Okay so we are at an age in gaming where karma systems are being put into most adventure RPG type games to make the gamer feel like they are controlling the outcome of the story.
I recently took a look at the InFamous 2 thread on the karma system and was deeply aggravated reading all the "wow karma systems are so bad, its always be Jesus or eat babies and skin puppies"
Now I know that the karma systems in games are far from perfect, but the way I see it, its nearly impossible for a developer to make any choice you make have an affect on something that would have an affect on something else etc.. The basic do good or evil is used because in all seriousness being neutral is not possible for the hero/protagonist you play. Do you think Cole can just not help anyone but not do anything bad to get what he wants? Do you think he could have tried to escape from the city at the beginning without fighting the cops guarding the gate. How could have he have been neutral? Talk to the cops?
I think to make karma systems better, games like Mass Effect and Infamous shouldn't tell you when a karma moment is occurring. The game could put that guy hanging from a pole surrounded by a mob somewhere on your path but it shouldn't be alerted to you. You should decide to do whatever you want.
My point of this is that karma systems can't really have a third option. Its either do right, or not.
I recently took a look at the InFamous 2 thread on the karma system and was deeply aggravated reading all the "wow karma systems are so bad, its always be Jesus or eat babies and skin puppies"
Now I know that the karma systems in games are far from perfect, but the way I see it, its nearly impossible for a developer to make any choice you make have an affect on something that would have an affect on something else etc.. The basic do good or evil is used because in all seriousness being neutral is not possible for the hero/protagonist you play. Do you think Cole can just not help anyone but not do anything bad to get what he wants? Do you think he could have tried to escape from the city at the beginning without fighting the cops guarding the gate. How could have he have been neutral? Talk to the cops?
I think to make karma systems better, games like Mass Effect and Infamous shouldn't tell you when a karma moment is occurring. The game could put that guy hanging from a pole surrounded by a mob somewhere on your path but it shouldn't be alerted to you. You should decide to do whatever you want.
My point of this is that karma systems can't really have a third option. Its either do right, or not.