Ken Levine Says He Killed the BioShock Film

Cowabungaa

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ImSkeletor said:
Cowabungaa said:
bartholen said:
Don't hold your breath, in other words - but really, so what? I don't think the BioShock "experience" is lessened by the absence of a feature film, and I'd far rather remember it as a top-notch shooter with a cool story than as a failed big-screen cash-in. Not everything needs to be made into a movie at any cost, and good on Levine (and 2K) for realizing it.
I agree, and I say GOOD! The strength of Bioshock's story lied in the fact that it worked in a unique way for videogames. This is great news.
BioShock has enough lore and fluff to be put on the big screen. The problem with videogame movie adaptations is that they often want to replicate the game's story. And that's just silly, videogame narratives don't work like film narratives.

I'd honestly adore a BioShock movie exploring Ryan's character and both the construction and destruction of Rapture. Basically the stuff we know from the audiologs but never actually see ingame.

I also applaud Levine for putting his foot down. I too rather see no movie than a half-baked product.
This is not Kevin Levine putting his foot down. This is Kevin Levine asking for an insane amount of money that no one would ever agree to. For the reasons I stated above.
If I read it correctly it was Gore Verbinski who didn't want to make a $80 million dollar film. Levine didn't ask for 200 million.
 

Knight Captain Kerr

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I would love to see a Bioshock film but this is good. I wouldn't like the see it done half arsed. It needs to be rated 18s, you shouldn't censor it to try and get a larger audience. I'm just not certain if you need $200 million to make a Bioshock film. I know it wouldn't be cheap but still.
 

ImSkeletor

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Cowabungaa said:
ImSkeletor said:
Cowabungaa said:
bartholen said:
Don't hold your breath, in other words - but really, so what? I don't think the BioShock "experience" is lessened by the absence of a feature film, and I'd far rather remember it as a top-notch shooter with a cool story than as a failed big-screen cash-in. Not everything needs to be made into a movie at any cost, and good on Levine (and 2K) for realizing it.
I agree, and I say GOOD! The strength of Bioshock's story lied in the fact that it worked in a unique way for videogames. This is great news.
BioShock has enough lore and fluff to be put on the big screen. The problem with videogame movie adaptations is that they often want to replicate the game's story. And that's just silly, videogame narratives don't work like film narratives.

I'd honestly adore a BioShock movie exploring Ryan's character and both the construction and destruction of Rapture. Basically the stuff we know from the audiologs but never actually see ingame.

I also applaud Levine for putting his foot down. I too rather see no movie than a half-baked product.
This is not Kevin Levine putting his foot down. This is Kevin Levine asking for an insane amount of money that no one would ever agree to. For the reasons I stated above.
If I read it correctly it was Gore Verbinski who didn't want to make a $80 million dollar film. Levine didn't ask for 200 million.
You know your right. I need to change that. Gore Verbinski is an insane man.
 

Osaka117

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I completely agree with Mr. Levine. If you can't make a Bioshock movie right, then don't do it at all.
 

Cowabungaa

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ImSkeletor said:
You know your right. I need to change that. Gore Verbinski is an insane man.
Seems to be the case. To be frank though, if the $200 million meant that he wanted to spend as much money on actual proper decors and real costumes and props and make them look amazing then; holy crap yes please. If he still wanted to use insane amounts of CGI then; no thank you $200 mil is insane.

That and I thank Verbinski for really wanting an R-rated movie. That too a BioShock movie would need.
 

Gatx

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rhizhim said:
you bastards! :p

anyways, its actually quite good.
the twist wouldnt affect the consumer as much as it did in the game when he would indulge it as a movie.(also the twist is a smart bashing on the gamers....)
and you all KNOW that they always try to copy paste the story of the most successful game to the screens.

and please think about it. what had a great story in a video game but turned to shit when it was adapted to the movie screens?
-snipped poster of PoP movie-

yeah. let this sink into your minds for a bit.
To my mind they've almost NEVER done a straight plot adaptation, with maybe Mortal Kombat coming closest. Even Silent Hill changed up a bunch of stuff like having a female main character, throwing in Pyramid Head even though the plot's based on the first game, etc.
 

Callate

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Probably for the best, really.

I don't think it should have been necessary to spend $200 million to bring Bioshock to the screen, but if the major creative minds decided to give what was shaping up a pass, I'm inclined to say they had the right of it.
 

Itchi_da_killa

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I'm really glad to have read this. If only others would have said "no" in the past, we could have avoided so many embarrassing moments in "game-to-movie" history. I will just mention... the Mario Brothers movie, Blood Rayne, Hit Man, Max Payne, Mortal Kombat and so many others just to refresh some memories.


...and please no Deus Ex movie.
 

soren7550

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Well, at least we're not going to be getting a half baked adaptation staring that guy from Prison Break.

And from what I heard the $200 million price tag was largely due to Verbinski's desire to use real water effects rather than CGI.
 

Baresark

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I agree with him in this. It makes perfect sense to not make a movie rather than have a shit version made. That said, this just shows Ken's psychosis as a massive control freak even more than people are willing to admit. I don't really have much respect for the guy, he is too controlling to the point of wanting to dictate how people view his characters. He wants to dictate what you think and what you feel about them, which makes him a broken man. But I agree with him on this because the last thing I want to see is another lousy videogame adaption.
 

Quaxar

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Well, it's good he got his project out of there before it fell into the hands of Uwe Boll!
And not that I knew or remember anything about this project but while I would have been interested I don't think I'd have liked the outcome considering the history of these things.
 

Ishal

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ehh... probably a good thing it was killed. I mean I suppose if you go at from the right direction you might be able to pull off a decent script, but I don't see why you'd want to. Bioshock was basically System Shock 2. Those two games are games as in the plots work pretty much solely because they exist in the framework of a videogame.

I just don't see why everything needs to become a movie. Don't most movies suck nowadays? Isn't Hollywood always getting flak for being stale and unoriginal relying on reboots of stuff?
 

Johnson McGee

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Cowabungaa said:
ImSkeletor said:
You know your right. I need to change that. Gore Verbinski is an insane man.
Seems to be the case. To be frank though, if the $200 million meant that he wanted to spend as much money on actual proper decors and real costumes and props and make them look amazing then; holy crap yes please. If he still wanted to use insane amounts of CGI then; no thank you $200 mil is insane.

That and I thank Verbinski for really wanting an R-rated movie. That too a BioShock movie would need.
The recently released 'Jack the Giant Slayer' cost around $190 mil and that movie looks like it was made with a combination of CGI from a high-school digital arts class and cardboard. By that metric, to bring the entirety of Rapture into being with any quality I think $200 million is reasonable.

On the other hand LOTR: The Two Towers cost $94 million despite outfitting enough extras for helm's deep with actual armour and flying them all to New Zealand.

My bottom line is I'd rather it be cancelled than turn into a demonstration of mediocrity along the lines of Silent Hill or Resident Evil.
 

LazyAza

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How would Bioshock even work as a movie, so dumb that anyone thought that was a good idea.
 

RJ Dalton

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I've never played the game, but I agree with his decision. If the people funding the game don't have faith in it, it's better to pull the plug now rather than waste money to produce something they aren't willing to do right. Because if you fuck it up, nobody's going to go see it and it will be a huge loss.
 

Vivi22

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Andy Chalk said:
and his replacement, 28 Days Later director Juan Carlos Fresnadillo, departed in 2012.
Nitpicking a bit, but he directed 28 Weeks Later. Not 28 Days Later.
 

Dead Seerius

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I'd say Levine made the right move. While I think the concept and appearance of Rapture could be depicted incredibly in film I can't say an adaption of the actual events of Bioshock would turn out all that well. Especially if the expense is $200 million, holy shit.

The world is probably better for this.
 

Therumancer

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LazyAza said:
How would Bioshock even work as a movie, so dumb that anyone thought that was a good idea.
Actually Bioshock is a short enough game, and dependant on a scant handfull of plot points, where I think it would be one of the better properties to adapt to a movie.

From the way this sounds to me is that it's a bunch of clashing egos, where the people involved wanted to do it because it was a big project, rather than really liking the material. I know movies are expensive, but when I hear 200 million dollars as a budget to make this, that seems like overkill. 80 million seems like a reasonable sum, but people wanted to drop out of the project for that amount of money.

To put things into perspective, I don't think Bioshock really involves much that would be that expensive to do (allowing for the huge budget we're already talking about). Looking at TV shows like "Sanctuary" on Sci-Fi and what
they managed to do with Green Screen for some rather elaborate retero backrounds in pretty much every episode, it doesn't seem like making Rapture would be that hard. At the end of the day the Splicers are just fairly ugly humans at this point, and FX of people shooting guns and even throwing fire are relatively trivial. People have made decent looking Big Daddy costumes (shown on video) on a shoestring, to the point where it hardly seems to break the bank, and being a movie it's not like we're going to see 20 or 30 seperate fight scenes with them like with the video game.

The point here is that 80 million seems like a pretty good budget for doing this movie, as I've seen some solid work done for a lot less.

My own personal brand of cynicism makes me think that the guys wanting to do this movie probably wanted to pay themselves elaborate amounts of money just as "idea guys" just sitting around. Going from 200 mil to 80 mil basically meant a lot less money to poach for their pockets since what they got would have to be used on the movie. It may or may not be true, but I wouldn't be surprised if the original director (who is a fairly big name) hoped to like pocket 20 or 30 million one way or another, and figured that if he couldn't do that here, he'd go to another project that would let him do that. I've occasionally been scandalized in checking on some movies and finding out who got paid what, and what they actually did.

In the end chances are we'll see a Bioshock movie only if we wind up with a group of people who really want to make the movie, as opposed to simply using it as an excuse to line their pockets. Making a profit will always be involved of course but there is an extent to everything. Saying you couldn't make a movie for which the biggest FX are pretty much going to be an antique diving suit with an oversized drill on one arm for 80 million is just bloody sad.