KI Cinder Trailer/Whens KI PC?

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Diablo1099_v1legacy

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Not sure how many Escapists play Killer Instinct, but hopefully this tread will change a few minds...


Now, I've been watching this game of quite some time, ever since it was revealed at e3 and personally, while it wasn't enough to get me to buy an Xbone...It made me consider it, even back when the DRM was a thing.
So they are nearing the end of their second batch of characters (Dubbed "Season 2") and ARIA will be serving as the final boss like Fulgore did back in Season 1. (Not counting Shadow Jago)

Which begs the question: When the fuck are MS going to release this on PC? Seriously, twice the sales, nothing to change and/or lose.
I just WANT this game so damn bad... q-q

So thoughts? Do you play Killer Instinct? would you like to play it without having to get an Xbone? How about the fact that ARIA looks like a fucking Gundam? Discuss!
 

Chester Rabbit

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So! MUCH! HYYYYYYYPE!!!

Man I am loving that they are finally able to realize his cocky personality. And Oh Ma Gad! Dat Music!
 

The Madman

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I've played this game a couple times over at a friends place and yeah, gotta admit, it's actually really good. I love the feel of the combo and the hits, just very satisfying all around. Hell this is probably the only Xbox one game I'm kinda bummed is an exclusive, were it available on the PC at a decent price I'd grab it.
 

Maximum Bert

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Games pretty decent but im not buying an Xbox One so wont be getting it unless it arrives on PC (and I can run it). I like a lot of their characters except Omen who is one of the most dull and uninteresting characters I have ever seen visually, surpassing even ones like Seth, Alpha and Dural.

Hisako has been one I really like but also feels really uninspired most of the others they take the source material as inspiration but with Hisako they just seem to have copied a lot of it but then again Spinal is the same so whatever.

I dont like their pricing structure and I think the add ons and classic costumes are almost exclusively garbage but the game itself I have little problem with I think its solid outside of a few animations and models, lack of real visual upgrade for the new gen (which it is far from alone in) and the fact that its a little too rock paper scissors heavy, bit like DOA was in 2 and 4. I preferred the build in season one but Sadira did have some stupid stuff there.

Really my gripes with the game are very minor I just wished it was not Xbox exclusive and that they had actually waited a year or two before releasing it and then just released a hard copy with it finished. I havent played it in a while (no Xbox one) but I still dont think there is hardly anything in the way of single player content.

As for Cinder I never liked the original the remake looks way better but I still dont care for him. My favourites were always Riptor, Sabrewulf, Spinal, Fulgore and Orchid who are all in the game. Jago and Combo were ones I always hated and they got in too.

If I did have an Xbox One I would have this game...and probably only this game for it.
 

Ihateregistering1

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I'm finally getting around to playing it (after just getting an Xbox One), and I'm way more impressed with the game than I thought I was going to be. I loved the old KI, so I sort of guessed this was just going to be a nostalgia cash in.

Instead, I found that the graphics look way better when actually playing the game as opposed to watching youtube videos (no idea why) and I think the fighting system is phenomenal. For starters, it actually encourages combo variety, as otherwise your opponent will continuously be able to break combos. This is great, because one of the things I've noticed watching fighting tournaments of other games is that the players just use the "best" combo the character has, and just use it over and over again. You can't do that in KI. 2nd, it REALLY requires you to learn your opponents characters so you can know what buttons to push to break their combos...unless they counter break you.

Admittedly, the game feels like it lacks a lot of content compared to, say, MKX, but I'm still enjoying the hell out of it.
 

FieryTrainwreck

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I was a huge KI fan back in the day and very, VERY briefly entertained the notion of buying an XB1 just for this updated version. I'd freaking love to see it on PC eventually.

That said, MKX has really upped the ante with regard to fighting game visuals. I thought KI looked graphically solid on release, but it's decidedly outdated next to MKX.
 

Gearhead mk2

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I don't have an Xbone, and given how badly Microsoft handled the pre-release and customer service stuff I am never going to get one as a principles thing. That said, I freaking LOVE the look of the new KI. If it was released on any other platform I'd buy it in a heartbeat. And it's not like it's an exclusive because it pushes the tech to the absolute limit or has unique features to the system, so it would be quite easy to port across.
Ihateregistering1 said:
For starters, it actually encourages combo variety, as otherwise your opponent will continuously be able to break combos. This is great, because one of the things I've noticed watching fighting tournaments of other games is that the players just use the "best" combo the character has, and just use it over and over again. You can't do in KI.
Oh that is my biggest problem with fighters. Getting stuck in the same combos over and over. I would kill to give Skullgirls or Blazblue that combo breaker mechanic.
 

CrystalShadow

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Killer instinct huh? Haven't heard that name much in about 20 years... >_>
Not that I've ever played it, or even seen any of the games in the series, but I remember reading about it...

One of Rare's many works...
Not that I care much for fighting games, but I'm glad to see something half-decent being done with rare's IP after all this time...

They have released very little of worth since they got taken over by Microsoft...

Contrast this to the N64 era... Where, for instance, my personal collection consists of about 15 games, and I'd say more than half of which were made by Rare...

so... Dissapointing.

But yeah, that aside, I wouldn't count on this coming to PC any time soon, if at all.

In spite of the fact that Microsoft still controls PC's... They still like to keep things exclusive to their consoles for quite a while.
Halo, Fable... You know. Stuff like that... Either took ages to get to PC or never did at all...
 

Maximum Bert

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Gearhead mk2 said:
I don't have an Xbone, and given how badly Microsoft handled the pre-release and customer service stuff I am never going to get one as a principles thing. That said, I freaking LOVE the look of the new KI. If it was released on any other platform I'd buy it in a heartbeat. And it's not like it's an exclusive because it pushes the tech to the absolute limit or has unique features to the system, so it would be quite easy to port across.
Ihateregistering1 said:
For starters, it actually encourages combo variety, as otherwise your opponent will continuously be able to break combos. This is great, because one of the things I've noticed watching fighting tournaments of other games is that the players just use the "best" combo the character has, and just use it over and over again. You can't do in KI.
Oh that is my biggest problem with fighters. Getting stuck in the same combos over and over. I would kill to give Skullgirls or Blazblue that combo breaker mechanic.
Same here in regards to getting an Xbox One. I also quite like the combo breaker mechanic the fact you can be punished for doing the same combo again and again is also what I like about DOA the optimal combo is not always the best choice. However I dont like how strong it is on pure guesses because you cant read them like you can a lot of strings in DOA (offline anyway) so everytime you get caught in a combo in KI now its basically a vortex yes you can read lights, mediums and heavies if your good enough but you cant read if they are going to combo break you or if they are going to counter break that is a flat guess and if you get it wrong it can be a huge deal. I like the idea but I find it tiring to play after a while because of this a bit like I did in DOA except for 5 where they finally balanced the counter system to a suitable level.

Some people dont like the fact that you have to make so many guesses but I am glad you get a chance to break it problem is KI is extremely combo heavy guess wrong and you will be out of the game for a while. Because of the ease of combos they are also less impressive at least to me. I dont think Skullgirls or Blazblue need the combo breaker mechanic of KI variety is good and it appeals to different types of players. I have heard other people say I wish X game had Blazblues/GGs/Personas burst mechanic but again I would disagree.

I prefered it when you could not combo break in the air unfortunately that made some characters very strong, namely Sadira.I would like more games to explore ways to hard read your opponent and counter them for being predictable easily though just like KI and DOA do. I would also like more less combo heavy games like Soul Calibur and the earlier SF games (although 4 is not that combo heavy tbf) meaning more reads more often.
 

Ihateregistering1

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FieryTrainwreck said:
That said, MKX has really upped the ante with regard to fighting game visuals. I thought KI looked graphically solid on release, but it's decidedly outdated next to MKX.
Y'know, I honestly wasn't too impressed with what I had seen of KI graphically until I actually got the game. I really don't know why, but for some reason, the game looks significantly better when you're actually playing it than it does watching Youtube videos. I don't know if my TV is just really great or what, but the visuals were way better than I was expecting.

Where it does fall very short (especially compared to MKX) is content, where pretty much the only thing it has better than MKX is the tutorial mode.
 

Diablo1099_v1legacy

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Maximum Bert said:
-Games pretty decent but im not buying an Xbox One so wont be getting it unless it arrives on PC (and I can run it). I like a lot of their characters except Omen who is one of the most dull and uninteresting characters I have ever seen visually, surpassing even ones like Seth, Alpha and Dural.

Hisako has been one I really like but also feels really uninspired most of the others they take the source material as inspiration but with Hisako they just seem to have copied a lot of it but then again Spinal is the same so whatever-
Well, with Omen, he was more of a bonus character rather then an "Actual" character.
The original plan was to give Shadow Jago his own moveset based off his boss fight in Season 1, but because he was a pre-order bonus, that seemed to affected the plan so they made Omen as a bonus for buying the entire Season 2 cast.
That and I heard that he was basically a testing ground for effects they would then use with Cinder, but yeah, even if they just let him have the wings the whole time instead of just during his instinct, it would be a massive improvement.
I have heard they were doing a community crowd-funding thing to get a new Shadow Jago moveset with all proceeds going towards the prize pot for KI at EVO.

As for the character designs, even back in the day, they didn't hide they were basically stealing stuff that was cool at the time, Even if they are cliche (Hell, I remember reading that back during development of the first game, Rare took the piss out of their own lack of originality with the naming of the data files), they are pretty awesome to look at in motion
Ihateregistering1 said:
I'm finally getting around to playing it (after just getting an Xbox One), and I'm way more impressed with the game than I thought I was going to be. I loved the old KI, so I sort of guessed this was just going to be a nostalgia cash in.

Instead, I found that the graphics look way better when actually playing the game as opposed to watching youtube videos (no idea why) and I think the fighting system is phenomenal. For starters, it actually encourages combo variety, as otherwise your opponent will continuously be able to break combos. This is great, because one of the things I've noticed watching fighting tournaments of other games is that the players just use the "best" combo the character has, and just use it over and over again. You can't do that in KI. 2nd, it REALLY requires you to learn your opponents characters so you can know what buttons to push to break their combos...unless they counter break you.

Admittedly, the game feels like it lacks a lot of content compared to, say, MKX, but I'm still enjoying the hell out of it.
Ahh, well, that's because the game runs at 60fps while YT normally runs at only 30.
Having said that, the channel I linked that video from goes though great pains to make nearly all of it's content 60fps, change the setting and you'll see, but you need some decent internet to do so.
I'm pretty sure that MKX is the same.

Content wise, yeah, it's kinda barebones, but keep in mind that it's still technically a "Free to Download" title with a rotating free fighter and even if you are to buy the whole thing, I'm pretty sure it was budget retail at $40 or $30.
Add in with the fact it's been supported nearly none-stop for the last 2 years straight, balance changes and all with a Story Mode of sorts coming along with ARIA at the end of Season 2, and it's still pretty good Value.
FieryTrainwreck said:
That said, MKX has really upped the ante with regard to fighting game visuals. I thought KI looked graphically solid on release, but it's decidedly outdated next to MKX.
True that, but I kinda like the design and art style of KI more then MKX, everything looks a lot more colorful and the character designs are really neat, not only to look at but in gameplay too.
While the variations are cool, I still prefer the crazy stuff they were doing with Aganos and how he can actually change the size of the stage mid-fight, Maya's Dagger nonsense and the fact that Cinder can actually set people on fire and it's more then just a visual effect.
 

Maximum Bert

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Diablo1099 said:
I have heard they were doing a community crowd-funding thing to get a new Shadow Jago moveset with all proceeds going towards the prize pot for KI at EVO.
Thats not quite right there is a crowd funded thing going on basically they charge you 20 dollars (dunno what that is in pounds but probably 17 or 20 because screw actual conversion rates) and that money goes into the pot. You also get in game currency. While its good that some goes back to the community in this way there are some negatives firstly if 20 quid is the only way to get Shadow Jago then they are screwing people over royally especially those who bought the deluxe edition back when it came out and got Shadow Jago with the understanding he would become his own character eventually (that hey would have). Secondly there is the fact it is capped at 100`000 so any over that goes straight to MS who are not losing much if any anyway. Baiscally its giving to the community but in the least generous way possible, I expect its something MS did not want to do but the devs did so this was the eventual compromise which doesnt hurt MS at all or have any risk.

Also I know all about the characters Ive been following the development so I know Omen was suppose to be more of a free character type of thing but I still think he is awful but the others are fine many are pretty decent actually.


While the variations are cool, I still prefer the crazy stuff they were doing with Aganos and how he can actually change the size of the stage mid-fight, Maya's Dagger nonsense and the fact that Cinder can actually set people on fire and it's more then just a visual effect.
They do some cool stuff in KI but they are not alone there 2D fighters have been doing this for ages KI is hardly alone or pushing the boundaries in this regard.