Mikeyfell said:
I think 60 FPS looks awful, that's my opinion.
You think 60 FPS looks better, that's your opinion.
There is nothing objective or factual about either of those sentiments.
When I watch things at 60 FPS it looks like I'm watching a puppet show in the back of a moving truck
You can't claim something is better or worse when you're talking about aesthetic preference.
There are people out there who think 24 is the one true frame rate.
Jim might have been joking when he said 60 FPS is objectively better but if he was this was the first time I couldn't tell he was joking. You'd think for a guy who gets accused of being "bias" so often, he wouldn't use the word objective incorrectly even for the sake of a joke.
And yes there are people who would sacrifice frame rate for draw distance and polygon count.
And increasing the responsiveness of a game by 1/60 of a second will only ever matter to people who play fighting games professionally.
Yes, it is objectively better. I don't see how you could think it could be argued against or would be a joke in any way. It is literally more information on the screen for you to utilize. The video is smoother, you are displayed with more detail when action is happening, you miss less of the action from those missing frames, and then you can react more proportionately to the action while it is happening instead of during whichever snapshots you were given while either enemies are attacking you are you are engaging them.
All I can suspect is that people are used to TV and movies being at such low framerates (with all their tricks and gimmicks to smooth it out). Then when it is faster, and possibly without those gimmicks, or the gimmicks actually break, it is something you are not used to processing. Exactly why PC players don't like low framerates, because they are used to the purity and fidelity of high and smooth frames being blasted into their corneas.
Plus it is possible that some of those little errant camera movements (during fake shaky-cam and such) would be diminished at a lower framerate. You wouldn't notice it bouncing around as much because the low amount of frames would be clipping off bits of motion from the bounces or whatever.
This same kind of debate happened for The Hobbit, and people complained about "too much detail", even though that is all in the HD department, not fps. It was mainly for all the action and sweeping scenery shots, so they weren't blurry as fuck. But, to the critics' credit, even though they never actually mentioned this, I think The Hobbit wasn't shot correctly, because sometimes when people were talking it would have that effect where they seems to be moving too quickly, as if the video is trying to catch up with the audio. I think the framerate was actually messed up, so yes it was too fast, and then the beginning of the shot was ahead, while the end of the shot was behind. The only correct point would be right in the middle. I didn't notice this in Hobbit 2.