Richardplex said:Making someone cry because the game made them kill someone who the game made them fall in love with because the story is a dick isn't relevant to real life either. Sure you made me invested emotionally in the story and the characters, but it doesn't teach me anything. I don't appreciate people more, I don't feel bad for people in real life, and killing people close to me hopefully won't be relevant to life either. I like his conclusion, but I think his reasoning isn't sound.
Both of these. Definitely.NinjaDeathSlap said:Altogether now...
uuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuurrrrrrrrrrrrrrrrrrrrrrgggggggggggghhhhhh *facepalm
Credit where credit is due, Journey was awesome. But someone really needs to go around the indie developer crowd with a pin and start deflating some heads. Arguably, people like this, who think that games have to follow their specific example before they can have any kind of emotional and intellectual merit are holding back the potential of what games can be more than the suits at EA and Activision ever will.
I think we're missing a bit of a point here, people. At the end of the day, we enjoy games, movies, novels, etc. not because of their artistic quality or because of their ingenuity or innovation... but because of how much we enjoy it. I think our cynicism and the sudden Indie revolution has clouded our vision on this.
I do not play a game every time to get some sort of revelation of life that'll make me a better person, nor do I watch a movie thinking that it'll be giving a speech as invigorating and enlightening as Citizen Kane. Yes, small-budget games coming out of nowhere and doing something 'new' and 'unique' are great, but some of these creators, such as Phil Fish's absolutely brilliant comments regarding the games an ocean away [http://kotaku.com/5891178/when-you-say-japanese-games-just-suck] really need to stop for a second and, imo, STFU.
Yes, you're brilliant designers that brought something new and innovative, and the gaming community as a whole is better for your contributions. That doesn't give you a pedestal to proclaim your godhood or blast some other designers, because, in the end, they're making games. FUN games. I may decry the repetitiveness of games like CoD or the cheap tactics done by developers like on-disk DLC, but I enjoy the product in the end, so I really have no right to claim, now do I?
If the game is FUN, then I think we can agree that it's a success. I don't go into every game thinking that it should be a Silent Hill 2, and I think the more pretentious of the gaming community need to realize that.