A detailed reason why I think the game is a huge let-down, or a detailed reason why I think you're petty?
I had no intention of writing a review. I have played the game and it did nothing to convince me of its possible qualities. I stated this opinion. I wasn't aware that automatically turns it into a troll rant. But then again, apparently everything is a troll rant these days.
I also have yet to see anyone state any "detailed reasons" why this is a good game. It's odd how when you're negative about something, you have to provide profound and extremely detailed reasons, but when you think it's okay or better, reasons no longer matter.
But as you wish.
When you develop a game and claim it to be the next best thing since sliced bread (well, maybe not, but if the ps3 had sliced bread, I'm sure this comparison would hold true), you tend to create certain expectations with your target buyers. Expectations that, in my humble opinion, you need to try and meet.
Killzone 2 did that to some level. Graphic wise we can hardly expect more. It shows what the developers are capable of and that the playstation 3 system can handle awesome looking stuff.
But pretty looks don't make a good package when said package lacks quality content.
When it comes to gameplay, Killzone 2 does NOTHING special. You run and gun, duck, die, activate some buttons, see some things happen. Am I wrong to expect something more? Maybe, it is a shooter, it does what shooters do. But this is THE shooter for the ps3. Where are the little details? Where are the special bits?
Yeah, the (let's call them) mini-bosses are kinda fun. At least they require you to do something other than plug them with endless amounts of bullets. But other than that? Nothing. The enemies don't do anything unexpected. They hide and shoot until they're bored and pop their head out of cover to find it is suddenly gone. Or they do it to you.
But you get a team! Oh, yay, a team that prefers to keep you from advancing until you're fed up with them and decide to do everything yourself. Or they die at the worst possible moments and you need to go get them out of that hail of bullets. I'm sorry? They joined the army before "cover" was invented? Why can't I turn my revive-paddle into a death ray thing? And to make matters worse, they're still calling the shots. THEY tell YOU what to do. Why do I have to listen to suicidal maniacs?
Besides being rather useless in the heat of battle, they're also pretty useless as persons. At no point during the game I felt compelled to sympathize with them. I don't need a happy bunch, I don't mind if the characters I need to work with have despicable attitudes or act holier than thou, as long as they bring some sort of personality to the table that that makes you care for what happens with them during the story. With these.. I got nothing. They live? Fine, whatever. They die? Okay then! I'm sure their npc mother will shed a tear somewhere.
It's something I can put past me. They're not the protagonist. I am! I'm important. Look at me! I'm the awesome hero! I'm.. confused. I appear to be another soulless marine I have the hardest time connecting with. But how can this be! They gave me a name! Then I must be really important in the story.. But I am not. That kinda breaks immersion alot, doesn't it?
To make matters worse, throughout the entire game, I kept thinking "Man, I wish I were Helghast. At least they have cool suits and a kick-ass general. I hope they win this war." I thought something must have gone very wrong the moment I started rooting for the enemy.
No notable characters, no out of the ordinary gameplay mechanics... maybe it has some engaging story-driven missions to keep me going then?
NO!
I remember having to go miles around just to go set explosives in a building that was occupied with enemy forces that stopped or convoy or something. To set my explosive charges, I first had to clear the entire building, place my charges, get to a safe spot outside and make it go boom. Wooh, nice explosions! That NOW EMPTY building sure got what it deserved! Maybe we should consider bringing some.. ooh.. I don't know..bazookas next time. Or a tank. How about a tank? I heard they're really good for protecting convoys and clearing annoying occupied buildings. More so than two infantry men! But hey, I'm just a lousy marine that needs to take orders from his suicidal squad. My opinion doesn't count.
Let's proceed and take out those anti-air defenses our strikecraft can't seem to get around. I can see how they are an obstacle for our futuristic space/air force, given their amazing rate of fire...
It all seems suspiciously like creating objectives for the sake of having objectives, regardless whether or not they make sense or bring any additional value to the story. I lacked a serious sense of purpose.
And it left me confused as to what my real role in this war was. Special forces? A grunt? Cannon fodder? I wouldn't care less as long as they picked one and stuck with it.
All in all, I expected a lot more from this game. Different sorts of epic, I suppose. This one did not satisfy my hunger for a good shooter and given the fact that there are some amazing shooters out there that didn't make such a fuss about their own greatness... I think I can safely say this game is a disappointment at best.
Now, where did I leave my "REJECTED" stamp...
Questions?