Kingdoms of Amalur Launch Trailer Leaks

Gather

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Ah, pictures of what could be but never will be. I can live with that but it's a little depressing.
 

Saviordd1

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Man this whole thing is depressing.

Even if it was generic with its designs 38 Studios didn't deserve what happened, they were a bunch of dedicated developers who genuinely wanted to bring games they wanted to the market, such a shame.
 

Starke

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One said:
Starke said:
One said:
Nexon or someone should buy that shit.

Come on, it's not like whoever the hell owns KOA can demand too much...
That apparently is actually the sticking point though. The State of Rhode Island owns it, and they want something to the tune of 3m for it. So, yes, far too much.
3 million? That's it?

I know whoever bought it would have to finish development and everything, but 3 million is chump change to some of these companies...
Yeah, no, I fucked up and punched in the wrong number... Apparently Rhode Island is asking for the full amount of the debt. That's either 300 million or ~115 million, depending on who you ask.

And, that's apparently just the rights to the material, not necessarily the code that existed when it went south, the technology used, or anything else, just the IP rights. Though, I'll admit, that's a bit out of my window-shopping range, so they may be willing to throw in some more goodies if you cough up the money.
 

Brainst0rm

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Who on Earth could mistake this for World of Warcraft? I feel like Andy Chalk is saying all things that are colorful are indistinguishable from WoW. The trailer does have a passing resemblance to Guild Wars 2 though, mostly in the way the concept art is mixed with in-game footage. And also in the fact that it's gorgeous.

Come on now. WoW can be a good-looking game when it puts its mind to it, but between the Ulduars and Vortex Pinnacles are a whole lot of stretched textures and butt-ugly trees.
 

Something Amyss

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Dec 3, 2008
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I loved KoA enough that I was sold on the MMO, most likely.

However, I wanted another single player game, or maybe one with co-op. Not massively.

Brainst0rm said:
Who on Earth could mistake this for World of Warcraft? I feel like Andy Chalk is saying all things that are colorful are indistinguishable from WoW. The trailer does have a passing resemblance to Guild Wars 2 though, mostly in the way the concept art is mixed with in-game footage. And also in the fact that it's gorgeous.

Come on now. WoW can be a good-looking game when it puts its mind to it, but between the Ulduars and Vortex Pinnacles are a whole lot of stretched textures and butt-ugly trees.
Anything colourful is identical to WoW. If it's not dark and gritty, it's a Wow Clone.
 

Callate

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"All that will be has come before" is, perhaps, not the line you want in your trailer when you're crafting an RPG you're hoping will not only stand out from the crowd, but provide the bread and butter to keep your fledgling studio humming.

Yeah, it's pretty enough. But I'm not going to weep any extra bitter tears for the loss of pretty.

Also? "Three million is chump change" is quite likely the kind of thinking that got 38 Studios into its current state of non-existence. On Kickstarter, $3 million is Wasteland 2. Or Shadowrun Returns, plus Clang. Or Jane Jensen's Pinkerton Road project, plus Tex Murphy- Project Fedora, plus the Leisure Suit Larry resurrection- any one of which, no offense to the good men and women of 38 Studios who I am indeed sorry have lost their jobs, I'm a good deal more interested in coming to fruition than another MMO with little more to show for it than a nicely designed game world and a pretty trailer.
 

Sonic Doctor

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Jan 9, 2010
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Brainst0rm said:
Who on Earth could mistake this for World of Warcraft? I feel like Andy Chalk is saying all things that are colorful are indistinguishable from WoW. The trailer does have a passing resemblance to Guild Wars 2 though, mostly in the way the concept art is mixed with in-game footage. And also in the fact that it's gorgeous.

Come on now. WoW can be a good-looking game when it puts its mind to it, but between the Ulduars and Vortex Pinnacles are a whole lot of stretched textures and butt-ugly trees.
I agree.

My take is that an MMO can take many things from WoW, but it is the subtleties that matter to me.

Lord of the Rings Online has different art style. It also has my favorite crafting system, with the point that when you craft things it actually looks like you are crafting. Sewing on a table for tailoring, hammering on an anvil for smelting, weapon, and armor crafting, a mixing bowl while cooking, etc, etc. Crafting in WoW looked dull, with people's characters twiddling their fingers together to craft things. But yeah, the little things are what sets MMOs apart for me.

Amalur looked to have a sideways similar art style to WoW, and yeah, it also looked like it would look much better than WoW, but these days that isn't hard to do since WoW still has a 6 year old graphics setup. Of course, if they had started making Amalur, I would have recommended that they remove item/weapon wear, because that has no place in an MMO. It was actually one of the reason I didn't end up buying the Reckoning game(to many things that were similar to TES:Oblivion for me to care about it. It was also one of the reasons I got Skyrim, because Bethesda removed things like that.

But, we will never know about the Amalur MMO, because some people didn't know how to manage money in a game company.
 
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I like how the OP described the world as "somewhat generic". Amusing considering that the single-player was the single-most generic fantasy set RPG in years. If the MMO had anything else in common with its offline counterpart, it was also destined to be bland, unimaginative, boring and better off dead. It looks like it would have at best been yet-another WoW clone (of which there are already many others failing) that did nothing new or interesting.

Sonic Doctor said:
...I would have recommended that they remove item/weapon wear, because that has no place in an MMO. It was actually one of the reason I didn't end up buying the Reckoning game
Errr...an MMO is actually the only place such a feature belongs. As long as only NPCs can offer the service, it's a small but constant money sink to remove some of the infinite supply of money from the game. It has no place in a single player game but absolutely belongs in an MMO with few, if any, other money sinks.
 

Zeckt

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I know its sad that they worked so hard on this thing and lost so much going under, but it was more then likely doomed to fail anyways. I just came off an extended session of Tera and it looked like a poorer version of it. If it was a tab target game then it had no hope.
 

Soxafloppin

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Jun 22, 2009
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The first Trailers for MMOs are allways pretty epic.

Then you see Gameplay footage and remember that its an MMO.
 

Starke

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KingsGambit said:
Sonic Doctor said:
...I would have recommended that they remove item/weapon wear, because that has no place in an MMO. It was actually one of the reason I didn't end up buying the Reckoning game
Errr...an MMO is actually the only place such a feature belongs. As long as only NPCs can offer the service, it's a small but constant money sink to remove some of the infinite supply of money from the game. It has no place in a single player game but absolutely belongs in an MMO with few, if any, other money sinks.
Actually the lack of gear maintenance was a big part of why both Champions and STO's economies got so horribly f---ed, as there were few other EC sinks, and then they took out two of the larger ones when the game went free to play.

Captcha: lost love

Well... that about sums up my feelings on STO, thanks. :p
 

Adam Jensen_v1legacy

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That voice is pissing me off. And that whole "the circle turns, it turns!" is also pissing me off. Who wrote that shit?
 

Jynthor

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Cool looking trailer but do we really need yet another MMO that will fail anyway? The answer is; no.
 

Hungry Donner

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Mar 19, 2009
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I can excuse the lackluster voiceover, since it's clearly a placeholder - but the text itself was pretty lame.
 

Sonic Doctor

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KingsGambit said:
Sonic Doctor said:
Errr...an MMO is actually the only place such a feature belongs. As long as only NPCs can offer the service, it's a small but constant money sink to remove some of the infinite supply of money from the game. It has no place in a single player game but absolutely belongs in an MMO with few, if any, other money sinks.
I retract what I said. It was pretty late at night/early morning when I made the comment.

I completely forgot about item wear in MMOs that I've played like LotRO. Now that I think about it, the reason I forgot is that I end up waiting a long time before I repair my gear. I believe I tend to go around 8 hours or so of play before I repair, so that means I usually go three or four days before I repair my gear.
Starke said:
Captcha: lost love

Well... that about sums up my feelings on STO, thanks. :p
I stopped playing for the second time about a month ago. I do love the game, best starship/space combat I've played. It has great sound and is wonderfully flashy.

On the item wear and repair:

It is technically still in STO in a way. You just have to be one of those people that play hardcore style level of play, where you have to repair your ship with components and use regeneraters on your character.

But I did like not having to worry about that, I was worried enough as it was losing my favorite Duty Officers from assignment disasters.(Oh! The trials and tribulations of a Starfleet Captain.)

I'll probably come back to the game after I tire of LotRO again. I'm getting in a pattern of switching off between the two.
 
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Sonic Doctor said:
I stopped playing for the second time about a month ago. I do love the game, best starship/space combat I've played. It has great sound and is wonderfully flashy.
I haven't played this since it went F2P, maybe Season 3....don't know if that sounds right. Is there any content for the Klingon side yet? I got to the 30s I think, then actually ran out of things to do. A shame because I really enjoyed the character and her Bird of Prey ship. I much preferred the ground stuff to the space segments.
 

Starke

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Sonic Doctor said:
Starke said:
Captcha: lost love

Well... that about sums up my feelings on STO, thanks. :p
I stopped playing for the second time about a month ago. I do love the game, best starship/space combat I've played. It has great sound and is wonderfully flashy.

On the item wear and repair:

It is technically still in STO in a way. You just have to be one of those people that play hardcore style level of play, where you have to repair your ship with components and use regeneraters on your character.

But I did like not having to worry about that, I was worried enough as it was losing my favorite Duty Officers from assignment disasters.(Oh! The trials and tribulations of a Starfleet Captain.)

I'll probably come back to the game after I tire of LotRO again. I'm getting in a pattern of switching off between the two.
At the same time it's really not. The STFs are gone replaced with bite sized zergables that have been dumbed down far enough so any pug can stumble through without much difficulty, the elites are still bite sized, and filled with random one hit team wipes. The bait rewards drop a couple times a month... and the visual armor is, both captain restricted, and only unlocks with the Mk 12 versions. The new sets are kinda cool, but I've got better things to do than run all the new STFs ~200 times on elite hoping for a drop on my main, nevermind that I've got 12 alts. The only content I haven't done to death is the borg invasions and the 4800, and on the later it's because it was too little too late, I played through it once, but couldn't bring myself to bother again.

The Duty officer system was great, but it boiled down to a spreadsheet game with dice rolls. And while it does wonders for making you feel like you're the captain of a ship, it's kinda hard to mesh your 100 doffs with your Defiant Retrofit's 50 member crew.

Honestly, though, the final straw was when they decided to slap dilithum costs on top of crafting's already considerable, and grindy costs. Want an Aegis set? That'll be $5. Ugh.
 

Starke

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KingsGambit said:
Sonic Doctor said:
I stopped playing for the second time about a month ago. I do love the game, best starship/space combat I've played. It has great sound and is wonderfully flashy.
I haven't played this since it went F2P, maybe Season 3....don't know if that sounds right. Is there any content for the Klingon side yet? I got to the 30s I think, then actually ran out of things to do. A shame because I really enjoyed the character and her Bird of Prey ship. I much preferred the ground stuff to the space segments.
Used to be, Klingons would get a unique set of content right before they hit LtCmdr (so around 8 or 9), they'd get a unique set of content right before they hit Commander (18 or 19), a unique one as they got to captain, so (28 or 29)... and that was it. The first one was a conspiracy involving the Romulans, the second was an assault on the Federation, and the third was fighting the Fek'lhri. All in all it was easily the best content in the game, which only went to show how shoddy the Federation content was as a whole. Beyond that they only thing KDF had they could do was Featured Episodes, cluster missions, and their own version of DSEs.