Trippy Turtle said:
That would be a games fault, not the control scheme.
But it's still in all the games that gamers rely on as the basis of claiming they are capable of such feats. It is so open to abuse, how you just have to sweep across them and it will even track a running opponent.
PC gamers don't tolerate such software player aids as they are so open to abuse.
Treblaine said:
The console players were playing with gamepads, which are laughably bad and nothing like their normal controllers in most cases. They were also playing on the PC gamers home turf.
Explain again how people good console gamers have an advantage against any PC gamers in a PC game? I seem to have missed that bit.
Uuh, "gamepad" and "console controller" mean THE SAME THING.
Gamepad is the more widely used term as the term "controller" implies that a gamepad is the default or fundamental way to control a game, it's the type of thing someone says if they only ever use one type of input... like on consoles. But on PC you have a wide selection of input options.
FYI, they used the Xbox 360 wired controller, which is the most common gamepad controller for PC.
They were also playing on the PC gamers home turf.
What? Home turf??!? That doesn't make any sense, it's all in virtual environments and the article explicitly said cross-platform. They were each on their home-turf.
Explain again how people good console gamers have an advantage against any PC gamers in a PC game?
That's some amazingly mangled grammar, but from what it seems you were trying to say, you are asking "how" something is... of something nobody said.
No one said "good console gamers have an advantage against any PC gamers"
What was said was that they took the best Console Gamers against mediocre PC Gamers, using gamepad and mouse+keyboard respectively.
What is so hard to understand about that? If mouse+keyboard and gamepad were in any way equal in capability, then experienced gamepad-gamers vs mediocre mouse+keyboard gamers the results should clearly be in gamepad user's favour. But the opposite outcome, shows which is a more capable input.