Killzone 2

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MrBrightside919

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Deguasser said:
MrBrightside919 said:
The single player is incredibly annoying, but the multiplayer is gold. Take the generic gameplay and add 32 players online, a nice class system, perks, medals to unlock, the ability to form squads in mid battle, large maps and huge battles, combine it all together and you have something that is just awesome. Playing Killzone 2 online is a lot of fun, but I really wouldn't play it for too long at a time because it can and will get boring.

So basically go get Call Of Duty 4: Modern Warfare instead of that? Because it is the same fucking thing!
I have both...
 

ultimatechance

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MrBrightside919 said:
Danzorz said:
Bottom Line : My biggest problem with Killzone 2 is that is is uninspired, generic shooter fodder that will require a lot of willpower to actually finish. If you have the patience or you like a strong online multiplayer, Killzone 2 might be for you.
My problem with your review is that it is a half-baked troll rant. You seem to be trying to channel Yahtzee, if you are, then you failed at it.
I thought the escapist community was better than this. I guess you really can't get away from the idiots of the internet...

...but what should I have expected from someone who has posted THAT many times in less than a year.
Wow...learn how to take some fucking criticism.

Literally everything that Danzorz said was right, and you should keep those things in mind. In exchange for him giving you good constructive criticism, you pull out the no-life card.

Even that other guy gave you some good criticism, and you call him a troll out of nowhere.

This place is here to help you. If someone gives you some advice, either make some proper points to defend yourself with, take it into consideration, or GTFO if you cant do either of those things. There is no need for you to insult them just because they decided to take the time to make some suggestions.
 

Xvito

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I have the game... It's much better than your review of it...

If you have an opinion, then you should express that opinion, but you should also have arguments to back it up...
 

megapenguinx

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MrBrightside919 said:
Stegofreak said:
At the rish of sounding like a complete fanboy, let me address a few of your statements.

Killzone 2 picks up years after the original and the humans of Velkta, otherwise known as the ISA.
The ISA is Interplanitary Strategic Alliance (the military) and they do not represent all the citizens of Vekta (no 'l'), a fact that is made clear in one of the loading screens. Sev and co. are members of the Vektan branch of the ISA.

All the characters are stock, the situations generic and interchangable with any other game of the genre...... the ending was kinda unexpected and made me smile
How can it be stock and surprising? While many of the Killzone 2 set pieces are, to use your word, 'generic' that is all part and parcel of what the game aims to be. Unlike how it is portrayed in other games, all soldiers don't experience entertaining and enthrawling stories during war. Ironically it takes a Science-Fiction game to give a more realistic view of the war.

Unlike your enemies, the ISA allies you get to fight along side are dimmer than a burnt out lightbulb. Garza, Natko and EXPECIALLY Rico are beyond annoying in that they do almost nothing and get killed way to much, forcing you to trudge over to where ever they dropped in order to revive them...because they won't shut up until you get them up.
While I agree that the constant reviving teammates is annoying they are by far the best AI I've been teamed up with. Unlike the AI in CoD 4 or CoD WaW, they never push you out from cover and will always move out of your way to give you a good line of sight. They're also pretty good at picking off enemies so it never feels like you're some super soldier fighting with a group of idiots.

Playing Killzone 2 online is a lot of fun, but I really wouldn't play it for too long at a time because it can and will get boring.
You give absolutely no evidence to back up this arguement.
Forum Troll, SMASH!!!

That's all I have to say...
...what??
He did bring up a few valid points. As for nothing compelling you to finish the story, that's basically Halo 3 in a nutshell to me.
 

AbstractD

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Apr 7, 2009
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It's a bad game. The OP is right.
The story falls short and while it may have had an unexpected twist, I wouldn't know because the entire experience left me without the courage to even finish the game.
Your character is bland, your teammates have no significant personalities whatsoever and the missions were uninspiring. They gave me no incentive to even care for what I was doing. Sure, you're fighting a war, very sad, very tragic, very -oh whatever! The Helghast at least were cool and that's about the only positive thing I can find for this awfully over hyped game.
I tried to comfort myself with the idea that at least multiplayer was going to be fun, except that it wasn't.
All the elements were there, but the execution was flawed. And bad. And illogic. No, bullets don't linger in the air for several seconds so that the dude I just killed, also magically becomes my killer : /

Killzone, I hates yooooou!
 

AbstractD

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Apr 7, 2009
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Danzorz said:
AbstractD said:
It's a bad game. The OP is right.
The story falls short and while it may have had an unexpected twist, I wouldn't know because the entire experience left me without the courage to even finish the game.
Your character is bland, your teammates have no significant personalities whatsoever and the missions were uninspiring. They gave me no incentive to even care for what I was doing. Sure, you're fighting a war, very sad, very tragic, very -oh whatever! The Helghast at least were cool and that's about the only positive thing I can find for this awfully over hyped game.
I tried to comfort myself with the idea that at least multiplayer was going to be fun, except that it wasn't.
All the elements were there, but the execution was flawed. And bad. And illogic. No, bullets don't linger in the air for several seconds so that the dude I just killed, also magicly becomes my killer : /

Killzone, I hates yooooou!
You back up none of those statements, no proper spelling, no sentance structure, no...well anything.

Ugh, the amount of bad reveiws...It's going up.
I must have missed the part where I stated this was a review.
Also, "sentance" isn't a word. Don't criticize people for something you do not master yourself. I am not English, but I try. And I know "reveiws" isn't the correct spelling either. Eh.. the amount of bad criticisms.. It's going up.
 

scotth266

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Jan 10, 2009
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The review is merely ok. Most of the criticism you've gathered is warrented... and going after those who criticize you is hardly the way to make them go away, especially when they have a point. Your review feels rushed, more like a summary of a review than the whole thing. It needs more examples, more details, to truly come to life.

Also, you use the word "generic" a few too many times. Mix it up a little! What about middling, average, run-of-the-mill, the same as ever other, meh, and other such words/phrases?
 

AbstractD

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Don't be so petty, please?

I agreed with the OP, I even stated why I consider it a bad game. If you have an issue with the reasons I provided, then call me on those and I'll happily go into detail why I agree or disagree with you.

But if this is how we generally do things on the escapist, I'll make sure to attack people directly for things irrelevant to the subject just because I don't agree with their opinions.
 

AbstractD

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Apr 7, 2009
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A detailed reason why I think the game is a huge let-down, or a detailed reason why I think you're petty?

I had no intention of writing a review. I have played the game and it did nothing to convince me of its possible qualities. I stated this opinion. I wasn't aware that automatically turns it into a troll rant. But then again, apparently everything is a troll rant these days.

I also have yet to see anyone state any "detailed reasons" why this is a good game. It's odd how when you're negative about something, you have to provide profound and extremely detailed reasons, but when you think it's okay or better, reasons no longer matter.

But as you wish.

When you develop a game and claim it to be the next best thing since sliced bread (well, maybe not, but if the ps3 had sliced bread, I'm sure this comparison would hold true), you tend to create certain expectations with your target buyers. Expectations that, in my humble opinion, you need to try and meet.
Killzone 2 did that to some level. Graphic wise we can hardly expect more. It shows what the developers are capable of and that the playstation 3 system can handle awesome looking stuff.

But pretty looks don't make a good package when said package lacks quality content.

When it comes to gameplay, Killzone 2 does NOTHING special. You run and gun, duck, die, activate some buttons, see some things happen. Am I wrong to expect something more? Maybe, it is a shooter, it does what shooters do. But this is THE shooter for the ps3. Where are the little details? Where are the special bits?
Yeah, the (let's call them) mini-bosses are kinda fun. At least they require you to do something other than plug them with endless amounts of bullets. But other than that? Nothing. The enemies don't do anything unexpected. They hide and shoot until they're bored and pop their head out of cover to find it is suddenly gone. Or they do it to you.
But you get a team! Oh, yay, a team that prefers to keep you from advancing until you're fed up with them and decide to do everything yourself. Or they die at the worst possible moments and you need to go get them out of that hail of bullets. I'm sorry? They joined the army before "cover" was invented? Why can't I turn my revive-paddle into a death ray thing? And to make matters worse, they're still calling the shots. THEY tell YOU what to do. Why do I have to listen to suicidal maniacs?

Besides being rather useless in the heat of battle, they're also pretty useless as persons. At no point during the game I felt compelled to sympathize with them. I don't need a happy bunch, I don't mind if the characters I need to work with have despicable attitudes or act holier than thou, as long as they bring some sort of personality to the table that that makes you care for what happens with them during the story. With these.. I got nothing. They live? Fine, whatever. They die? Okay then! I'm sure their npc mother will shed a tear somewhere.
It's something I can put past me. They're not the protagonist. I am! I'm important. Look at me! I'm the awesome hero! I'm.. confused. I appear to be another soulless marine I have the hardest time connecting with. But how can this be! They gave me a name! Then I must be really important in the story.. But I am not. That kinda breaks immersion alot, doesn't it?
To make matters worse, throughout the entire game, I kept thinking "Man, I wish I were Helghast. At least they have cool suits and a kick-ass general. I hope they win this war." I thought something must have gone very wrong the moment I started rooting for the enemy.

No notable characters, no out of the ordinary gameplay mechanics... maybe it has some engaging story-driven missions to keep me going then?
NO!
I remember having to go miles around just to go set explosives in a building that was occupied with enemy forces that stopped or convoy or something. To set my explosive charges, I first had to clear the entire building, place my charges, get to a safe spot outside and make it go boom. Wooh, nice explosions! That NOW EMPTY building sure got what it deserved! Maybe we should consider bringing some.. ooh.. I don't know..bazookas next time. Or a tank. How about a tank? I heard they're really good for protecting convoys and clearing annoying occupied buildings. More so than two infantry men! But hey, I'm just a lousy marine that needs to take orders from his suicidal squad. My opinion doesn't count.
Let's proceed and take out those anti-air defenses our strikecraft can't seem to get around. I can see how they are an obstacle for our futuristic space/air force, given their amazing rate of fire...
It all seems suspiciously like creating objectives for the sake of having objectives, regardless whether or not they make sense or bring any additional value to the story. I lacked a serious sense of purpose.
And it left me confused as to what my real role in this war was. Special forces? A grunt? Cannon fodder? I wouldn't care less as long as they picked one and stuck with it.

All in all, I expected a lot more from this game. Different sorts of epic, I suppose. This one did not satisfy my hunger for a good shooter and given the fact that there are some amazing shooters out there that didn't make such a fuss about their own greatness... I think I can safely say this game is a disappointment at best.

Now, where did I leave my "REJECTED" stamp...

Questions?
 

scnj

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Nov 10, 2008
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I enjoyed the game. Sure, it was a generic shooter, but the setpiece battles were fun, well paced and rarely felt unfair apart from
the huge palace courtyard battle.

The guns were all loud and actually felt like real guns instead of peashooters, and I especially enjoyed using the electricity cannon about two thirds into the game.

As for the plot, it is fairly standard for the genre, but again I enjoyed it. I don't think an epic Apocalypse Now style storyline would have worked with the type of game they were aiming for. As it was, the plot kept me playing enough to want to see how it ended, and gave me enough context to enjoy the hell out of killing as many Helghast as possible.

As for graphics, the game is stunning. Animations look realistic, and the levels actually look like war torn cities and landscapes. The sound is equally as great, with notable voice work from Sean Pertwee as the frankly evil Colonel Radec. The guns are all as loud as they need to be and explosions were deafening on my HDTV.

The controls were a bit hard to get used to at first, but it honestly felt good to me to play as someone with weight. It felt like I was an armoured marine, not a floating weightless camera with a gun.

This has gone on way longer than I anticipated to be honest. Feel free to tear it apart now.