Just a Rumor: Fallout 4 is in Boston

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wrightguy0

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Dreadman75 said:
This sounds really cool. I especially like that Bethesda is taking the reigns on this one.

I have nothing against New Vegas, but it always felt a little too...'civilized' would be a good term. There were just so few places that really rewarded exploration outside of any of the questlines. It felt like when the NCR came to the Mojave they combed just about all the places that WOULD have been cool to investigate, and took the rewards with them.

In Fallout 3 however, I loved the urban feel in the DC ruins and traversing them by metro tunnels, while tedious, felt right. And just about every building had something worth finding in it.

I can't wait to see what Fallout 4 has in store for us!
Yup, scrambling over ruined office blocks, delving into mutant filled metro tunnels, and watching the few humans who remained in the hell their ancestors made try and build something meaningful was something i preferred much more than New Vegas's Shining lights, though NV was Fun, the Mojave didn't feel right.

Though Fo3 was far from perfect (I would have rather seen more sides to the enclave other than cartoonishly evil, not enough dark humor etc.)
 

poiuppx

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Ultratwinkie said:
I already explained this.

Those that do NOT complain about their own problems, goes off on a tangent about America, or lives entirely in the past. Every settlement had at least one person who does this.

They didn't plant crops. They didn't distill radiation out of the water. They didn't start actual trade caravans. They didn't bother with anything. The NPCs either sit around and moan, or sit around and whack off to the thought of America.

Neither make sense, because no one can survive that long without doing anything. No one would be talking about the virtues of America because it would be the same as saying "America sucks, too bad Rome isn't here."
Have to jump in here. I think your memory of F3 may be a bit faulty, because it fails to note a few things.

*DC got its ass handed to it by the nukes. The sheer number of high-radiation zones are rivaled in the series by The Glow and The Divide alone. Which makes sense, but doesn't do any favors to rebuilding efforts.

*Rebuilding needs to START somewhere. In most of Fallout canon, rebuilding either came rooted in Vault survivors or remnants of the govt/army. And in the case of the latter, if you were lucky, you were dealing with hyper-insular tech-hoarders... and if you were unlucky, you were facing genocidal soldiers whose interest in you is in figuring out how best to kill you. And lucky DC, it has both! ...and the Brotherhood is split right down the center, still obviously trying to even make USE of what they currently occupy. So the propaganda is totally dominated by the Enclave, who would prefer to cultivate that stance because...

*Having the population of what remains within the Capital Wasteland pacified, looking backwards, and not expanding... is EXACTLY what the villains want. Listen to their radio station for a while, and you get a clear view of a group with a vested interest in convincing you they're big, they're here, and they'll solve all your problems if you just shut up and wait for them to come along (to kill you all). Now, granted, MOST people in the Wastes you speak to who talk about the eyebots or radio station are of the mind it's bullshit, but that's not helping them expand any because...

*Super Mutants. A metric ton of them. And feral ghouls. And slavers who have multiple places to sell to if they find your ass. It's why most locations that are actively inhabited are hyper-isolated, very defensive, and are not willing to risk themselves to change things. Even before the Enclave rolled in, it was damn near suicide to try and change anything.

Now, even with all that slanted against them, your argument still falls flat because there ARE traders actively working between the communities... fewer than in, say, New Vegas, but the Mojave is a unique case in the Fallout-verse, situated on almost every side by major powers AND having been relatively untouched by war and other disasters. Any super-mutants there came in from the west, the lack of high-end radiation means fewer native ghouls and as such fewer feral ones, etc. DC is insanely isolated, with no real legit civilizations around to speak of unless you're willing to count The Pitt. Because, hey, the slavers in Paradise Falls were following your logic. They build a lovely spot up for themselves with active trading caravans venturing to regions outside their own and dealing in direct trade for munitions and other things.

Also, this is all discounting how the ending (the real ending, because even a Fallout fanboy like me has to admit pre-Broken Steel that ending was just fail) changes the world. The Brotherhood, freed from conflict with the Enclave, is helping establish water caravans. The world is changing, and for the better, and for once there's a chance for something beyond rotting in a hole waiting to die. Yes, things sucked in DC, and if it hadn't been for the events of F3, I doubt what remained of the Capitol Wasteland would have made it another decade. But to claim it's all about people sitting around, doing nothing, and 'wanking off to America' really defeats the purpose.

...also, OT, sounds cool, can't wait, would love to hear more about any new Fallout games.
 

Brotha Desmond

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The location adds bugger all to Fallout gameplay. While playing fallout 3 it really didn't feel like we were in D.C. if it weren't for the occasional landmark. Do you know why? Every thing was destroyed in a nuclear blast. It's just a desert pretty much.
 

TheDrunkNinja

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Ultratwinkie said:
1. Supermutants were more threatening in the West Coast, they had actual military grade weapons. Actual leadership. Harold even claims that they were everywhere. Supermutants never actually stopped actual progress. Hell, the West coast dealt with Deathclaws and Wanamingos.

2. DC HAD a GECK. Which means that all of DC's problems would have been solved right then and there. A replicator. All of humanity's knowledge. A fusion power source. Sand brick makers. Everything. What did they use it for? To clean water. Something as simple as a distillery for water. The ONLY reason DC is the way it is is pure stupidity and lack of survival skills.

3. Water caravans should have been the first thing they set up, radiation can be taken out with distillers. All they needed was to get a water pump working, just like the hub caravans did.

4. And what about the BOS? Them being there, lying to themselves about how they are helping.

They found no special tech. They protected piles of rubble instead of settlements. They wanted to help, but did nothing. Instead of actually helping, they chased super mutants.

5. DC had every chance to rebuild, and squandered every. single. one.
Okay, this is where I draw the line. I've been following this thread and your subsequent responses from our conversation, and goddamn if this isn't the most nitpickiest shit I've ever seen in my life.

All of these complaints don't actually devalue the game in any way, just that you take umbrage with the differences in setting to the point where you're seeing more problems than there are.
 

Eddie the head

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Ultratwinkie said:
I already explained this.

Those that do NOT complain about their own problems, goes off on a tangent about America, or lives entirely in the past. Every settlement had at least one person who does this.

They didn't plant crops. They didn't distill radiation out of the water. They didn't start actual trade caravans. They didn't bother with anything. The NPCs either sit around and moan, or sit around and whack off to the thought of America.

Neither make sense, because no one can survive that long without doing anything. No one would be talking about the virtues of America because it would be the same as saying "America sucks, too bad Rome isn't here."
Yeah because when has there ever been an a time when a civilization fell and the people that fallowed where amazed by what they left behind? Pff just so unrealistic, spare Rome, The Mayans, The Incas and Persia. oh fuck off! We don't need history clogging up how people should think yeah lets go to escapist culture. That stuff never happens in story's dose it, I can't think of any. Nope nope completely unused, you never see it. Well there is the old kingdom form Fable, The Protheans from Mass Effect, The cloth people form Journey. Ok so I guess looking at what a lost civilization left behind is common in stories.

Complain about the plot holes if you like but people looking back on the civilization that came before them is a completely natural thing. If you think it's too prevalent whatever I can't tell you your wrong, I can say I can only think of 5 off the top of my head and 3 are stretching it.
 

TheDrunkNinja

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Ultratwinkie said:
Its not nitpicking. Its basic common sense. Its like a starving, dying tribe being visited by a fucking genie with infinite wishes.

What was their first wish? A trucker hat.

When the genie asks if they wanted anything else, healthcare, farms, water supply, they turned it down and told him to go away.

That is the DC wasteland in a nutshell.
It absolutely is nitpicking. You base your complaints on nothing concrete save for your own perception which is nothing like what the rest of us have experienced in the game.

If I played through Fallout 2 with the same nitpicking mindset of pointing out every goddamn stupid, illogical, or inconsistent moment in the game beat for beat, I guarentee I'd come up with a list as long as yours. All of it being just as stupid to you as your little weak complains are to me.

Face it. All you've done is color your own perception of the game to see problems that don't even matter to anyone accept you, and all of it is completely based on that perspective. Which is your opinion, I admit, but the fact that you're trying so hard to convince people that the game is actually bad because... what? the characters don't do what you say they should be doing? Who the hell made you the writer of this series? This entire notion is so anal-retentive. Jesus.
 

Dead Seerius

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Eh. Boston could be good, but to me it just sounds like the atmosphere would be very similar to Fallout 3, what with it being centered around the East Coast and all.

Obviously this is just speculation, but I sincerely hope it's not in Boston or anywhere else on the East Coast for that matter. (Do we really need another game/movie set in NYC?)

Bethesda should explore other areas of interest like Seattle, New Orleans, St. Louis, etc. Hell even somewhere in Florida could offer an interesting change of pace.
 

TheDrunkNinja

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Ultratwinkie said:
I am pointing out the environment is bad. Simply because everything has no structure to it.

For example, lets take Tenpenny tower.

Where did these people get so many caps? A tower, power, water, and goons are not free.

Towns with little to no actual way to support themselves.

Typical Bethesda mistakes. New Vegas didn't have these kinds of problems. There WAS crops. There WAS an economy. The towns supported themselves or each other instead of running off magic dust.

The only modern Bethesda game that actually fixed this was Skyrim. And frankly, its a fix that's long overdue for a company that boasts its environments.
To say New Vegas didn't have any inconsistency or illogical acts is wrong, and to say otherwise just proves you're setting different standards for the two games based entirely on your bias. That's all I'll say about New Vegas.

Tenpenny Tower is explained as much as it needs to be. The tower was left in fantastic condition to be scavenged and rebuilt, which it was by Tenpenny, some rich and powerful asshole from the UK who's also linked to the Talon company. Done. Why more? Let's focus on how my character reacts to the current story of the tower. Maybe they could have done something with it storywise, maybe it's better just being simple. That's not something to complain about, it doesn't make the tower, the people, and the quest any less valid. If a mafia boss is introduced into a story, the audience won't be demanding a detailed account of how he came into power from birth and established his criminal empire. He's a mafia boss, for now, he's serving his purpose in that role for the current story and just use your imagination for the rest. Because we don't need an explanation for everything.

But yes, it's more than that, isn't it? This is about the differences between the people of California compared to the DC folk. The fact that you think that two completely separate populations of people in different parts of the country dealing with completely different life-threatening issues should react and progress the same way after 200 years shows me that either you have no clue how societal progression in a survival situation works or you're just completely reaching for reasons to tell us why we shouldn't like this game. The setting, environment, people, social systems or lack of systems--everything is going to be different. A better question is why I have to explain this. Let's be honest, you won't take any of this as a valid explanation. You're too far into what you think a Fallout game should be. I could come up with an answer to all your complaints, but it wouldn't be enough. Let's take your problems with the East Coast BoS for example.

Your problem, as I've read, is that they should be looking for technology like they did in California not helping people. They explained that in the game. The Lyon's Pride are renegades and actively rebelling against the West Coast mandate in favor of helping the victims of the war-torn Capitol Wasteland. Protector Casdin even said they would probably be reprimanded and executed for their rebellion if this ever got back to the West BoS.

You already knew this. You had to have known this if you played the game, yet you still parrot the same complaint that they should be like the BoS from the previous Fallouts. Therefore the answer to your complaint that has already been given isn't good enough. It's been answered, you just don't accept the answer. For a reason I'm sure you'll tell me, but personally, I don't care why this answer was for some reason unacceptable to you since it wasn't to me so I'll just chalk it up to another one of your preconceived biases. Bethesda changed things. Good. Add more to the series. Add more to the universe. Make the world dynamic. Make different experiences so that we can have discussions like this. Where people can have favorites and chose different aspects they like better. Fallout 3 didn't ruin the series. It's still there. Go and play Fallout 2 over again if it means so much.

This kind of mentality just shows that you're only seeing what you want to see in the game. The problems exist because you make them exist, all because you only see the game for what you want it to be [small](just like Fallout 2)[/small], not for what it is.

In other words, let it go. I don't care if you don't like the third one. Stop trying to prove something by coming up with bullshit reasons why the rest of us shouldn't. You put a lot more stake into this thread to be just "stating your opinion", that's for fucking sure.

Seriously, can we just stop this? We're going in a loop here. As you've probably guessed, I have every reason to doubt you'll ever take any of what I've written hear seriously, and trust me, you still sound like a gold medalist nitpicker. But not just you and me, this whole thread. Everything you've complained about is basically "I think the game sucks because this is stupid," to which I will reply "Well, it doesn't bother me and I don't think it's stupid", rinse and repeat. Just. Fucking. Stop.
 

A-D.

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TheDrunkNinja said:
Bethesda changed things. Good. Add more to the series. Add more to the universe. Make the world dynamic.
Im just going to quote this line since it is relevant to a point i will be making. Bethesda didnt change anything, sure they brought the franchise back so kudos to them for that, but if we look closely at it, they didnt really bring anything new to the table. And yes thats a bit nitpicky there too. When you first leave the Vault cause you got essentially chased out, make your way over to Megaton, thats a nice atmosphere, Megaton feels like a Settlement in the Universe, but the problem is that the plot somehow doesnt fit with that.

I mean lets first go with the timeline, its 200 Years after the war, yet everything essentially looks and feels like its only a couple decades, not centuries since the bombs dropped, and as far as i am aware, the original plan was exactly for that to be the case, Fallout 3 was supposed to be set 20 Years or so after the war, not 200, but they changed that for some weird reason. So with that in mind, the whole crapsack state of the Area is expected and makes sense.

But anyway, back to Megaton for a second, the town feels self-contained, they are save from mutated animals and raiders, they are for the most part self-sufficient, they have Water, slightly irridiated maybe but its there, they even got a rudimentary piping system as well as electricity (Radios dont work on miniature nuclear reactors after all). Yet later in the plot everything is about how unless the purifier is fixed up and working, the state of affairs will be really shitty. People survived 200 Years without it, so while a noble goal, its not exactly a very pressing matter, especially since there are still intact vaults which have water purification facilities, the open ones did too and i rather doubt they all got opened from the inside and looted by the inhabitants given the background story to most of them, but nobody ever bothered to send a few scavenging teams in? Its a bit weird.

Another reason why Bethesda didnt exactly change all that much is, well look at the "Factions" involved, the BoS, the Enclave and Super Mutants, its essentially what we already know. The BoS and Enclave i can understand as far as the story goes for them, though its evident they are only there because of the timeperiod, which means that Bethesda may have set it 200 years later to allow them to use the BoS. Instead of say, allow us to join the Enclave maybe, before they went genocidal, maybe see how they had, while some of their People werent exactly kind and nice to others, they werent entirely the "evil sinister" bogeyman they were later, hell most Soldiers werent exactly keen on the whole "wipe everyone out" Plan, Colonel Autumn even says as much when you meet him for the final battle, which ironically you can skip, the same goes for the Remnants in New Vegas. So again they paint the Enclave as the one-dimensional disney-villians based on what happened on the west coast. The BoS are the shining knights in armor, quite literally, and i dont have a Problem with the whole "helping the Wastelanders" bit either, but they are essentially only good, while the enclave is apparently only evil.

Super Mutants on the other hand do not fit into the setting. The Enclave essentially controls the Vaults, all of them are studies and experiments in some way, but they would NOT give access to one of the most top-secret research projects into essentially a civilian run operation. The FEV was created by West-Tec which was a contractor for the Government to research the whole green crap, so why would they outsource it to some other Area, especially a self-contained Vault? Fanservice. It would make more sense if those Super Mutants we see are remnants of the Masters Army, or of Gamorrhins Army from Fallout Tactics. Also the Enclave evil Masterplan is rehashed and copied from Fallout 2, for no real reason.

Anyways, before i make this any longer, lets just say that Bethesda had alot of potential with this, look at the Pitt for example, or Point Lookout which i both enjoyed greatly, but they wasted most of it and instead of creating their own take on the universe, or creating a new story elsewhere they merely rehashed stuff People already knew, at least People who played Fallout 2 or Fallout 1 respectively. Which is probably the mainreason why most old Fans do not really enjoy the game as much as people who came into the series with the third installment.

So to wrap up, lets hope that Bethesda learned from that and creates something really good this time around, without reusing old stuff thats already been handled. I swear if they bring back Super Mutants, the BoS or the Enclave, i will rage. The Mutants are left-overs from the Master's Army, they are sterile, there is a finite amount of them. The BoS isnt everywhere and the Enclave is non-existant anymore, unless the next game is set in the chicago area.

Dear god did i nitpick alot..and i got way more to nitpick over. Anyways, here's to hoping Bethesda actually does a original Story this time around without relying on old, already done plot-elements of the previous games, regardless where its set, though im hoping Everglades personally.
 

triggrhappy94

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Where's all the people throwing fits because it's set on the east coast, and therefore in close proximity to F3. That's why I clicked on this thread.
 

triggrhappy94

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Saviordd1 said:
Aaron Foltz said:
Fallout: Detroit.

It's already shit central and less than an hour away from me.
Is it REALLY that bad? I've never been but the rumors can't be that true can they?
I hope I'm not getting ninja'd, but this should answer your question.


But yeah, a lot of cities in Michigan got fucked over by auto plants closing down and moving over-seas. Micheal Moore made his firt movie about it, I think it was called "Roger and Me". It was pretty good.
 

Mert Matthews

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How about ability to travel between the already existing cities like capital wasteland and mojave after all maps are already there, give us the ability to choose or use the fallout NV saves to determine what faction will control mojave, same for capital after all we need to start recycling and personally i don't think anyone would get bored of mojave or capital as long as there are new quests and minor changes in npc's.

This reminds me of the fact that TES1 : Arena had WHOLE tamriel and i mean not just small map traveling from one edge to another could take a day and i mean real day wouldn't that be great but considering the graphics i am not sure if it is possible.

On the other hand there is not much of improvement you can add on fallout NV and fallout 3 maybe slight changes but i don't think it will be an issue if they recycled it, it is a win win situation. We get loads of content and bethesda will add content for a very low price
 

TheDrunkNinja

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Ultratwinkie said:
1. I never said the BOS should stop helping people. I said it failed in both goals to get any sort of worthwhile tech and to help anyone. Can you not read anything I said or are you going off on your own tangent? Must I break this down for you?
Well shit, you don't have to yell.

Yeah, I have no clue what you're talking about. The Brotherhood and I saved the Wasteland and everyone in it.

No, that wasn't an invitation to hear what your reasoning behind why success equals failure in your mind since your version of the Capitol Wasteland is full of a bunch of brain damaged victims who don't know the difference a hat and a socket wrench anyway. Remember the cycle I mentioned? I'm breaking it.

Ultratwinkie said:
2. That's your rebuttal? "lets just imagine things?" Head off to imagination land like the people who believed in the indoctrination theory in ME3? How is your rebuttal any better than a made-up theory so people can think that the ending was brooding and deep when it was a mess?
Step 1. Find and focus on one word from a paragraph length argument.
Step 2. Pick apart the word and redirect all attention to it. For more distraction, reference another game that has nothing to do with anything that has been said.
Step 3. Completely ignore the actual point that the argument was presenting and pretend it never existed.
Optional Step. Write in a sarcastic tone akin to a grade schooler.

Ultratwinkie said:
3. These problems don't exist because I make them exist. They exist because they were actually common complaints when people noticed the MQ was contrived. The biggest complaint of Fallout 3 was its story.
The main storyline? Yeah, it was written fairly mediocre, an understandable complaint. Personally, I liked it.

I thought you were whining about crops and other trivial shit. You know, things that only become problems if you make them problems. Or has that changed?

Ultratwinkie said:
4. All you seem to do is say "well, you didn't play it right or you have some agenda." All that is speculation, ad hominem reasoning. Yet you never seem to address anything I actually said.
I didn't say you didn't play it right. It's an RPG. You play it as you play it. And I'm not crying conspiracy for fuck's sake. All I said is that you clearly don't like change in your game, even if it doesn't harm the source material. Fallout 3 didn't write out everything that happened in California, and thus has a place in the series.

Ultratwinkie said:
5. Survival is the same no matter where you go. You need food, you need water, you need shelter. The fact the DC population did none of these things for 120 years is astounding. Stop saying that "everyone is a special snowflake" crap. They are not.
. . . . . . . . . . Snowflakes, huh?. . . . . . . . Riiiight. I'll, uh, ignore that for a second and address your point. ([small]Fuckin' snowflakes?[/small])

Yeah, basics of survival. They will always be the same. Basics. My point was the result will be different. The people will react differently especially in a large populace, mocking this with snowflake analogies won't change that. You seriously don't know a thing about social behavior in a survival setting, do you? Like, at all. Putting people in a survival situation in different environments to deal with completely different life-threatening problems will not yield the same results. Ever. Even if they were the same problems, it is not guaranteed they will react and resolve the issues the same way with the same positive or negative results. This isn't something to be argued.

Ultratwinkie said:
6. You don't need a fucking novel to tell a person's story. What is this, a children's book? There are ways to tell a story other than just dropping blocks of text. The way people interact with the character, the way the character acts, etc.
That doesn't mean it needs a detailed explanation in order for it to serve a function in the story at hand. Upon walking in, you understood what the tower was and what it was meant to represent in the social satire immediately. But if you took umbrage with it, I guess it failed in its purpose for you. It didn't for me. Same can be said on both accounts for a lot of people.

Ultratwinkie said:
Want me to stop? Here's a tip: STOP exaggerating and going off on your own tangents while addressing nothing I said. I deal with enough straw men arguments in the R&P board.
Yelling again... And would that seriously stop you? Actually, I could ask you to do the same. You seem to ignore a lot of what I actually say and tangent in ways I myself am unsure of, to say the least. Your exaggerations are very common--the "stupidity" as you put it of the DC folk as an example, described what seems to be akin to wholesale retardism. It's all a natural tendency for internet arguments.

But yeah, seriously, just stop. There's no reason in hell Fallout 3 doesn't earn a place of good standing with the gaming community, and it doesn't replace Fallout 1&2. I'm completely content with every title in the series. And you seemed to like the newest entry, so both the past and the future of the series has a place for your particular taste in post-apocalyptic style, but you're still hell bent on 3. You are the aggressor in this discussion, sir. What stake is that you can't just let people like 3 for what it is rather than what you think it should be?

Yeah, I'm kinda done anyway. Think of that last question as rhetorical. Like I said, we're both rooted in our sides on this, so there's no budging. I dunno about you, but it's late where I am, so I'm calling it a night. You can have the last word, I promise I'll read it, but this started becoming less and less fun an hour ago anyway.
 

TheDrunkNinja

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A-D. said:
TheDrunkNinja said:
Bethesda changed things. Good. Add more to the series. Add more to the universe. Make the world dynamic.
Im just going to quote this line since it is relevant to a point i will be making. Bethesda didnt change anything, sure they brought the franchise back so kudos to them for that, but if we look closely at it, they didnt really bring anything new to the table. And yes thats a bit nitpicky there too. When you first leave the Vault cause you got essentially chased out, make your way over to Megaton, thats a nice atmosphere, Megaton feels like a Settlement in the Universe, but the problem is that the plot somehow doesnt fit with that.

I mean lets first go with the timeline, its 200 Years after the war, yet everything essentially looks and feels like its only a couple decades, not centuries since the bombs dropped, and as far as i am aware, the original plan was exactly for that to be the case, Fallout 3 was supposed to be set 20 Years or so after the war, not 200, but they changed that for some weird reason. So with that in mind, the whole crapsack state of the Area is expected and makes sense.

But anyway, back to Megaton for a second, the town feels self-contained, they are save from mutated animals and raiders, they are for the most part self-sufficient, they have Water, slightly irridiated maybe but its there, they even got a rudimentary piping system as well as electricity (Radios dont work on miniature nuclear reactors after all). Yet later in the plot everything is about how unless the purifier is fixed up and working, the state of affairs will be really shitty. People survived 200 Years without it, so while a noble goal, its not exactly a very pressing matter, especially since there are still intact vaults which have water purification facilities, the open ones did too and i rather doubt they all got opened from the inside and looted by the inhabitants given the background story to most of them, but nobody ever bothered to send a few scavenging teams in? Its a bit weird.

Another reason why Bethesda didnt exactly change all that much is, well look at the "Factions" involved, the BoS, the Enclave and Super Mutants, its essentially what we already know. The BoS and Enclave i can understand as far as the story goes for them, though its evident they are only there because of the timeperiod, which means that Bethesda may have set it 200 years later to allow them to use the BoS. Instead of say, allow us to join the Enclave maybe, before they went genocidal, maybe see how they had, while some of their People werent exactly kind and nice to others, they werent entirely the "evil sinister" bogeyman they were later, hell most Soldiers werent exactly keen on the whole "wipe everyone out" Plan, Colonel Autumn even says as much when you meet him for the final battle, which ironically you can skip, the same goes for the Remnants in New Vegas. So again they paint the Enclave as the one-dimensional disney-villians based on what happened on the west coast. The BoS are the shining knights in armor, quite literally, and i dont have a Problem with the whole "helping the Wastelanders" bit either, but they are essentially only good, while the enclave is apparently only evil.

Super Mutants on the other hand do not fit into the setting. The Enclave essentially controls the Vaults, all of them are studies and experiments in some way, but they would NOT give access to one of the most top-secret research projects into essentially a civilian run operation. The FEV was created by West-Tec which was a contractor for the Government to research the whole green crap, so why would they outsource it to some other Area, especially a self-contained Vault? Fanservice. It would make more sense if those Super Mutants we see are remnants of the Masters Army, or of Gamorrhins Army from Fallout Tactics. Also the Enclave evil Masterplan is rehashed and copied from Fallout 2, for no real reason.

Anyways, before i make this any longer, lets just say that Bethesda had alot of potential with this, look at the Pitt for example, or Point Lookout which i both enjoyed greatly, but they wasted most of it and instead of creating their own take on the universe, or creating a new story elsewhere they merely rehashed stuff People already knew, at least People who played Fallout 2 or Fallout 1 respectively. Which is probably the mainreason why most old Fans do not really enjoy the game as much as people who came into the series with the third installment.

So to wrap up, lets hope that Bethesda learned from that and creates something really good this time around, without reusing old stuff thats already been handled. I swear if they bring back Super Mutants, the BoS or the Enclave, i will rage. The Mutants are left-overs from the Master's Army, they are sterile, there is a finite amount of them. The BoS isnt everywhere and the Enclave is non-existant anymore, unless the next game is set in the chicago area.

Dear god did i nitpick alot..and i got way more to nitpick over. Anyways, here's to hoping Bethesda actually does a original Story this time around without relying on old, already done plot-elements of the previous games, regardless where its set, though im hoping Everglades personally.
Hm, true, but I still think that there was a lot in tone and atmosphere that changed. Still I see your point. To be honest, Fallout 3 feels more like it drew most of its influence from the first Fallout when Bethesda was bringing back the series. The junky-scrap scavenger town (Junktown/Megaton) with an immoral bar/casino owner (Gizmo/Moriarty) in a power struggle with a grizzled old gunslinger (Killian/Simms). The closest thing to a city that the wastes have to offer (the Hub/Rivet City) in close proximity to the decrepit city ruins with underground tunnels that's overrun with mutants and a safe haven for ghouls (Necropolis/DC Warzone). Of course, this makes the most sense since Fallout 1 was only like 100 years after the war making it more believable to some that people were still in a primal, scavenger state of rebuilding society, which Fallout 3 seems to mirror in tone despite being 200 years after the war.
 

Soviet Heavy

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Jan 22, 2010
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How does ten penny tower stay functional? Saying 'oh the guy who owns it already had connections' is the same hand waving excuse that Loki used in the avengers to explain how Thor could come back to earth. (dark energy - space magic)

If he has access to clean-ish water then they wouldnt even need to worry about the geck! They could just steal his water

Captcha: egg on.

I think the captcha is baiting us.
 

Aaron Foltz

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Aug 6, 2012
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Ha! Nah, Flint is MUCH worse than Detroit. Downtown isn't bad at all. You can walk to a show then head to the bar. Never had any issues.
 

Sunrider

Add a beat to normality
Nov 16, 2009
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I'm hoping it's more like Fallout 3 than New Vegas. While New Vegas is a "better" game, with improved mechanics, a not completely retarded perk system and so on, Fallout 3 had the atmosphere New Vegas lacked.
Also, fuck yeah Commonwealth. Been wanting to see more of that since that whole robot thing in Fallout 3.
 

TheDrunkNinja

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Jun 12, 2009
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Ultratwinkie said:
See every single point he made? That was what I was trying to say. Which you never saw.
Yes, but him I like. He was straight forward like we're both on the level instead of constantly redirecting and deflecting with terrible analogies, and he also wrote in a civil manner that doesn't imply that the game's very existence is an affront to the series.

And in case you didn't notice, I still disagreed with him, but it was clear he was coming from a mindset of understanding and acceptance.

By the way, this wasn't an invitation to get into it again.