y'know, when I hear crap like this it makes me believe that developers are really just wasting money on useless crap in order to show off. It really reeks of insecurity
Actually the gameplay is the main reason why I play Killzone. It's one of the few Sci-Fi shooters that has weight to the gunplay and I like that.hazabaza1 said:You can play a game for any number of reasons, doesn't mean it'll be a good time. And from what I've played of the Killzone games, playing it for the gameplay isn't really a good time.Korten12 said:So no one played KZ2 or 3 for the gameplay? Just the visuals? Huh, the more you know...Adam Jensen said:Well, it's a generic sci-fi FPS. It doesn't have much going for it other than visuals. So maybe it's time to make some original games that will use that power and ease of access for more than just pretty graphics.
It did look kinda pretty at times though.
Take note everyone: this is the day that we had confirmation that AAA development will be all but dead by the end of this console generation.StewShearer said:"the production effort needed just to make a next-gen title now is not doubled; It's quadrupled."
This is a person who knows.Hagi said:No it isn't you dolt!
You don't HAVE to use every bit of processing power and memory available. You don't HAVE to cram in bazillions of polygons. You don't HAVE to create the biggest selling game of all time. You don't HAVE to appeal to everyone and their dog.
Just create a cool game. It's okay if it's not using every processor cycle as long as the gameplay's good. It doesn't have to use every byte of memory as long as the maps and world are fun and interesting. It doesn't have to do as many FLOPS as the GPU is capable of as long as it looks cool.
There's no increased technical requirements. The PS4 won't cease operation of your game if it's not rendering thousands of HD models every single frame. Nothing bad happens if you're not spending at least 20% of all your processing power simulating the exact flight path of every single bullet.
Seriously, just stop. Don't go spending more millions you damn well know you're not going to earn back and then decide it's a failure because you couldn't make as much profit as CoD whilst blaming everyone but yourself. Just stop.
Part of me still really hopes they give Halo 2 an HD overhaul. That's the one that really could benefit from it. They were pushing the old Xbox so hard that it had those weird pop-ins and since the Arbiter didn't have a lamp like the Chief, all those long dark Flood levels were so hard to navigate.Rainbow_Dashtruction said:Hell, when they gave a coat of HD to Halo, it got WORSE due to severe frame drops on split screen (Some people still play split screen, hell, its the only way I can enjoy it).ZZoMBiE13 said:This is a person who knows.Hagi said:No it isn't you dolt!
You don't HAVE to use every bit of processing power and memory available. You don't HAVE to cram in bazillions of polygons. You don't HAVE to create the biggest selling game of all time. You don't HAVE to appeal to everyone and their dog.
Just create a cool game. It's okay if it's not using every processor cycle as long as the gameplay's good. It doesn't have to use every byte of memory as long as the maps and world are fun and interesting. It doesn't have to do as many FLOPS as the GPU is capable of as long as it looks cool.
There's no increased technical requirements. The PS4 won't cease operation of your game if it's not rendering thousands of HD models every single frame. Nothing bad happens if you're not spending at least 20% of all your processing power simulating the exact flight path of every single bullet.
Seriously, just stop. Don't go spending more millions you damn well know you're not going to earn back and then decide it's a failure because you couldn't make as much profit as CoD whilst blaming everyone but yourself. Just stop.
It's not like Halo got more fun when they gave it a coat of HD paint. It was already fun. It's not like Saints Row 2 wasn't amazing or GTA5 or Ratchet and Clank or (pick your favorite current gen title).
That's assuming competent developers with reasonable management.Irridium said:You know, I remember people telling me that costs this gen will go down or at least stay flat because the hardware is easier to develop for and there will be engines made to help make things easier.
I really wish there were right![]()
This so much. Once Reach and 4 happened I started experiencing lag like I'd never done before in the series. Call me old fashioned but Halo 3's graphics looked nice enough to support them, and didn't give characters these horrendous faces.Rainbow_Dashtruction said:Hell, when they gave a coat of HD to Halo, it got WORSE due to severe frame drops on split screen (Some people still play split screen, hell, its the only way I can enjoy it).It's not like Halo got more fun when they gave it a coat of HD paint. It was already fun. It's not like Saints Row 2 wasn't amazing or GTA5 or Ratchet and Clank or (pick your favorite current gen title).
I agree it's dumb to waste so much money especially when its often not even noticeable. They need to learn to be more realistic with their budgets and stop wasting it. That said I was theorising as to why Killzone would have gone so overboard, it's a Sony game and they use their games (As Microsoft does theirs on the Xbox) to show the system off for what it can do.Hagi said:If the devs want to do that then that's fine.RicoADF said:To be fair Killzone is a Sony game, it's made to show the system off and sell units. So it'd go the extra mile to look amazing in trailers etc to show what the system can do.
But it's a choice they made. It's not something next-gen forced on to them, it's not a demand.
The PS4 does not quadruple the production effort. Developers themselves may choose to quadruple the production effort if they so wish. But it's a choice they make themselves, and if quadrupling their production efforts does not lead to an equal increase in sales then they also have none to blame but themselves.
I encounter it in Reach more often than 3 but not as much as 4, usually if I play on Forge World as a whole. Though in all fairness to Reach, 3 was quite good in terms of framerate.Rainbow_Dashtruction said:Really? I've played three player split screen in Halo Reach and only encounter lag when I spawn tons of physics objects in forge. Halo 4 of course I go down to 15fps in two player split screen constantly in multiplayer.
I'll second that. Killzone feels totally different from the other shooters out there, and I love it.Korten12 said:Actually the gameplay is the main reason why I play Killzone. It's one of the few Sci-Fi shooters that has weight to the gunplay and I like that.hazabaza1 said:You can play a game for any number of reasons, doesn't mean it'll be a good time. And from what I've played of the Killzone games, playing it for the gameplay isn't really a good time.Korten12 said:So no one played KZ2 or 3 for the gameplay? Just the visuals? Huh, the more you know...Adam Jensen said:Well, it's a generic sci-fi FPS. It doesn't have much going for it other than visuals. So maybe it's time to make some original games that will use that power and ease of access for more than just pretty graphics.
It did look kinda pretty at times though.
Because developers can't control the scope of their projects in relation to a budget? Haha, no, that's individual studios that deserve to lose money. At least their games can fit on the ps4/xbone.Keiichi Morisato said:and people wonder why and complain that the Wii U is so underpowered compared to the PS4/XBone... this right here is reason enough.