This is my first review so please be constructive with your critisism. Ok, lets get started.
[HEADING=3]R.U.S.E[/HEADING]
Systems: PC, Xbox 360, Playstation 3
Developer: Ubisoft
[HEADING=2]Overview:[/HEADING]R.U.S.E is what you would probably come to expect from an RTS now. It has resource gathering, unit production, base building, ect. Where R.U.S.E shines is in it's strategy aspect. You can actually trick your opponent with fake armies, fake bases, and even hide your own base. But, overall, it's pretty simple.
[HEADING=2]Graphics:[/HEADING] For an RTS the graphics are pretty good but in general they won't impress anyone. R.U.S.E uses a new engine that makes the zoom in and out feel more natural but it sacrifices the graphics for it but I'm glad they did so.
But again, for a RTS I think it would probably be one of the better graphic engines. But who plays RTSs for graphics anyway. With the graphics being like this there is very little lag or latency issues when playing in single player but if your PC doesn't meet the standards it will lag like hell.
[HEADING=2]Gameplay:[/HEADING] This is where R.U.S.E is great. It has deep gameplay that really makes you consider your moves before you actually make them. Added to that you get Ruses that give you the ability to trick your enemies into traps or ambushes. But there is one issue, and it's a big one. Inbalanced. Some teams have aircraft that AA does nearly nothing against. This makes bomber spamming a very depressing reality. If you are playing online for the first time, prepare for a hailstorm of bombers. Artillery is another big issue. For some weird reason the USSR's only defense is artillery, over powered, artillery. If you try to move infantry with 10 miles of the USSR base prepare for a bloodbath and massive casulties.
If you can overlook the inbalances I think you'll find the game to be rewarding and extremely fun. The maps range from really tiny to massive. One map looks like it could be about 300 miles which makes it annoying to move slow artillery units across the map. But, while this was a downside to me, others may find it to be an attracting feature.
[HEADING=2]Multiplayer:[/HEADING]R.U.S.E has an interesting multiplayer feature. It's level based. Depending on how well you beat your last enemy is how much XP you will earn. It is score based where everything has a fixed value of points you earn if you destory it. While this seems like a good idea, it ultimately fails. Some buildings that have low resistance to attacks are worth a rediciuloius amount of points while others with high defenses are worth almost nothing.
With this issue people can level up really fast or really slow based on how the other person is playing. One feature that I found worked was the victory system. The XP you earn will be based on your victory type. There are three; Minor (your score is 10% higher than your enemy's), Tie (Scores within 5% of eachother), and Total (your score is 70% higher). This makes it better to actually target enemy units instead of base rushing.
[HEADING=2]Score:[/HEADING]Overall, I think R.U.S.E is good for its genre and it fun to play. So I give it a:
[HEADING=2]8.5/10[/HEADING]
Please give me feedback on where I could improve or if you want me to write more reviews.
[HEADING=3]R.U.S.E[/HEADING]
Systems: PC, Xbox 360, Playstation 3
Developer: Ubisoft
[HEADING=2]Overview:[/HEADING]R.U.S.E is what you would probably come to expect from an RTS now. It has resource gathering, unit production, base building, ect. Where R.U.S.E shines is in it's strategy aspect. You can actually trick your opponent with fake armies, fake bases, and even hide your own base. But, overall, it's pretty simple.
[HEADING=2]Graphics:[/HEADING] For an RTS the graphics are pretty good but in general they won't impress anyone. R.U.S.E uses a new engine that makes the zoom in and out feel more natural but it sacrifices the graphics for it but I'm glad they did so.
But again, for a RTS I think it would probably be one of the better graphic engines. But who plays RTSs for graphics anyway. With the graphics being like this there is very little lag or latency issues when playing in single player but if your PC doesn't meet the standards it will lag like hell.
[HEADING=2]Gameplay:[/HEADING] This is where R.U.S.E is great. It has deep gameplay that really makes you consider your moves before you actually make them. Added to that you get Ruses that give you the ability to trick your enemies into traps or ambushes. But there is one issue, and it's a big one. Inbalanced. Some teams have aircraft that AA does nearly nothing against. This makes bomber spamming a very depressing reality. If you are playing online for the first time, prepare for a hailstorm of bombers. Artillery is another big issue. For some weird reason the USSR's only defense is artillery, over powered, artillery. If you try to move infantry with 10 miles of the USSR base prepare for a bloodbath and massive casulties.
If you can overlook the inbalances I think you'll find the game to be rewarding and extremely fun. The maps range from really tiny to massive. One map looks like it could be about 300 miles which makes it annoying to move slow artillery units across the map. But, while this was a downside to me, others may find it to be an attracting feature.
[HEADING=2]Multiplayer:[/HEADING]R.U.S.E has an interesting multiplayer feature. It's level based. Depending on how well you beat your last enemy is how much XP you will earn. It is score based where everything has a fixed value of points you earn if you destory it. While this seems like a good idea, it ultimately fails. Some buildings that have low resistance to attacks are worth a rediciuloius amount of points while others with high defenses are worth almost nothing.
With this issue people can level up really fast or really slow based on how the other person is playing. One feature that I found worked was the victory system. The XP you earn will be based on your victory type. There are three; Minor (your score is 10% higher than your enemy's), Tie (Scores within 5% of eachother), and Total (your score is 70% higher). This makes it better to actually target enemy units instead of base rushing.
[HEADING=2]Score:[/HEADING]Overall, I think R.U.S.E is good for its genre and it fun to play. So I give it a:
[HEADING=2]8.5/10[/HEADING]
Please give me feedback on where I could improve or if you want me to write more reviews.