Kingdom Come: Deliverance Announced: A Historically Accurate Medieval RPG

The_Darkness

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"Revolutionary First-person combat," huh?

The problem with first person combat is the lack of peripheral vision, as well as it being harder to tell from where you're being hit. Third person combat is drawn back enough that you don't need peripheral vision, and if you get hit, you'll know how and from which direction.

So, unless they're developing this for the Oculus Rift AND they've made some sort of suit that provides tactile feedback...

Okay, I'm looking into this far too much, but I'd be a lot more excited about the combat if that had said "third person".

Excited about the setting and potential for interesting plots though? YES.
 

Elf Defiler Korgan

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Eric the Orange said:
Well I guess that's nice for the hardcore ren-fair types. But if it's really historically accurate you probably have at least a 50-50 chance of dying from any wound from infection even if it's not in a vital spot. which I guess would make the game difficult if that's your thing.

Also from what I've read of midevil combat, it wasn't pretty. Unless you were a commander or some such you didn't get the cool sweeping shots of hundreds of people. Maybe just a few people around you in the press of bodies. The noise and mud making it difficult to tell friend from foe. Attacking everyone around you in hopes of making it out alive. most likely to be killed by something you didn't see coming.
Incorrect view on everyone having a weak immune system. Have you ever been scraped or slightly injured yourself and managed to not die from infection? That humans are so vulnerable and die from tiny little cuts without a hospital to save us is a myth. Filthy times and a lot of sickness to be sure, but that means those that do survive into adulthood can handle some germs and minor injuries.

Or, Bad luck Brian is cleaning his greaves, and he cuts his hand on the metal. Then dies.

Nice visual on the body press though.
 

Elf Defiler Korgan

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Yeah, but first person has so little peripheral vision. Yahtzee has gone on about this I believe.

Close third person actually gives us a closer to accurate visual spectrum.
 

Senare

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Ergh. Reading what they had to endure just to get backing is disheartening. <a href=http://kingdomcomerpg.com/?p=215#more-215>link
I mean, what kind of bullshit is this? "One investment banker from London told us in no uncertain terms that PC and consoles are dead, and if we?re not making a free-to-play MMO for iPad, we?ve got no chance." Next time we vilify someone for stupid decisions and attitudes it really should be publishers and investors targeted instead of developers.

I think that this is a great initiative and I wish them the best of luck.
 

LiMaSaRe

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Darn, this is exactly like the game i always dreamed of making, except i was going to set it during the Swabian revolts years later.
 

The Rogue Wolf

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Senare said:
I mean, what kind of bullshit is this? "One investment banker from London told us in no uncertain terms that PC and consoles are dead, and if we're not making a free-to-play MMO for iPad, we've got no chance."
Michael Pachter has a relative in England? I never knew!

This game isn't my cup of tea, but I know there's plenty of gamers out there who'd go ga-ga over this level of historical fidelity.
 

Not G. Ivingname

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A really historically accurate game.

Alright men, we have trained for months just for THIS battle.

*An arrow pierces your chest.*

Oh @#$%.

*Your wound got infected and you died of the Plague.*
 

Kargathia

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Tradjus said:
I think my problem with this is that historical realism always sounds good, but then you run into a problem.
Stylized violence may be gory, satisfying, and fun, but real violence for this period was.. well it'd make most people curl up into a ball and wet themselves.
Rape, pillage, limbs being hacked off and people dying of the plague were everyday occurrences, make no mistake, as much as Fox News whines about violence in games, it's never come close to capturing what the reality of violence is. That violence is typically fast, miserable, and no fun for anyone, besides being very hard to watch.
So I'm coming down on the side that says that this will end up being an insurmountable obstacle for these devs.
I'm not entirely sure what's going on with this fixation on the plague. In a period spanning a good thousand years, there have been only a handful of plague epidemics. Admittedly, those had a habit of wiping out up to a third of Europe's population, but it's hardly statistically relevant combined to simple things as TB, flu, and infection.
 

Eric the Orange

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Elf Defiler Korgan said:
Eric the Orange said:
Well I guess that's nice for the hardcore ren-fair types. But if it's really historically accurate you probably have at least a 50-50 chance of dying from any wound from infection even if it's not in a vital spot. which I guess would make the game difficult if that's your thing.

Also from what I've read of midevil combat, it wasn't pretty. Unless you were a commander or some such you didn't get the cool sweeping shots of hundreds of people. Maybe just a few people around you in the press of bodies. The noise and mud making it difficult to tell friend from foe. Attacking everyone around you in hopes of making it out alive. most likely to be killed by something you didn't see coming.
Incorrect view on everyone having a weak immune system. Have you ever been scraped or slightly injured yourself and managed to not die from infection? That humans are so vulnerable and die from tiny little cuts without a hospital to save us is a myth. Filthy times and a lot of sickness to be sure, but that means those that do survive into adulthood can handle some germs and minor injuries.

Or, Bad luck Brian is cleaning his greaves, and he cuts his hand on the metal. Then dies.

Nice visual on the body press though.
well I guess I was thinking not so much cuts an scrapes but rather like a good sized lice across the leg. The 1-2 centimeters deep. Some thing to day that would require stitches and a few weeks keeping off the leg would probably mean leg Removal by Gangrene back then.
 

Combustion Kevin

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Eric the Orange said:
well I guess I was thinking not so much cuts an scrapes but rather like a good sized lice across the leg. The 1-2 centimeters deep. Some thing to day that would require stitches and a few weeks keeping off the leg would probably mean leg Removal by Gangrene back then.
Actually, medieval medicine was far more advanced than we often give it credit for, Sure, there were the swindlers and religious quacks, but those most often cash in on diseases and epidemics.
Europe did know a good amount about surgery, especially after the crusades when we saw how the arabics practiced their medicine (which was far more advanced than the european standards).

Medieval europe was no stranger to combat wounds and how to treat them, highly concentrated alcohol and even urine were aduquate at disinfection (war is a dirty business) , and stitches have been around since...ever.

If you want a wound that merits amputation, you're gonna have to go a bit deeper than 2 cm, think more like...to the bone.
 

The Funslinger

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Elf Defiler Korgan said:
Eric the Orange said:
Well I guess that's nice for the hardcore ren-fair types. But if it's really historically accurate you probably have at least a 50-50 chance of dying from any wound from infection even if it's not in a vital spot. which I guess would make the game difficult if that's your thing.

Also from what I've read of midevil combat, it wasn't pretty. Unless you were a commander or some such you didn't get the cool sweeping shots of hundreds of people. Maybe just a few people around you in the press of bodies. The noise and mud making it difficult to tell friend from foe. Attacking everyone around you in hopes of making it out alive. most likely to be killed by something you didn't see coming.
Incorrect view on everyone having a weak immune system. Have you ever been scraped or slightly injured yourself and managed to not die from infection? That humans are so vulnerable and die from tiny little cuts without a hospital to save us is a myth. Filthy times and a lot of sickness to be sure, but that means those that do survive into adulthood can handle some germs and minor injuries.
THANK YOU!

It's all well and good when people joke, but man... when people actually think it was a case of 'I scratched my hand on a nail' = dead, I just want to take a copy of the Order of the Phoenix to their head again and again until the police come to collect me on a murder charge.

Humans aren't made of tissue paper, people. We're fucking resilient. This being a species that has a documented case of a man taking an iron rod clean through the head and continuing to go about a more or less normal existence.

Edit: Arguably the reason we have so many people with allergies and whatnot these days is because we're at a point where people have far less germs in their immune systems anyway, so they become more vulnerable to them.
 

WouldYouKindly

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Yup, I'm probably going to buy this. Depends on the combat though.

Something damage model based rather than HP based would be nice. You can kill people by delivering fatal blows rather than whittling a number down. I miss Bushido Blade...
 

dystopiaINC

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Cecilo said:
dystopiaINC said:
Cecilo said:
If it is Historically Accurate. Eight times out of ten you should die on starting the game, with the words "You died from the plague. Please restart."

Joking aside, It could be very interesting, but to really simulate it you are going to need a powerful computer, Armies back then really didn't rely on one person doing all the work, huge lines of soldiers crashing into each other, being peppered with arrows, catapult/trebuchet rocks raining down as you approach a citadel, an entire column of your brothers in arms, just being taken out by Ballista bolts.

Hoping to whatever god your liege has decided to believe in, that you aren't the first line, as you march on an enemy city/fortress, or standing on the walls of a city as a huge army sets up camps and builds giant machines of war that had no business even holding together.

But. Realistically, I am expecting you to be some kind of hero. That can carve huge swaths of the enemies army to ribbons.

While we are here, Does anyone think that a game that just tosses you into the game as a random swordsman, and when you die you become another soldier in the army. Would be a decent game?
Actually yes. I had a very long talk to a friend about a concept I had where armies of players would be put in formations and fight battles in historical settings. the example I was going on would be a Roman Vs. Carthage slug fest where you get put in first person in a shield formation or a Calvary formation and fight it out, dieing would have you put in a reinforcement group that would be re-spawned at intervals. the end game winner would be decided on death tolls and what armies held what ground at the end of the match. and I'm talking about hour long matches. whit historical armies and place and landscapes.
The only problem I see with that, is it is.. restrictive. It only allows for a set scenario. If an enemy army did things correctly you could be cornered, No reinforcements, Surrounded on all sides with no one coming. I do like your idea, maybe if we could merge them a bit..
Well yes, one of the things we discussed would be players being spawned in in waves as reinforcements. part of the whole object would be field control as well. So IMO there should be a reward for proper field control and unit movements. but at the end of the day matches could be decided on both death count AND field control. areas of high importance being held being worth a great amount of value can earn you a victory even if you lost hundreds more men taking it. And with a re spawn wave I can see it working as a reinforcement wave that comes in and rejiggers who is surrounding who. there are some obvious kinks but I think it could be a really cool idea.

Captcha: I am here. well then lets start the party!
 

dyre

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Elf Defiler Korgan said:
Eric the Orange said:
Well I guess that's nice for the hardcore ren-fair types. But if it's really historically accurate you probably have at least a 50-50 chance of dying from any wound from infection even if it's not in a vital spot. which I guess would make the game difficult if that's your thing.

Also from what I've read of midevil combat, it wasn't pretty. Unless you were a commander or some such you didn't get the cool sweeping shots of hundreds of people. Maybe just a few people around you in the press of bodies. The noise and mud making it difficult to tell friend from foe. Attacking everyone around you in hopes of making it out alive. most likely to be killed by something you didn't see coming.
Incorrect view on everyone having a weak immune system. Have you ever been scraped or slightly injured yourself and managed to not die from infection? That humans are so vulnerable and die from tiny little cuts without a hospital to save us is a myth. Filthy times and a lot of sickness to be sure, but that means those that do survive into adulthood can handle some germs and minor injuries.

Or, Bad luck Brian is cleaning his greaves, and he cuts his hand on the metal. Then dies.

Nice visual on the body press though.
I think he means actual serious wounds, from, you know, arrows and pikes, not paper. Which would remain untreated indefinitely, and coupled with the fact that these people were surrounded by the most unsanitary conditions possible (an army of peasants who probably bathed once in their lives. Plus dead people), the instances of minor wounds escalating to serious infection were probably reasonably common.