Maximum Bert said:
-Games pretty decent but im not buying an Xbox One so wont be getting it unless it arrives on PC (and I can run it). I like a lot of their characters except Omen who is one of the most dull and uninteresting characters I have ever seen visually, surpassing even ones like Seth, Alpha and Dural.
Hisako has been one I really like but also feels really uninspired most of the others they take the source material as inspiration but with Hisako they just seem to have copied a lot of it but then again Spinal is the same so whatever-
Well, with Omen, he was more of a bonus character rather then an "Actual" character.
The original plan was to give Shadow Jago his own moveset based off his boss fight in Season 1, but because he was a pre-order bonus, that seemed to affected the plan so they made Omen as a bonus for buying the entire Season 2 cast.
That and I heard that he was basically a testing ground for effects they would then use with Cinder, but yeah, even if they just let him have the wings the whole time instead of just during his instinct, it would be a massive improvement.
I have heard they were doing a community crowd-funding thing to get a new Shadow Jago moveset with all proceeds going towards the prize pot for KI at EVO.
As for the character designs, even back in the day, they didn't hide they were basically stealing stuff that was cool at the time, Even if they are cliche (Hell, I remember reading that back during development of the first game, Rare took the piss out of their own lack of originality with the naming of the data files), they are pretty awesome to look at in motion
Ihateregistering1 said:
I'm finally getting around to playing it (after just getting an Xbox One), and I'm way more impressed with the game than I thought I was going to be. I loved the old KI, so I sort of guessed this was just going to be a nostalgia cash in.
Instead, I found that the graphics look way better when actually playing the game as opposed to watching youtube videos (no idea why) and I think the fighting system is phenomenal. For starters, it actually encourages combo variety, as otherwise your opponent will continuously be able to break combos. This is great, because one of the things I've noticed watching fighting tournaments of other games is that the players just use the "best" combo the character has, and just use it over and over again. You can't do that in KI. 2nd, it REALLY requires you to learn your opponents characters so you can know what buttons to push to break their combos...unless they counter break you.
Admittedly, the game feels like it lacks a lot of content compared to, say, MKX, but I'm still enjoying the hell out of it.
Ahh, well, that's because the game runs at 60fps while YT normally runs at only 30.
Having said that, the channel I linked that video from goes though great pains to make nearly all of it's content 60fps, change the setting and you'll see, but you need some decent internet to do so.
I'm pretty sure that MKX is the same.
Content wise, yeah, it's kinda barebones, but keep in mind that it's still technically a "Free to Download" title with a rotating free fighter and even if you are to buy the whole thing, I'm pretty sure it was budget retail at $40 or $30.
Add in with the fact it's been supported nearly none-stop for the last 2 years straight, balance changes and all with a Story Mode of sorts coming along with ARIA at the end of Season 2, and it's still pretty good Value.
FieryTrainwreck said:
That said, MKX has really upped the ante with regard to fighting game visuals. I thought KI looked graphically solid on release, but it's decidedly outdated next to MKX.
True that, but I kinda like the design and art style of KI more then MKX, everything looks a lot more colorful and the character designs are really neat, not only to look at but in gameplay too.
While the variations are cool, I still prefer the crazy stuff they were doing with Aganos and how he can actually change the size of the stage mid-fight, Maya's Dagger nonsense and the fact that Cinder can actually set people on fire and it's more then just a visual effect.