Killzone 3peat: Return of the Same

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Brawndo

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Obviously I'll have to reserve final judgment for next week, but as far as I can tell from the demo, the videos I've watched, and articles/forums I've read, KZ3 is basically the exact same game as KZ2 as far as gameplay. The only new features I've seen so far are the "brutal melee" combos, which for a shooting game shouldn't come into use often, and the use of jetpacks. Yay.

I would pay $20 for a continuation of the campaign from Killzone 2, but I don't see this being worth $60. Rental for me: beat the campaign in 5-6 hours, put 20-30 hours online, gg and return. Sequels breed complacency and do not drive innovation.
 

xHipaboo420x

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I totally agree: the demos have both been nothing but KZ2.5

I'll probably end up buying KZ3 at some point, but not any time soon.

I don't have a 3DTV or PSMove, and am seemingly missing out on a grand leap of sequel because of this.

I ain't even mad, but just a little upset.
 

Jezzascmezza

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That's the way it is with a lot of sequels.
But to Killzone 3's credit, apparently they have improved the controls.
 

Brawndo

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Jezzascmezza said:
That's the way it is with a lot of sequels.
But to Killzone 3's credit, apparently they have improved the controls.
That's like arguing that the return of going prone should be a selling point for Battlefield 3 (which it is for some reason). Better controls =/= reason to buy a game. Besides, KZ2 controls weren't that bad as people said, I got used to them.
 

ShakesZX

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Jezzascmezza said:
That's the way it is with a lot of sequels.
But to Killzone 3's credit, apparently they have improved the controls.
Improving the controls isn't a justifiable reason for charging $60 for a new retread of an already played game. There should be a little bit more meat to it to justify that kind of a purchase.
 

Ashcrexl

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have you guys tried waiting for the game to be cheaper before buying it if you arent hotly anticipating the game's release and not complaining about the original retail price on the internet forums and eliciting ridiculously long run-on responses to said complaints?
 

Defense

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Well, they have improved the motion a lot, and there isn't any lag on Killzone 3 matches, from what I played. Operations is a new way of doing one sided objective matches(which I thought was pretty cool), as well as the Exoskeleton and Jetpack in multiplayer matches. The maps are actually active(as in, the environment can change) and the classes are better in some cases. The reticule bloom isn't nearly as horrible anymore now, which I think is absolutely fantastic.

The core gameplay is still "heavy", but I think they did a great job with the game. They kept the heavy feel that everyone loved, but they made the pace much faster.
 

Soviet Heavy

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Let me see: Advancement of the Storyline, vastly improved art direction and variety, tightened up controls, new guns, new toys and overall polish.

Sounds like every single sequel made since Halo 2. Why is Killzone so special in this regard?
 

FieryTrainwreck

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It's disappointing after the bits and pieces I've seen from InFamous 2 and Uncharted 3. Those series have made pretty obvious major improvements while Killzone languishes.
 

Soviet Heavy

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FieryTrainwreck said:
It's disappointing after the bits and pieces I've seen from InFamous 2 and Uncharted 3. Those series have made pretty obvious major improvements while Killzone languishes.
That is a stupid argument. Infamous 2, and Uncharted are two completely different genres, and Killzone is another genre. You're comparing apples and oranges and glowing red doom goggles. None of them can be compared to each other, nor should they.
 

FieryTrainwreck

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Soviet Heavy said:
FieryTrainwreck said:
It's disappointing after the bits and pieces I've seen from InFamous 2 and Uncharted 3. Those series have made pretty obvious major improvements while Killzone languishes.
That is a stupid argument. Infamous 2, and Uncharted are two completely different genres, and Killzone is another genre. You're comparing apples and oranges and glowing red doom goggles. None of them can be compared to each other, nor should they.
I'll explain.

Seeing InFamous 2 and Uncharted 3 in action, it's clear that the developers of these games have taken great pains to improve upon the previous entries in these series on all fronts.

Seeing Killzone 3 in action, it's clear that the developers of this particular game barely even evolved their previous iteration.

In other words, the jump from IF1 to IF2, or from UC2 to UC3, appears noticeably greater than the jump from KZ2 to KZ3.

Next time, don't call an argument stupid simply because you fail to grasp the actual structure.

I'm flashing back to all of the analogy failure I was exposed to in college.
 

FieryTrainwreck

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Kheapathic said:
Hmm, more of the same... I guess trying to have continuity is lame now. The game picks up right from the ending of Killzone 2. So last I checked you're still the ISA on Helghan. Nathan Drake travels around the world being a shit and Cole McGrath is in an entire new city, so there is plenty of room and reason for change. Fixing game mechanics to try and listen to the feedback the customers voiced is good, now they need to continue the story of the ISA being stranded on Helghan. God forbid they pick up and move to an entirely new area with new and exciting things.
So continuity is why KZ3 is basically a complete rehash?

I'm not saying it's going to be a bad game. I'm saying I was disappointed by the single/multiplayer demos because they didn't seem to up the ante from KZ2. Everything I've seen of IF2 and UC3 has sort of blown me away, but KZ3 is just sorta meh. It's still a very high quality game, and I fully intend to buy it for maybe $30, but $60 for what amounts to an expansion? I think they could have done better.
 

Truly-A-Lie

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It didn't feel like Killzone 2 to me. It made me miss Killzone 2. It's too light, too open. I didn't like the feel of it as much.
As for being nothing but an expansion pack? I'd argue that a full new campaign (albeit apparently a small one) is worthy of being a true sequel. If a book or movie continued the previous story but used all the same elements, no one would argue that it isn't the next full part of the series. Die Hard 2 was still Die Hard 2 not 1.5. Killzone may not be the greatest narrative of our time, but I think it deserves to be judged on the same grounds.
 

Steppin Razor

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Brawndo said:
Obviously I'll have to reserve final judgment for next week, but as far as I can tell from the demo, the videos I've watched, and articles/forums I've read, KZ3 is basically the exact same game as KZ2 as far as gameplay.
The third shooter in a series of shooters is basically the same, gameplay-wise, as the second shooter in the series? No. Fucking. Way.

How the hell could they make such an obvious clone of their previous game like that? Don't they realise that all shooters play completely differently? I mean, there's Killzone 2 where you run around and shoot stuff. Then there's Half-Life 2 where you run around and shoot stuff. And then there's Halo where you run around and shoot stuff.

To hell with Killzone 3, I'd rather play those other games that show so much more innovation in gameplay!

Edit
Whoops, I forgot the obligatory vehicle sections that handle like arse. Well, Half-Life 2's did, at least. Clearly vehicles that don't handle like arse are the greatest gameplay innovations that the shooter genre has ever seen, which makes Halo the most innovative shooter ever made.
 

IamSofaKingRaw

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ShakesZX said:
Jezzascmezza said:
That's the way it is with a lot of sequels.
But to Killzone 3's credit, apparently they have improved the controls.
Improving the controls isn't a justifiable reason for charging $60 for a new retread of an already played game. There should be a little bit more meat to it to justify that kind of a purchase.
If you think thats all they improved then sure, you're right.
 

IamSofaKingRaw

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Defense said:
Well, they have improved the motion a lot, and there isn't any lag on Killzone 3 matches, from what I played. Operations is a new way of doing one sided objective matches(which I thought was pretty cool), as well as the Exoskeleton and Jetpack in multiplayer matches. The maps are actually active(as in, the environment can change) and the classes are better in some cases. The reticule bloom isn't nearly as horrible anymore now, which I think is absolutely fantastic.

The core gameplay is still "heavy", but I think they did a great job with the game. They kept the heavy feel that everyone loved, but they made the pace much faster.
Shhh! Don't use logic here, let them keep bashing the game....

Kudos for actually playing a portion of the game before commenting though.