ph0b0s123 said:
Yeaaaah, here it is, kids. Here's the perfect example of the kind of warped non-memory we get from gamers these days.
Look, I was in high school in the 90s. You don't get to tell me what we wanted. We
craved console ports. We lusted for them. PC gaming was cool and all, but those days a lot of kids my age played on PCs because those got purchased for "studying" or "working" or your dad had one. Often you couldn't convince your parents to get you a console, but some crafty PC salesman managed to convince them that you'd become Bill Gates if you had a PC. They were dark days of pressing your noses against games stores for anything, from Amiga ports of Barbarian to SNES running Super Mario World.
So yeah, you don't get to tell me how *that* worked. Sonic CD's PC port? Loved that shit. Metal Gear Solid? Played it on the PC, because I had a Saturn. FF 7 and 8? Same deal.
Now, don't get me wrong, I've probably sinked more hours into Elite without even knowing what the hell I was doing than most modern gamers have put in any single game in their entire lives. I used to think that Warcraft (that's Warcraft 1) was a poor man's Dune 2, with all those RPG missions in which you didn't get a base and I played that first level of Doom more times than I can count. Those were great, great games. But you know what? I would have liked to take a shot at the NES's Duck Tales, rather than the shitty PC version, and I could have bought three SNES copies of Final Fight with the cash I wasted on the arcade.
Oh, and the reason why we didn't get ports? It wasn't the APIs. People ported Megaman to the PC (they did, look it up). It existed. The reason why we would want more good ports but couldn't get them?
No gamepads.
Now we plug a USB controller or a 360 controller and it just works. In the 90s you either used an analog stick made for flight sims or a keyboard. There were a few pads, but they were weird, required custom drivers and had no game support. Otherwise you were stuck on a keyboard, which sucks for platformers, side scrolling shooters and fighting games, which were the ports we wanted. The lack of JRPGs was... mostly a cultural thing.
Oh, and the exclusives.
Yeah, I get that you know that most of those games weren't exclusive because you called them "initially exclusives". I wonder if you realize that a bunch of those were released post-1998. There was an entire console generation in the first half of the 90s that didn't port games to PCs and that first half of the decade had... let's say "peculiar" exclusives. Sure, we had a few Ultima games. We had... eh... Elite. Elite was there. And Tie Fighter. That was cool. And a bunch of Lucasarts and Sierra adventures. Daggerfall came out in 1994. It didn't actually *work*, but it did come out.
No Super Mario World, though. Or Final Fantasy. Or Sonic. Well, I had a Mega Drive, so I played a bunch of Sonic, but not on the PC. You get my point.
Here's the truth about gaming. No platform is intrinsically better than the other. I had a pretty powerful PC for the time and a Mega Drive and I still would have loved to have a Gameboy, which I didn't. I used to trade my MD with friends for a NES just so I could play some Mario 3.
Games are cool. They are. I like them all, and I used to be bummed that owning two major gaming platforms wasn't enough to play every single game out there.
These days? Buy a PC and you're set. Buy a PS3 and you're set. Buy an Xbox... you get my drift. It's the best era for multiplatform gaming ever, and I'm loving it.