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heyheysg

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Jul 13, 2009
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Ok this is going to be a bit confusing.

A few years ago, a friend told me that he read somewhere about a guy who did a survey on the jump times of all the platformers at that time.

The results showed that popular characters, Sonic, Mario for e.g had almost exactly the same time for a jump.

Problem is I can't find the article anywhere. (Post a link, I'll be grateful)

So what are your thoughts? Is something like how far and how long a character jumps
affect your enjoyment of the game? What other variables, like running speed in FPS's
or car inertia?
 

Layz92

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May 4, 2009
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The jumping time of Halo was painful for me. Seriously the jumping was one of the biggest game ruining elements for me.
 

SnootyEnglishman

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May 26, 2009
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I see the jumping physics in games as a fun little games i can play inside my head..for example when i play Halo I imagine i'm on the moon and jumping over all the craters avoid alien monsters and in Mario i'm jumping over a giant super hurdle in the olympics
 

blankedboy

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Feb 7, 2009
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Layz92 said:
The jumping time of Halo was painful for me. Seriously the jumping was one of the biggest game ruining elements for me.
Yeah, gotta hate that UUUUUUUUUUUUUUUUUUUUUUUUUUPPPPP

STILL GOING UP
YOU MIGHT WANNA CONSIDER GETTING A DRINK, YOU'LL BE GOING UP FOR A LONG TIME
OMG APEX!

OT, differentiating jump times can seriously kill a game. Doom 3 let you nudge the camera up for a second or two, most platformers and TPSs have brilliant jump times, Halo obviously doesn't, modern war games usually don't...
 

meowman

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Jan 25, 2010
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playing MW2 and Halo on multiplayer (don't judge me I've only done each a few times) I hate how people jump 5 times their height in Halo (although I suppose the spacy-power-armoury bullshit makes it slightly justifiable) and twice their high in MW2, especially in MW2 since they then nearly always blast me to oblivion with akimbo rangers.