"Revolutionary First-person combat," huh?
The problem with first person combat is the lack of peripheral vision, as well as it being harder to tell from where you're being hit. Third person combat is drawn back enough that you don't need peripheral vision, and if you get hit, you'll know how and from which direction.
So, unless they're developing this for the Oculus Rift AND they've made some sort of suit that provides tactile feedback...
Okay, I'm looking into this far too much, but I'd be a lot more excited about the combat if that had said "third person".
Excited about the setting and potential for interesting plots though? YES.
The problem with first person combat is the lack of peripheral vision, as well as it being harder to tell from where you're being hit. Third person combat is drawn back enough that you don't need peripheral vision, and if you get hit, you'll know how and from which direction.
So, unless they're developing this for the Oculus Rift AND they've made some sort of suit that provides tactile feedback...
Okay, I'm looking into this far too much, but I'd be a lot more excited about the combat if that had said "third person".
Excited about the setting and potential for interesting plots though? YES.