Obviously some parts of it were CGI or something. But like I said, I stand by my statement.axia777 post=9.75228.861026 said:Sure, how silly of me. This is from the E3 2005 section of the Killzone 2 wiki.Jumplion post=9.75228.861001 said:I would like some linkage. Either way, I still stand by my statement that if the gameplay footage can look this good I don't understand why the Pre-rendered trailer couldn't be possible in gameplay.axia777 post=9.75228.860926 said:I also hate to disappoint, but the 2005 trailer is proven to be Pre-Rendered. That is a fact. But it is also a fact that through excellent use of resources Guerrilla have proven to be pimp ass mofo's by making in game real-time graphics just about as good as pre-rendered. Now that is a feat unto the gaming gods. KillZone 2 FTW.
http://en.wikipedia.org/wiki/Killzone_2E3 2005
At E3 2005, Killzone 2 was debuted with a trailer depicting soldiers landing in a hostile war-zone on Helghan and fighting Helghast forces. Critics in the media argued that the trailer shown at the E3 2005 trade show did not show actual gameplay footage, as its high level of visual detail has been argued to be impossible to render in real-time on the PlayStation 3 and the audio mix of the trailer was slightly delayed. SCEA's Vice President, Jack Tretton, was quoted as saying that the Killzone footage, that was believed to be pre-rendered,"is possibly real" and "is real prerendered gameplay", but it was later claimed that Tretton was referring to Resistance: Fall of Man. Several days after the demo, Phil Harrison, SCEA Europe's VP of development, stated in an interview that all of the PS3 game footages at E3 2005 was "running off video" which was "done to PS3 spec" using "in-game assets" and "some things were rendered".[15] Tim Miller of the CG studio Blur stated in 2006 that they had turned down the offer to create the Killzone 2 clip, and that "a company in Scotland had worked on it".[16]