Killzone biggest failure

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Vladimir Eremeyev

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Sep 23, 2012
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Some of you may not agree with me but let's have it:
Someone responsible for script in Guerrilla clearly fucked up.
Playable characters are bland and unlikeable, only char that I genuinely cared about was Cpt. Narville but someone decided that complete imbecile Rico "should be always right". Why he didn't die in some heroic but useless sacrifice in Killzone 1? That would've helped.
Rico is clearly hated and NOBODY wants him to be leading character, yet Guerrilla protect their creator's pet...

Anyway, my major problem with the plot is that Guerrilla tries REALLY HARD to make me hate the Helghasts.
But surprise-surprise, somehow it all looks like cheap propaganda stuff: "Oh gee, look, MOTHERFUCKING LOOK, they shoot each other, THEY EVIL, HATE THEM. THEY ALSO DO EXPERIMENTS ON HUMANS, HATE THEM WE TELL YOU LITTLE PRICK!!"
All the bad chiches are also at work to make Helghasts look like evil demons from hell.
Well, I see that they became basically Mordor, but hell, go through all the shit they've been through, would you not be a little bit angry on your tormentor?
And despite all tricks to make me hate them, Helghasts are clearly more sympathetic than ISA and EarthGov.

I think Guerrilla should take the que let us drive Rico out of Helgan as heroic little Private from Helgan, who's simply defending his/her homeland.

Something like that.
 

Sixcess

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Killzone is a really odd series in that all the attention is lavished on the 'bad guys' - they get the iconic uniforms, the backstory, and most all they get voice actors like Brian Cox, Malcolm MacDowell and Ray Winstone, whereas the ISA get... um... some other guys. I wonder if it's a cultural thing, and it's only europeans who find the Helghast more interesting and more sympathetic than the 'dude-bros' they line up against.

Although that'd really be no excuse, given that Guerilla is a european studio. Maybe it's just that they're really bad at writing americans generic democratic future dudes.
 

MysticToast

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I'm of the opinion that the views of the Helghast that we get are how the ISA sees them. It's propaganda on purpose
 

Soviet Heavy

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Have you read the backstory to the games? For some reason, Guerrilla left the most interesting material in the supplements rather than the actual game. They go a long way to better describe the Helghast and the ISA and their relationship with Earth's own UCN military, who are the assholes responsible for the entire debacle in the first place.

The Helghast have been victimized, but they are also an extremely fucking brutal people have the same time. That's what three generations of bitterness does to a planet. The ISA were not responsible for starting the war, they were just the security forces left behind by the UCN to watch over the colonies, and the Vektan branch just so happened to be stuck on the Helghast's home colony.
 

Eclectic Dreck

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ForgottenPr0digy said:
The first two killzone games were overhyped(the first one was suppose to be a halo killer and the seconded had pre-rendered CGI cutscene)

while psp game I heard was actually good and killzone 3 was pretty good and much better then other two killzone games.

Same thing kinda happened with resistence the first game was a good launched title but the 2nd tried to be halo but failer(also took out 2 player co-op) and two psp/vita games were garbage and the third one was really good it even has a prequel book.
I actually quite liked the PSP Game - it was probably my favorite game on the device in fact. That it had only a narrative connection to the rest of the franchise was certainly for the best as the series has often failed to deliver a game actually worth playing. The second and third for example were just Call of Duty in spaaaaaace and not a particularly well done iteration. That said, the second at least managed to amuse for a few dozen hours online and I likely would have played it more had there been a soul I knew playing.
 

Sniper Team 4

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I very much agree with you in terms of story. The story in Killzone has just killed the series for me. I've played one, two, and three, and it just isn't interesting. I like none of the characters, and after playing Killzone 2 on hard with Rico constantly shouting "Sev, move up!" or some other crap while he huddled in a corner, I would shed no tears over his death. It's not helping any that, in all the advertisements they put out for each game, it seems like your going to be taking place in these massive battles with other teammates, yet the vast majority of the game is spent by yourself or with one or two other unkillable--and therefore completely useless--teammates.
 

Vladimir Eremeyev

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Sep 23, 2012
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Soviet Heavy said:
Have you read the backstory to the games? For some reason, Guerrilla left the most interesting material in the supplements rather than the actual game. They go a long way to better describe the Helghast and the ISA and their relationship with Earth's own UCN military, who are the assholes responsible for the entire debacle in the first place.
Yeah, that's one of the reasons for my "WTF" moments with Killzone.
During playthroughs I always felt some itch in the back of my mind, like 'something isn't right here' and oh gee-wiz, "It's all there in the manual".
Bravo Guerrilla. Greatest story never told.
 

Vladimir Eremeyev

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Sep 23, 2012
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Oh yeah, *nom* besides Narville there was that awesome dude, Gregor Hakha.
Was he a traitor or was he always with ISA? Huh.
 

Verkula

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I havent played the third yet, but I do have the first 2 games, and also played the PSP one, and after going back and playing the Halo games as well..... well Kz just isnt as fun as Halo, and I only played the single campaign in Halo games, havent even touched the multiplayer. Which is funny because I loved MP in Kz games, so it should have the advantage.

ForgottenPr0digy said:
the first one was suppose to be a halo killer
As far as I remember, noone involved with the game called it that, only Sony fanboys hyped it up for that that name.
 

Soviet Heavy

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Verkula said:
I havent played the third yet, but I do have the first 2 games, and also played the PSP one, and after going back and playing the Halo games as well..... well Kz just isnt as fun as Halo, and I only played the single campaign in Halo games, havent even touched the multiplayer. Which is funny because I loved MP in Kz games, so it should have the advantage.

ForgottenPr0digy said:
the first one was suppose to be a halo killer
As far as I remember, noone involved with the game called it that, only Sony fanboys hyped it up for that that name.
No, Sony hyped it up as that. Guerrilla were just emphasizing their "we have no laser weapons!" angle from what I remember. It was Sony who kept pushing for it to be the killer app response to Halo.
 

NightmareExpress

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Aside from the mindless "those are the badguys, they are shooting at you, shoot at them" I found it really hard to dislike the Helghast. For one, they look badass and are the face of the franchise. Secondly, if you pay any attention at all to the story and history you'd notice that the ISA are mostly the ones in the wrong. Then you have Rico, just a gung-ho idiot who messes things up even more (ending of KillZone 2, if I recall). Maybe he's a characterization of us typically liking blind action-heroes rather than otherwise average people fighting for agreeable causes...?

I really wonder if that was the intended message, because it's either a work of genius or one of the greater fuck-ups of video game writing/narrative in recent history. I'd imagine that a KillZone game where you play as a typical Helghan soldier would be far more deeper and meaningful than what the other KillZone titles are.