SilverStuddedSquirre said:
hentropy said:
SilverStuddedSquirre said:
hentropy said:
Yeah I thought you already sorta knew all this stuff, Jim... I don't work in games but I am a student of the broader IT systems industry, and they TEACH this stuff as part of the business curriculum. Appeal to large audiences, appeal to demographics with money, growth is everything and if you're not growing you're losing. Whole assignments based around trying to sell unpopular monitoring and other features as important services. In information systems in general, there have been quite a few situations where I've been asked with new and creative ways to collect data from people. Social media is not viewed as a tool, but as the most direct way to collect information to tune business and marketing strategies.
The reason why those three are the models for success is not because they are good games, but because they've done everything "right" when it comes to marketing, growth, and siphoning as much money out as possible.
To be fair, my school does teach a variety of approaches, and niche audiences are taught to be just as potentially profitable, but you're also basically taught "look at the rest of the industry and do what works."
Just for fun, could you ask your Teacher's opinions about whether or not teaching outright Deception and methods for draining the Soul out of any and all Industries is personally satisfying? Is there a set amount of income at which it is considered appropriate to just toss all integrity out the window and utterly shit all over the customers whose very dollars are providing your supper? I would LOVE to hear an answer to that at the Teacher's level.
Also, could you ask said teacher's opinion of what directly amounts to plagiarism? I hear that Plagiarism is a bigg NO NO in academic circles.
Again, to be fair, it's not so much about what the teachers (keep in mind that there are multiple business classes and they all focus on the aforementioned aspects), it's about what
businesses are looking for out of big-picture IT employees and marketers. It might seem strange or superbad that a marketer or CEO in the games industry has never worked in games before and know little about them, but that's the way it works in every industry. If you're a marketer for a produce company your job is not to know about every intricacy of the produce industry, your job is to market the product to the people the higher-ups want you to market to.
This is why executive decisions and the "tone at the top" is so important. Some companies just turn their marketing over to the marketing department and let them drive marketing, using a lot of employee and industry expert feedback to craft the best message. Some CEOs will try and direct marketing themselves and not bother to involve anyone who actually know the audience at the ground level, which is how you get Dead Space's "your mom is going hate it" commercials. You might hate what Clash of Clans stands for, but you have to admit that the commercials (which play quite frequently) are quite effective at appealing to multiple audiences. Your job as a marketer is not to make the game or even care about the quality of it, your job is to get people to download and buy it.
The difference between a disconnected, "soulless" company like EA and a company most people love like Valve is that Valve simply knows its audiences much better because the people at the top are gamers and experts themselves.
I see your points, and thank you, but you didn't really address my questions.
I understand that what is being taught IS what the businesses want. Which to go from the Games Industry, is people as skilled as possible in the art of Deception, Plagiarism, and the desire to Monetize Teens and Whales for the retention of Virility. Also if you know how to Silence people Opinions or Reviews of your product so that only good reviews can be read this is a bonus.
I am curious to know a Teacher's moral standpoint on this. Or even your own opinion on the fact that this is what IS if not WILL be taught in said curriculum given the way these Businesses operate? Unless of course, it's too late and HYDRA already has your College (University?) on lock-down.
Well, nothing is really industry, specific, and that includes games. There's nothing about monetizing whales or any of that nonsense in the previous Jimquisition. Nothing, however, is really taught as the "right way" to do something. I think it's just getting as many techniques as possible. From an IT perspective, the main tools we have is data, so you can't really blame people from wanting to find ways to come up with more. It's not just that, however, you HAVE to know how to utilize big data to keep competitive. At the same time, you also have to be aware of privacy concerns, and being considered one of the "good" companies in people's eyes can be its own large benefit. Packaged goods, in particular, isn't an industry that is built around a lot of customer goodwill, people want to buy the stuff and have it work once it's opened. It's largely the same with fast good, Walmart, etc. Those companies will exist so long as they offer low prices, and them being "evil" behind the scenes is something the vast majority of their consumer base won't care about.
Video games, however, are much different. Even from a theoretically perspective, these CEOs and marketing departments fail, because they should know that a multimedia video gaming experience is much different than those other industries. They also don't understand the makers of Candy Crush and Clash of Clans' business model. They're not in it for long-term viability, the reason why they want to make as much money as possible right now is because it won't be too long until something else comes along and knocks them off, or the whole industry bubble will burst. A proper strategy for a AAA game industry is to generate fandoms around your product, and increase the relationships with them. You can get valuable feedback and data organically, rather than trying to find new ways to collect metadata and derive what is often wrong conclusions from them.
You mention deception, plagiarism, etc., but those things have legally distinct meanings. No one "owns" the tower defense genre, nor should they. The only way you can "plagiarize" a game is if you straight-up use their assets, code, or copy the same exact game in most ways. You still have trademark trolling, of course, but that's sort of the opposite of plagiarism. You could say that light deception is pretty much what all marketing and advertising is based around. You're not legally allowed to knowingly advertise something that is false, however. I'm not a marketer nor do I want to be, and we're certainly not taught to outright lie. I don't think that monetizing whales is what is taught or what will be taught. General strategies which don't seem so bad without a specific context is taught, the problem is that they are applied to video games without considering context, audience, or industry. That is what should be and is taught, for the most part.