Signa said:
RPGs aren't about assuming the role of someone that is a character like Mario or Master Chief, they are more about living in someone's body and trying to succeed with their limits and strengths.
You mean like how in Skyrim, the vast majority of your powers come through perks, of which there are over 250, and of which you can only at max ever get 80, though the game is deigned to have a soft cap of level 50, so most people will only ever get 1/5 of the total perks, and thus your character cannot become great at everything, and thus you are forced to live with limited powers in certain aspects, while at the same time using the things you are good at to your advantage to help you do stuff in the game, or in shorter terms "living in someone's body and trying to succeed with their limits and strengths."?
GASPS!!!!!!!
Signa said:
He got a nat-20 as far as I'm concerned. What did you roll? A 7? Those "dated" RPG mechanics you seem intent on lambasting are far better than any evolution the genre has had in the last 10 years. There's a reason why all my friends prefer Pathfinder to D&D 4.0. Morrowind at least was a real RPG. Oblivion and Skyrim are just action adventure games with RPG elements.
Morrowind was in no way shape or form any more of a real RPG then Oblivion or Skyrim, neither of those games have any greater, or any lesser, chances of succeeding or failing at different tasks, the only thing different in the means at which you succeed or fail.
Mororwind worked on the basis of you either could cast the spell, or you didn't cast the spell at all.
Oblivion and Skyrim work on the principal of "you can cast the spell, but you are so bad at magic that it does almost no damage, and thus your spell was worthless, so you might as well not have cast any magic at all".
1+1+1=3 but so does 2+1
Neither are any greater or less, just two different means of achieving the same end.
While you may prefer one over the other, to say the one you don't prefer is lesser is factually wrong.
denseWorm said:
EXACTLY!
They also cut down the number of classes, and cut down the length and variety storyline missions by like 70%. Have you done the house quests? The Imperial cult, the imperial legion, the houses, the guilds, the morag tong, and so much more besides...
Every class that is in Morrowind can be made in Skyrim, the comment on reducing the number of classes is wrong.
Also did you play any of those faction lines? 90% of factions had no plot, no theme, they were just "go here and kill/retrieve X" quests.
Bethesda only "cut" factions because they actually gave factions a PLOT, and giving things plot takes more resources to do.