Let's please not talk about actual quality here.
From what I've seen, JRPGs have largely used different battle systems, and they also had more original settings. I can understand recycled character archetypes(although it's hardly a reason the genre is called stale), but JRPGs are the only games that actually get called on this despite companies like Bioware doing the same thing.
On the other hand, most WRPGs that I've seen were pure science fiction or were had strong Tolkien elements. A lot of WRPGs also used D&D mechanics instead of having their own battle system.
Of course I am generalizing, but it does seem like this is the rule.
From what I've seen, JRPGs have largely used different battle systems, and they also had more original settings. I can understand recycled character archetypes(although it's hardly a reason the genre is called stale), but JRPGs are the only games that actually get called on this despite companies like Bioware doing the same thing.
On the other hand, most WRPGs that I've seen were pure science fiction or were had strong Tolkien elements. A lot of WRPGs also used D&D mechanics instead of having their own battle system.
Of course I am generalizing, but it does seem like this is the rule.