Arnoxthe1 said:
Specs:
Intel Core i5-4200M (2.5 GHz, 4 CPU's)
Intel HD Graphics 4600 (Better than you think.)
1366x768
4 GB's of RAM
Windows 7 Pro
What's funny though is that it can run Serious Sam 3 pretty well and even Skyrim decently enough so I suspect it's probably just Far Cry 2 being stupidly optimized, if at all.
Not bad, I'm running an i5 @ 1.7GHz with two phys and two logical cores, Intel 4000HD and 3 or 4 GB RAM.
But for sure, if I cut out AA and complex shadows, and turn off Depth of Field (personal preference more than anything) my shitty little laptop can fucking curbstomp our 360.
alj said:
I mean come on use your testers better.
You know, I'm not actually sure that game publishers really test anymore. You used to get paid for that stuff, and nowadays public betas and alphas are almost commonplace to the point of exploitation.
irishda said:
It's hard to deflect the criticism that gamers are childish when they're so willing to blow up over something as inconsequential as 30 v. 60 fps. Watching the footage Jim was using for AC: Unity, I'm having a hard time figuring out what the problem is.
A video embedded on a forum site doesn't do it justice. As I mentioned in an earlier post, I play using my laptop on a 50" screen with a tendency not to blink for an hour at a time, and when you see a game like, severe example here, Crysis 1 on a large screen, the framerate really does become an issue, and a blindingly obvious one at that. I wouldn't say that 30 v 60 is "inconsequential" in all cases, as I stated I play a lot of twitch-reflex games like DeadSpace and Nuclear Thone, and when you're relying on good aim or the ability to react within milliseconds, you get into a sort of 'flow' as you play. When you rely on said 'flow' too much, a dip in framerate becomes somewhat jarring visually, especially if your display has a low refresh rate.
A low framerate in a game like Skyrim, where combat is slow and methodical, and the animation for someone swinging a weapon takes close to a second to finish, a drop from 60 fps to 30 fps isn't too bad - maybe visually offputting, but not actually impacting gameplay. But in something like Risk of Rain where there's about three frames in the animation for a devastating attack from an enemy, losing those milliseconds can become straight-up rage inducing.
This is, of course, leaving out all the other issues that start with framerate deviance, with Yahtzee talking in his Quantum Conundrum video about bugs resulting from framedrops, or for example in the original Dark Souls - with DSfix on - even just climbing and sliding down ladders becomes glitchy and risky.
Actually, an even better example is Skyrim,: I can't even count how many times there's been a sudden framerate drop, and the physics engine has bugged, resulting in me flying off the side of a mountain at the speed of a getaway vehicle to splat on the ground a kilometre or so below and two kilometres away.
And of course, there's the video that darkhollow put up (hopefully he doesn't mind me stealing it) that is exactly what I'm talking about in the Skyrim example
DarkhoIlow said:
"Framerate doesn't matter"
Have a gander here: http://gfycat.com/SaltyGraveAmazondolphin
This applies to most games not only FPS.