LarenzoAOG said:
I never played Daikatana, was it really that bad?
Yes, it's horrible. If you want to see how horrible it is firsthand, check out [a href="http://www.youtube.com/user/Kikoskia#p/c/27D4F63D02B362A1"]Kikoskia's Let's Play[/a] of the game.
A list of grievances against Daikatana:
[ul]
[li]
Barely Runs
This game is famously bugged out and crashes frequently.[/li]
[li]
Save Gems
An awkward saving system where you couldn't outright save your game in a menu like in every other shooter; you had to find one-use items called Save Gems hidden in secret areas. They're often only found by chance, which makes it an incredible pain in the ass to make any progress. This isn't like a save point or checkpoint system, where the game hands the player the ability to save at a carefully paced out segment of the game straight out in the open, this game actively limits your ability to save because it doesn't think you're hardcore enough, and goes to great length to make it difficult to leave the game.[/li]
[li]
Horrible Enemy Design
The first several hours of Daikatana are spent fighting robotic insects and rocket-equipped rats. That isn't even a metaphor. This game just will not stop throwing tiny shit at you that's super-annoying, actually lethal, and worst of all, not satisfying to kill--in endless waves. When it isn't doing that, it hits the player over the head with unstoppable juggernauts armed with rockets who will instantly *****-slap you into oblivion on sight.[/li]
[li]
Overwrought Story
Step back, kids, this is the ORIGINAL overwritten under-thought piece of crap tacked-on convoluted plot for a first-person shooter. The premise of this thing is so unbelievably overblown that it takes the game more than 20 minutes of cutscene to explain what's going on, who you are, and why you're doing anything. It's not character development, either, I mean 20 straight minutes of an old man straight-up TELLING YOU the backstory in exposition and flashback form. The whole while, the player character literally goes, "so I've got to do this, then?" to which the old codger says, "No. That was only the beginning. The REAL problem is..." and then he goes off again.[/li]
[li]
Lame Partner Mechanic
This game saddles you with a pair of inept partner characters that can barely navigate the space, let alone offer helpful backup. If they die, you get a game over--thus doubling your risk of losing. Even if their AI were good, they would be more of a hindrance than a help.[/li]
[li]
Irritating Characters
Two words: Superfly Johnson.[/li]
[/ul]
That's all just sort of the tip of the iceburg. Daikatana isn't just bad, it's like the developers took a laundry list of all the things not to do in a game, much less a shooter, and decided to do all of it and see what happened, all wrapped up in some serious BS self-indulgence.