Kickstarter Could Change The Industry

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Soviet Heavy

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Jan 22, 2010
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I do think that we are on the cusp of something big. Gaming appears to be going through a similar transition as the music industry had. The music industry began moving away from the large publishing labels during the 60s with the rise of the garage band movement and the advent of cheap recording devices.

Artists were able to reach audiences through different channels than the large publishing labels and radio stations. A similar revolution happened even more recently, with the internet allowing the same basic idea of the garage band, except this time being open to an even larger audience, all the while eschewing the publisher to sell directly to customers.

I feel that a similar wave is happening with the kickstarter movement, where developers get their money directly from consumers, to be put into products which are then given back to consumers. Double Fine's kickstarter was a massive success, and it is something I would like to see more developers adopt. Double Fine could offer their game via download from their own site, instead of needing a publisher label to sell the game in retail. Much like Minecraft, or other indie games that share similar business practices.

I like the idea of giving money directly to the developer so that they can work on a product to then sell back to the consumer, while avoiding the publisher altogether. Cut out the middleman as it were.

If this catches on, it could change the industry, the same way recording devices and the internet changed the music industry.
 

tippy2k2

Beloved Tyrant
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Mar 15, 2008
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I go with the opposite and Kickstarter is going to be a complete and utter failure as a gaming tool.

Video games are ultimately a business and a business can't run on a charity (call it an investment if you want but ultimately, you're giving them money).

Currently, the big winner Doublefine worked because it had two things going in it's favor:
1. A big name
2. Surprise attack

No one is ever going to get the number two item because it's no longer a novel approach. Others are trying it and without the big names, are failing miserably. How many other games are currently in Kickstart and how many of them are falling flat on their face? Basically, if it's not DoubleFine or Wasteland 2, the answer is all.

Lastly, if DoubleFine's game comes out and it sucks, that's an instant fatal blow to the Kickstarter program for games. All it's going to take is one solid punch of failure for people to back away.

It's easy to point to a huge indie game like Minecraft and say "This is what it's going to be like!" but people seem to forget that for every Minecraft, there are thousands (maybe even millions) of indie games that flop.
 

Strain42

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Mar 2, 2009
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I've helped support a few games through KickStarter (I just yesterday pledged money to help an upcoming iOS game called "Prof. Cat's Mazing Machine" I'm happy to say they've already met their goal)

I think like most things, it can be a tool for good or for evil. I think it's great for helping smaller studios get direct help from the consumer. And the fact that KS has rewards is also a nice perk.

The system is overall pretty fair, because if a game doesn't make the money, no one who donated loses anything.

I support it.
 

Lucem712

*Chirp*
Jul 14, 2011
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I don't think Kickstarter is going to change anything. Video-games (in the AAA sense) still cost an arm and leg to produce and I highly doubt anyone can fund a massive experience on Kickstarter.

The internet and Kickstarter are making it slightly easier but you still need fame and love to be even partially successful.

Not that I don't support what Kickstarter is doing, I just don't think it's quite the game-changer everyone thinks it is.