NOTE: This is not the topic to plug in Kickstarters. It's meant to be a discussion on Kickstarter's effect on the industry.
Kickstarter is an American-based private for-profit company founded in 2009 that provides tools to raise funds for creative projects via crowd funding through its website. Ever since a rash of Kickstarters has dominated gaming news the past few weeks, the website has been all the rage as enough games to fill a console's launch have been put up. It's been called "the people's version of the NEA", and has gotten to the point where established names in the industry have turned to it to fulfill pet/dream games.
Some of them soar to popularity. Some count themselves lucky to have met the initial stretch goal. Some walk away empty handed, dreams crushed. Some run out of money halfway in development. Some fail commercially despite massive funding. The fates of something on the site are many.
Escapists, what say you on Kickstarter and it's effects on the gaming industry? Is it viable? Does it have a future? Will it eventually replace some models of publishing we have? Is it simply a fad?
Kickstarter is an American-based private for-profit company founded in 2009 that provides tools to raise funds for creative projects via crowd funding through its website. Ever since a rash of Kickstarters has dominated gaming news the past few weeks, the website has been all the rage as enough games to fill a console's launch have been put up. It's been called "the people's version of the NEA", and has gotten to the point where established names in the industry have turned to it to fulfill pet/dream games.
Some of them soar to popularity. Some count themselves lucky to have met the initial stretch goal. Some walk away empty handed, dreams crushed. Some run out of money halfway in development. Some fail commercially despite massive funding. The fates of something on the site are many.
Escapists, what say you on Kickstarter and it's effects on the gaming industry? Is it viable? Does it have a future? Will it eventually replace some models of publishing we have? Is it simply a fad?