uanime5 said:
Jim is also dishonest about Payday 2 sales as he only mentions that some stores ran out of copies, rather than how many copies were sold. This is misleading because if a shop has 10 copies of Payday 2 and 11 people want to buy it then this shop will have sold out. Unless Payday 2 was able to sell 3-5 million copied then all this shows is that to have huge sales you do need to appeal to a broad audience.
Depends on how you want to measure success. Most people want to measure success on how profitable a product is. Apparently, PAYDAY 2 is incredibly successful, making profit before the game is actually released, and each sale upon that is more money in the bank. Happy times for the their publisher, the developer, and the people playing what sounds like a fun and successful game.
Why does a games's success have to be measured in copies sold? What would it matter if a game sells only 500,000 copies versus five million, as long as the people who bought the game are happy with it, and the developer makes enough money continue making decent, successful games?
It isn't just Jim saying the game is successful, look through this thread for other news posts from different sites. I do not understand why you are disagreeing in the first place.