Raziel said:
Trademark law then. My point still stands.
http://www.escapistmagazine.com/news/view/113531-Bethesda-Doesnt-Enjoy-Being-Forced-into-Mojang-Lawsuit
Soo, you are citing Zenimax's own people resorting to the same baseless rationalization with obvious benefits for themselves, instead of anything about the claim actually being true.
Here is a court decision about a trademark case instead:
The owner of a mark is not required to constantly monitor every nook and cranny of the entire nation and to fire both barrels of his shotgun instantly upon spotting a possible infringer. Lawyers and lawsuits come high and a financial decision must be made in every case as to whether the gain of prosecution is worth the candle.
http://scholar.google.com/scholar_case?case=9507780762101380994
Sarge034 said:
Alterego-X said:
If that's how US copyright law works, then why did they open a trademark lawsuit against Mojang?
Many people, within and outside of the US, refer to US intellectual property laws (copyright, trademark, and patents) simply as "copyright infringement".
Well, they should probably stop doing that because there is no such thing as "intellectual property law", only three entirely different legal concepts with different legal purposes.
Trademark, for example, is primarily a customer protection and an identification of commercial interests. It can apply to single words, even pre-existing ones, solely because they have came to be identified with a brand and their usage implies a product's origins, truly or falsely. They can be held indefinitely, and the only way to lose them is through "genericide" (when the word or icon becomes no longer cosistently associated with the owner at all, like Aspirin, or Escalator), and by total non-use lasting for several years.
Copyright, is a creative workers' monopoly over information distribution, aka "expressions of ideas". It applies to every creative work by the virtue of being created, and it's purpose is to financially incentivize creators, and it lasts for the creator's life + 70 years. The only way to lose a copyright is to run out of that time, or to sell it, or explicitly waive it.
Patents are monopolistic rights over innovations, aka "ideas". They last for 20 years, but only provided through consistent maintenance fees being paid to the Patent office through that time and thus can be lost by non-payment.
The only one of the three that has any element even remotely similar to what you are claiming here, is trademark, as theoretically it COULD BE lost through the owner's inaction, but genericide and non-use are both very far from happening. Some game being used "Scrolls" would not lead to "Elder Scrolls" becoming a common non-brand.specific phrase, an beyond that, like the above court decision sas, it's the trademark holder's call as to whether they still want to spend effort on restricting it anyways.
And besides, like you are just about to say, it is extremely unlikely that Carmack actually reused any trademarks specifically.
Sarge034 said:
In the ultimate turn or irony you have used the incorrect IP terminology this time. Fairly certain Oculus didn't use ZeniMax's name, or their name's likeness, without permission.
Because I'm talking about the Scroll case, the one that actually was Trademark abuse, not the current one which we indeed have no idea what it is supposed to be.
Zenimax seems to be generally accusing Carmack of "stealing technology", which is legally speaking, not a thing. And in either case, if he infringed any copyrights or patents, they are NOT obliged to go after him, they do so because they chose to.
Beyond the letter of copyright and patent law, you can't just forbid workers to use "knowledge" they gained with you, because there is no way to legally define such knowledge. Yes, they could have signed a general no competition contract, but in that case they would likely talk about that and how the whole employment is illegal, not about how Carmack "Sstole tecnology" while doing so.