I don't understand why the length of an experience matters.
I personally would rather a focused 2 hour experience over a padded 10 hour experience.
Would you prefer they make you backtrack constantly to find gubbins in order to progress?
I also wonder if game length acceptance is directly tied to movie prices the individual encounters?
I personally would rather a focused 2 hour experience over a padded 10 hour experience.
Would you prefer they make you backtrack constantly to find gubbins in order to progress?
I also wonder if game length acceptance is directly tied to movie prices the individual encounters?