Yeah, well, she's Erin. Erin being evil is pretty much the status quo.Teoes said:Mmm, rabbi bacon. Erin's face in the first panel tells me she knew ahead of time that the project was going to go tits-up.
Yeah, well, she's Erin. Erin being evil is pretty much the status quo.Teoes said:Mmm, rabbi bacon. Erin's face in the first panel tells me she knew ahead of time that the project was going to go tits-up.
To be honest, I'm not entirely sure I can agree in most cases. Ideally, a Kickstarter for a project that intends to be sold to a mass market in the end will want to obtain exactly enough money to make the game and no more. The reason for this is that there is a diminished value in Kickstarter money that doesn't go toward development versus income from sales. I think that most well run KS campaigns only get about 50% of the pledged money as actual development money, with the rest being split between Kickstarter itself and reward fulfillment. Obviously high end pledges are worth a higher value to the developer, but typically the majority of pledges are at the minimum level to get the final product as a reward. Given that that tier is usually less than what the game is supposed to sell for after release, this means that increased pledges are actually decreased profits in the long run.Ukomba said:If you promise more for extra money, if you get the extra money it better be worth it. A smart... 'burger maker'... would just refuse the extra money and not fall into the greed trap. Like with Kickstarter, no one is forcing developers to put any kind of stretch goals down let alone continue to add more and more outrageous ones, that's a failing of greed.
Either way, odds are strong you'll be lit on fire.Caramel Frappe said:OT: If Erin gave me a thousand dollars, i'd just put a fake horn on a horse, all while putting a burger costume around the horse as well. She would be either so disappointed and kill me, or so absorbed she'll never abandon the poor thing.
Maybe Tim Schafer can do it. Let's get a Kickstarter for him!Aetrion said:This is brilliant, exactly how I feel about how Kickstarter is being used currently. If something has a cult following or is backed by some internet celebrity people will overfund it to hell and back for absolutely no good reason, while at the same time thousands of projects don't even meet the most modest goals.
Crowdfunding has become a mirror of how investor funding worked. Entirely too much money thrown at things that are expected to do well anyways, while no money at all is "risked" to fund innovative ideas that might fail.
Kickstarter: "Ohhh look, the Oatmeal guy is doing the illustrations for a card game, so clearly this game needs 6000 times more money than it asked for, while no other card game can even raise it's basic goal! Fuck anyone who doesn't have illustrations by someone I've heard of before!"
Maybe a celebrity should start a Kickstarter to raise money to spend on kickstarters that actually deserve it.
I'd say this is a dramatic understatement.crimson5pheonix said:Hey Grey, would you say Star Citizen suffers from this?
I suspect the creative choice of depicting the burgermeister as a child was intentional. There's no malice or schemed conning of investors. He simply doesn't know any better.Lightknight said:I like the comic but it really fails to properly place the blame on the company swearing they can make a burger worth $1,000 if you give them that instead of the $5 they set as their original goal.
But that's not what this is about. This isn't someone asking for 10,000k to get the basics of a game down and stretch goals for things the game would need anyways. This is suddenly realizing how much money you could have and promising the moon in order to get it.Scars Unseen said:To be honest, I'm not entirely sure I can agree in most cases. Ideally, a Kickstarter for a project that intends to be sold to a mass market in the end will want to obtain exactly enough money to make the game and no more. The reason for this is that there is a diminished value in Kickstarter money that doesn't go toward development versus income from sales. I think that most well run KS campaigns only get about 50% of the pledged money as actual development money, with the rest being split between Kickstarter itself and reward fulfillment. Obviously high end pledges are worth a higher value to the developer, but typically the majority of pledges are at the minimum level to get the final product as a reward. Given that that tier is usually less than what the game is supposed to sell for after release, this means that increased pledges are actually decreased profits in the long run.Ukomba said:If you promise more for extra money, if you get the extra money it better be worth it. A smart... 'burger maker'... would just refuse the extra money and not fall into the greed trap. Like with Kickstarter, no one is forcing developers to put any kind of stretch goals down let alone continue to add more and more outrageous ones, that's a failing of greed.
The main reasons for trying for higher pledge rates that I can see are either increased visibility (basically gambling that this will lead to higher sales later) or because the minimum goal isn't the game the developer wants to make, but rather the one they can live with limiting themselves to if no better option is available.
Devin Barker said:I now demand that all of my food feature Rabbi Bacon.
Rabbi Bacon is indeed rare and expensive. Never had any myself, but science labs around the world have tried to artificially create it in labs, such as this specimen.Teoes said:Mmm, rabbi bacon. Erin's face in the first panel tells me she knew ahead of time that the project was going to go tits-up. What an evil *****.
Imp Emissary said:Devin Barker said:I now demand that all of my food feature Rabbi Bacon.Rabbi Bacon is indeed rare and expensive. Never had any myself, but science labs around the world have tried to artificially create it in labs, such as this specimen.Teoes said:Mmm, rabbi bacon. Erin's face in the first panel tells me she knew ahead of time that the project was going to go tits-up. What an evil *****.
http://img.chan4chan.com/img/2010-01-21/1264058200272.jpg
Sadly we can so far only find undiscovered stores of Rabbi Bacon right now. Ever since the end of the Piggy Wars when the Rabbis were forced to sign a treaty stating that they would end the production of Rabbi Bacon we've just been subsisting on what was made at the time.
Bloodstained was probably a bad example for you to pick, as it is pretty much a perfect example of what I'm talking about. I don't know if you actually followed that campaign while it was live, but it was probably one of the most well planned out Kickstarters I've seen. There was no "suddenly realized." They had planned for success in the first place. The minimum goal was just that: the minimum hoped for success.Ukomba said:But that's not what this is about. This isn't someone asking for 10,000k to get the basics of a game down and stretch goals for things the game would need anyways. This is suddenly realizing how much money you could have and promising the moon in order to get it.Scars Unseen said:To be honest, I'm not entirely sure I can agree in most cases. Ideally, a Kickstarter for a project that intends to be sold to a mass market in the end will want to obtain exactly enough money to make the game and no more. The reason for this is that there is a diminished value in Kickstarter money that doesn't go toward development versus income from sales. I think that most well run KS campaigns only get about 50% of the pledged money as actual development money, with the rest being split between Kickstarter itself and reward fulfillment. Obviously high end pledges are worth a higher value to the developer, but typically the majority of pledges are at the minimum level to get the final product as a reward. Given that that tier is usually less than what the game is supposed to sell for after release, this means that increased pledges are actually decreased profits in the long run.Ukomba said:If you promise more for extra money, if you get the extra money it better be worth it. A smart... 'burger maker'... would just refuse the extra money and not fall into the greed trap. Like with Kickstarter, no one is forcing developers to put any kind of stretch goals down let alone continue to add more and more outrageous ones, that's a failing of greed.
The main reasons for trying for higher pledge rates that I can see are either increased visibility (basically gambling that this will lead to higher sales later) or because the minimum goal isn't the game the developer wants to make, but rather the one they can live with limiting themselves to if no better option is available.
Bloodstained is a good example of this. You look at the original stretch goals and they are all really reasonable. Cheat codes, new difficulty levels, music, voice acting, some simple modes, ext.
Then they hit all those and suddenly realize how much money they could have. The next set are
IGA's biggest castle ever, a totally separate Roguelike dungeon, Separate Prequel game, miti-platform release, online multiplayer, Ability to play as bosses.
These are massive undertakings now, several of them are basically their own separate games with entirely different mechanics like Roguelike or Boss Revenge. They're exciting and certainly got me to pony up but the complexity and challenge of making the game is now a lot higher. People's expectations are going to be equally as high now that they are so invested.
Unfortunately, the art of preparing Rabbi Bacon has been lost to all known Rabbis as the practice was ended while it was still being kept as an orally pasted down tradition. Thus, no records exist of how it was made, and no Rabbi would be likely to know how to make it either.Devin Barker said:So what you saying is im gonna need to kidnap me some Rabbis and start smashing toes with a ball pein until I gets me my bacon?Imp Emissary said:Rabbi Bacon is indeed rare and expensive. Never had any myself, but science labs around the world have tried to artificially create it in labs, such as this specimen.
http://img.chan4chan.com/img/2010-01-21/1264058200272.jpg
Sadly we can so far only find undiscovered stores of Rabbi Bacon right now. Ever since the end of the Piggy Wars when the Rabbis were forced to sign a treaty stating that they would end the production of Rabbi Bacon we've just been subsisting on what was made at the time.