John Romero and Adrian Carmack Officially Announce New FPS

Nov 28, 2007
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President Bagel said:
I wish people would let go of the whole thing about him making us his *****. John stated in an interview that the idea wasn't even is, and he protested against the ad being published. Leave the man alone.
That's the thing. Anything positive someone in the public eye does tends to get overwritten as soon as they stumble. And when they stumble as magnificently as John Romero did, that tends to overpower a lot.
 

sXeth

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Nov 15, 2012
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Arnoxthe1 said:
Seth Carter said:
The premise just sounds cribbed off Half-life, but with a holodeck so they don't have to bother with aesthetic consistency and can just insert random theme arenas.
...

Annddd... That's a bad thing?
Of itself? Not entirely. By itself without a shred of anything else, it just sounds like a lazy shooter that won't even bother with cohesive design, just shove a bunch of leftover maps from whatever else they've been doing for the last decade in and their excuse plot and call it a day.

It's not like they established anything on the gameplay front.

I mean, yeah, hypothetically that could allow for some cool stuff with mid-fight arena shifts or something, but they didn't go there at all.
 

MgMn

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As far as I understand it Kickstarter campaigns are mostly based on trust or goodwill (take Koji Igarashi's project for example) and Romero hasn't inspired either.

It won't necessarily fail but if you trust this project to deliver then that advert might hold true for you.
 

BloodRed Pixel

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Jul 16, 2009
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HOXAR - doesn't anybody feel alarmed by this name?

Besides, even if the KS suceedes it will end up as an endless money dump.

I trust this one no bit.
 

Quellist

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Oct 7, 2010
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JCAll said:
Quellist said:
Yeah yeah, get stuffed Romero. That Daikatana advert and the sack of shit that game turned out to be pretty much killed your reputation as far as i'm concerned

Go suck it down John
If he had brain one, he'd be playing up that advert. It's the one thing people know about him anymore.

"For the low low price of 700K, YOU can make John Romero YOUR *****!"
You're 100% Right, I haven't even read his pitch but a lead like that i'd definitely click on!
 

Coach Morrison

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Jun 8, 2009
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MHR said:
This sounds like VR. I heard they left the Doom team under Bethesda to make Virtual Reality-focused games.

I'm not convinced at the idea of the sustainability of VR, its usefulness for shooters, nor am I going to ever get one for hundreds of dollars.

The trailer sounds like a direct shot at the complaints people had during the DOOM beta, but I'm not buying anything based on the names of these 2 guys alone and an opportunistic jab at recent events. The trailer doesn't inspire confidence honestly.
That was John Carmack who went to work with the Occulus Rift. Romero and Adrian left Id at different times but neither have been with the company for the last 10 years. John Carmack was the guy who made all the game engines for their games at Id, Romero was more level design and Adrian was the art guy.
 

Rawbeard

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Jan 28, 2010
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a hyped level designer and an artist make an FPS. what could possibly go wrong? just call it DAIKATANA NEXT or something, so we can move on with our lives.
 

Smooth Operator

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Oct 5, 2010
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Sounds like a carefully selected set of retro baiting words, so I'll need to see that gameplay first.
It's all fun and promises on kickstarter but what comes out of it is a completely different story, yes they know some stuff about old school FPS, we need to see what they can make however.
 

Imperioratorex Caprae

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May 15, 2010
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At the "soft announcement" of this I made a joke at Romero's expense, tangentially related to Daikatana and not falling for that again. However, the years have gone by and I don't think this Romero is the same ego that existed beforehand. From all accounts he may have learned his lesson in hubris.
Doesn't mean I'm exactly hyped for the game but I'm willing to judge it on its own merits and not the distant past. Near 20 years is a long enough period to allow someone to change up. While he hasn't had much success since his pre-Ion Storm days, I'm still willing to see how this turns out. Rather than shit on the guy for something he's even admitted was a huge mistake, I'll give him room to either succeed and climb up or hang himself with that rope. Not literally though, I'd never want him to go the suicide route no matter how bad a dev he may or may not turn out to be.
 

Kahani

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May 25, 2011
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hermes said:
Other than "the *****" episode (for which Romero has apologized repeatedly and argues that it was used out of context by their marketing team)
The trouble is that "the ***** episode" wasn't an isolated thing, it was simply one of the more memorable parts of a years-long debacle that resulted in one of the worst and most over-hyped games ever made. The "making you his *****" part could have been laughed off as a screw-up by marketing if that wasn't exactly in keeping with the image of a rock star lifestyle he purposely cultivated. But more importantly, since then he's hopped from studio to studio making a few crappy mobile games, a couple of mediocre 60-70 scoring games that no-one's really heard of, and announced a variety of subsequently cancelled projects. He's founded at least 5 separate development studios in less than 20 years, none of which appear to have actually done anything much.

So the question is, should he be trusted with your money on the assumption that he'll make a decent game? He did good work up to about 1996 in collaboration with several other very talented people. He followed that by making one of the most epic failures ever, and then spent the best part of two decades hopping from project to project without ever really finishing much or creating anything worth playing. Given all the issues with crowdfunding, is it really a great idea to give money to someone whose best work was done 20+ years ago, and who, based on past form, is reasonably likely to cancel the project and open yet another studio within a year or two? Even if you ignore or forgive his past mistakes and assume he's grown out of the ego he had back then, his recent history hardly paints him in the best light as a safe investment.
 

hermes

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Kahani said:
hermes said:
Other than "the *****" episode (for which Romero has apologized repeatedly and argues that it was used out of context by their marketing team)
The trouble is that "the ***** episode" wasn't an isolated thing, it was simply one of the more memorable parts of a years-long debacle that resulted in one of the worst and most over-hyped games ever made. The "making you his *****" part could have been laughed off as a screw-up by marketing if that wasn't exactly in keeping with the image of a rock star lifestyle he purposely cultivated. But more importantly, since then he's hopped from studio to studio making a few crappy mobile games, a couple of mediocre 60-70 scoring games that no-one's really heard of, and announced a variety of subsequently cancelled projects. He's founded at least 5 separate development studios in less than 20 years, none of which appear to have actually done anything much.

So the question is, should he be trusted with your money on the assumption that he'll make a decent game? He did good work up to about 1996 in collaboration with several other very talented people. He followed that by making one of the most epic failures ever, and then spent the best part of two decades hopping from project to project without ever really finishing much or creating anything worth playing. Given all the issues with crowdfunding, is it really a great idea to give money to someone whose best work was done 20+ years ago, and who, based on past form, is reasonably likely to cancel the project and open yet another studio within a year or two? Even if you ignore or forgive his past mistakes and assume he's grown out of the ego he had back then, his recent history hardly paints him in the best light as a safe investment.
That is the question that you have to ask yourself with every single videogame kickstarter, especially since most of the higher profile ones are from people that are known for specific kinds of games, and want to make them but don't have the resources or the support for it. Is it really that different than Suzuki and Roberts saying "I made Shenmue/Wing Commander 20 years ago, and little else more... I want another try, give me some money"?

I am not saying we should/should not support his kickstarter. What you do with your money is a personal decision... I am just saying that he deserves more respect than just "the guy that said he was going to make you his *****". His work (and the work of many talented people that worked with him) is incredibly seminal to western game development; and he was more than "the lesser John". Without those 4 kids in a garage (Romero, Carmack, Carmack and Hall) there would not be FPS, or deathmatch, or PC gaming, or shareware/demos, or modding community as we know them today. Do you think that would be feasible with such a small team if any of them were slacking off?

And what if he wanted to take the spotlight a little more to game designers and personalities instead of companies and brands? It works in other mediums (nobody talks about the last Sony Records disc, or the last Penguin book), and certainly makes for a more interesting industry than talking about Rocksteady, Infinity Ward and Ubisoft Montreal as if they had personalities and weren't disembodies entities.
 
Nov 28, 2007
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President Bagel said:
thebobmaster said:
President Bagel said:
I wish people would let go of the whole thing about him making us his *****. John stated in an interview that the idea wasn't even is, and he protested against the ad being published. Leave the man alone.
That's the thing. Anything positive someone in the public eye does tends to get overwritten as soon as they stumble. And when they stumble as magnificently as John Romero did, that tends to overpower a lot.
So he develops two (arguably three) of the most critically acclaimed and influential video games of all time, then all of a sudden that gets thrown out the window just because of one bad game he made? Bullroar.
Well...I don't disagree with you. At the same time, it's seen by fans as kind of like Gearbox and Aliens: Colonial Marines. True, Borderlands and Borderlands 2 were great, but A:CM was a colossal screw-up, and was hyped up like crazy by the company. Very similar to Romero and Daikatana.