't bother.canadamus_prime said:But isn't it the responsibility of the CEO to familiarize themselves with the product they are trying to sell?MorganL4 said:We live in a world of professional CEOs. If you were a great CEO of a shampoo company, and were able to double sales of X shampoo then it makes perfect sense (In the current world that is Corporate America) that you would be just as good running a company that has traditionally made RPGs. The idea is this, because you market shampoo, people like the ads for the shampoo and like the social stature associated with said shampoo, they buy the shampoo and use it. Thus if you market the game well, people like the ads for the game, and like the social stature associate with the game then you have done your job. The fact that shampoo is a bunch of chemicals put into a bottle and shipped out, whereas a game is a piece of art created by a collective group and then copied over a million times for resale doesn't really enter into the equation.canadamus_prime said:I want to know how this happened. How is it that people who know nothing about video games ended up running video game companies?