ObsidianJones said:
Hence the rise of ultra long EULAs that we just want to click through to play our games. People do not read how steadily every bit of 'ownership' has been stripped away from us. Basically, by being dismayed by what we're playing and planning to protest, we are the ones breaching contract. As long as games change nomenclature to a 'service'.
The scary thing about game service contracts, is that the provider must only "attempt" to provide the service advertised; they don't actually have to deliver (as so many SimCity and Diablo 3 players discovered).
A game distributed through such an online service (like Steam) results in something similar (in function) to a regular good:
"Yes, I received the game and it works"
vs
"No, I did not receive the game."
But combining the two (digital + service) to create "always online", results in the worst parts of both models.
"I received the game, but can only play it on my end as long as their end functions."
It is a good being held hostage at the whim of service.
Those ultra-long EULAs make all manner of legal demands of the user, but no assurances that they will uphold their end of the bargain beyond a legal "maybe".
But perhaps the scariest part of all: Some people go out of their way to rationalize a defense for such a model.