Eipok Kruden said:
Exclusives don't have their own little world. They're reviewed just like the multiplatform games are. When someone reviews an exclusive game, they don't just compare it to other exclusive games, they compare it to every game. What you're saying simply doesn't make any sense.
If by "every game" you mean "every game from every platform" you're certainly off. Many reviewers give different ratings on the same game on different platforms, not only because some ports are worse than others, but also because they're basing it on the relativity of other games out for that platform. A FPS released on a platform which is already FPS-rich is going to be under a lot more scrutiny. Also, sometimes the hardware capabilities and presentation are so different it doesn't make any sense to give them the same rating, for example comparing a Nintendo DS version to an XBox 360 version. (When this doesn't happen, it's usually just because it's easier.)
If by "every game" you mean "every game on that platform" then that's exactly the point I was making when I said the frame of reference is distorted by port jobs. Most of the games you're going to see on the Playstation 3 were optimized first for the XBox 360. Often, the developers won't make the time to make sure the Playstation 3 plays it as well, because a lot more time was spent play testing and tweaking it on the console it was originally developed for.
Thus, when a Playstation 3 exclusive comes along and is compared to those port jobs,
obviously it's going to seem a whole lot better. It was always developed and tested on the Playstation 3 from start to finish. Thus, they can afford to give it a ridiculous, 10/10 rating, because it's not like the gamers can tell it's anything other than "better" than most the games they play. (This is that missing "frame of reference" I was referring to.)
Alright, it wasn't fair for me to suggest that was implied knowledge. But if you're arguing against these fundamental truths, I'm probably not going to bother to argue back. There's no way I can force you to research how games are made.