mighty_wambat said:
first person cover based combat, and the heavy controls are the primary draw of killzone 2. its what makes it not just another generic shooter. it unapologetically says that its going to be a unique game and you site everything that makes it special and call it a flaw.
The main point in any cover based combat game is that your character has about as much health as the mooks on the other team do. This is ok if its third-person, but in first-person when you get behind cover you cant see what shooting at you or where from without exposing youself.
On controls, compared to another PS3 exclusive at the time, Resistance 2, the controls felt like swinging lead bricks to get the crosshairs where I wanted them to be. I had maximised the sensitivity before giving up and just playing. Also
what fucking idiot purposely makes a game hard to play through controls. Other than Egosoft.
then the snipers... lack of aimability? what in the world are you talking about? killzone 2 is to my knowledge the only shooter to take advantage of the playstation 3's six axis controls. how can that... how do you...
Im talking about having to hold the controller flat to keep the scope steady. More of a personal issue with my wrists not being very flexible. Also I didnt complain about the other motion control application, unless you would like me to.
Also the first FPS to make usage of the six axis motion controls was Resistance: Fall of Man. If only to break grapples its still a usage.
so you can't like the stories ... but you only play the single player?
To be exact I did play the multiplayer before its overhaul, but in between the original multiplayer and the new one I had been indoctrinated by Team Fortress 2. The exemplar class based multiplayer game.
Concerning story elements, it can be distilled to 'jugheads invade wasteland plannet with no knowledge of just what theyll be facing, add on dramatic death and nuke plot carryover from last game'. This has only one meaning to me. [http://tvtropes.org/pmwiki/pmwiki.php/Main/GeneralFailure] Sure theres a dramatic death or two, but I didnt take to any of the characters too much in this game, mostly because I predicted who would die, and got it right. As a wise Autrailian Brit once said 'They wouldn't bother with this much characterisation if they didnt intend to kill them off'
so all in all, you don't like the single player because its not the same as everything else on the market...
No I
really dont like it because its artwork doesnt have a shred of green in it. No really I checked. And it more or less went for the dogshit brown and gun-metal gray look.
Also if youre thinking Call of Duty, I dont trust any game that was made under Vivendi. I know Activision makes CoD, but guess who owns Activision.
you don't like the multiplayer because you diden't didn't play it...
During the period I was playing it, it just felt slow. Especially on larger maps.
and you don't like the story because its not as good as the best of the best of a historical art medium more then 2700 years old...
Lets face it they could have done better. Jughead Invasion with Dramatic Deaths and Desperate Final Offense and Nuclear Taboo are just sheer overused. Speaking of nukes why bring the detonation codes for stolen nukes right to the hostile thiefs doorstep? Oh, right. [http://tvtropes.org/pmwiki/pmwiki.php/Main/GeneralFailure]
and you don't like the controls because you diden't didn't understand them?
I dont remember mentioning being unable to understand
how to play. Also as mentioned above, I played Resistance 2. Entirely same control scheme with two pairs of buttons switched around, causing this [http://tvtropes.org/pmwiki/pmwiki.php/Main/DamnYouMuscleMemory] all too much in the early stages.
but your still here to tell us that you have higher standards then the rest of us?
You see those badges under my profile name? Did you think I got those by being a natrually nice and agreeable person?
Also dont confuse standards with opinion. I said
I have high standards and did
not say that I was better for it.